Call: The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016)

CALL FOR PAPERS

The 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP 2016
February 27 – 29, 2016
Rome, Italy

WEBSITE: http://www.visigrapp.org/

REGULAR PAPERS
Paper Submission: September 17, 2015
Authors Notification: November 12, 2015
Camera Ready and Registration: November 27, 2015

POSITION PAPERS
Paper Submission: October 29, 2015
Authors Notification: December 4, 2015
Camera Ready and Registration: December 18, 2015

WORKSHOPS
Workshop Proposal: September 7, 2015

SPECIAL SESSIONS
Special Session Proposal: September 17, 2015

TUTORIALS, DEMOS AND PANELS PROPOSALS
October 12, 2015

SPONSORED BY:
INSTICC – Institute for Systems and Technologies of Information, Control and Communication

INSTICC is Member of:
WfMC – Workflow Management Coalition

LOGISTICS PARTNER:
SCITEVENTS – Science and Technology Events

The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of three co-located conferences, each specialized in at least one of the aforementioned main knowledge areas:

GRAPP 2016 – The 11th International Conference on Computer Graphics Theory and Applications

PROGRAM CO-CHAIRS

Nadia Magnenat-Thalmann, University of Geneva, Switzerland
Paul Richard, University of Angers, France

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

  1. GEOMETRY AND MODELING
  2. RENDERING
  3. ANIMATION AND SIMULATION
  4. INTERACTIVE ENVIRONMENTS
  5. SOCIAL AGENTS IN COMPUTER GRAPHICS

AREA 1: GEOMETRY AND MODELING

  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Sketch-Based Modelling
  • Multi-Resolution Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • Reflection and Illumination Models
  • Anthropometric Virtual Human Models
  • CAGD/CAD/CAM Systems

AREA 2: RENDERING

  • Real-Time Rendering
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Audio/Sound Rendering
  • Computational Photography

AREA 3: ANIMATION AND SIMULATION

  • Animation Algorithms and Techniques
  • Real-time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
  • Animation and Simulation of Natural Environments
  • Behavioural Animation
  • Animation from Motion Capture
  • Character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Animation Languages
  • Human Figure Animation
  • Motion Control
  • Crowd Simulation
  • Physics-based Animation
  • Image-based Animation
  • Knowledge-based Animation
  • Modeling and Simulation for Education and Training
  • Motion Synthesis
  • Retargeting of Motion Capture Data
  • Animation Retargeting

AREA 4: INTERACTIVE ENVIRONMENTS

  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Collision Detection
  • Real-time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Graphics in Computer Games
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Non-Desktop Interfaces
  • Sketch-based Interfaces
  • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, …)
  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
  • e-Learning Applications and Computer Graphics
  • Games for Education and Training
  • Evaluation of Human Performance and Usability in Virtual Environments

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

  • Social Agents and Avatars
  • Emotion and Personality
  • Autonomous Actors
  • Artificial Intelligence based Animation
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behavior
  • Gesture Generation
  • Emotional and Social Interaction with Virtual Agents

IVAPP – The 7th International Conference on Information Visualization Theory and Applications

PROGRAM CO-CHAIRS

Lars Linsen, Jacobs University, Bremen, Germany
Alexandru Telea, University of Groningen, Netherlands

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

  1. ABSTRACT DATA VISUALIZATION
  2. GENERAL DATA VISUALIZATION
  3. SPATIAL DATA VISUALIZATION

AREA 1: ABSTRACT DATA VISUALIZATION

  • Visual Data Analysis and Knowledge Discovery
  • Visual Representation and Interaction
  • Data Management and Knowledge Representation
  • Mathematical Foundations of Interactive Visual Analysis
  • Display and Interaction Technology
  • Databases and visualization, Visual Data Mining
  • Graph Visualization
  • Interface and Interaction Techniques for Visualization
  • Internet, Web and Security Visualization
  • Software Visualization
  • Information Visualization
  • Visual Analytical Reasoning
  • Hardware-Assisted Visualization
  • High-dimensional Data and Dimensionality Reduction
  • Text and Document Visualization

AREA 2: GENERAL DATA VISUALIZATION

  • Interactive Visual Interfaces for Visualization
  • Interpretation and Evaluation Methods
  • Knowledge-assisted Visualization
  • Large Data Visualization
  • Perception and Cognition in Visualization
  • Visualization Applications
  • Visualization Taxonomies and Models
  • Visualization Algorithms and Technologies
  • Visualization Tools and Systems for Simulation and Modeling
  • Time-dependent Visualization
  • Usability Studies and Visualization
  • Glyph-based Visualization
  • Collaborative Visualization
  • Coordinated and Multiple Views

AREA 3: SPATIAL DATA VISUALIZATION

  • Biomedical Visualization and Applications
  • Flow Visualization
  • GPU-based Visualization
  • Image/Video Summarization and Visualization
  • Multi-field Visualization
  • Parallel Visualization
  • Uncertainty Visualization
  • Vector/Tensor Field Visualization
  • Virtual Environments and Data Visualization
  • Volume Visualization
  • Scientific Visualization

VISAPP – The 11th International Conference on Computer Vision Theory and Applications

PROGRAM CO-CHAIRS

Sebastiano Battiato, University of Catania, Italy
Francisco Imai, Canon U.S.A. Inc., Innovation Center, United States

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

  1. IMAGE FORMATION AND PREPROCESSING
  2. IMAGE AND VIDEO ANALYSIS
  3. IMAGE AND VIDEO UNDERSTANDING
  4. APPLICATIONS AND SERVICES
  5. MOTION, TRACKING AND STEREO VISION

AREA 1: IMAGE FORMATION AND PREPROCESSING

  • Image Formation, Acquisition Devices and Sensors
  • Device Calibration, Characterization and Modeling
  • Image Enhancement and Restoration
  • Image and Video Coding and Compression
  • Multimodal and Multi-sensor Models of Image Formation
  • Image Generation Pipeline: Algorithms and Techniques

AREA 2: IMAGE AND VIDEO ANALYSIS

  • Image Registration
  • Segmentation and Grouping
  • Early and Biologically-inspired Vision
  • Color and Texture Analyses
  • Shape Representation and Matching
  • Features Extraction
  • Visual Attention and Image Saliency

AREA 3: IMAGE AND VIDEO UNDERSTANDING

  • Cognitive Models for Interpretation, Integration and Control
  • Machine Learning Technologies for Vision
  • Face and Expression Recognition
  • Content-based Indexing, Search, and Retrieval
  • Object and Face Recognition
  • Object detection and Localization
  • Categorization and Scene Understanding
  • Event and Human Activity Recognition
  • Computational Photography
  • Near Duplicate Image Retrieval

AREA 4: APPLICATIONS AND SERVICES

  • Entertainment Imaging Applications
  • Camera Networks and Vision
  • Document Imaging in Business
  • Medical Image Applications
  • Pervasive Smart Cameras
  • Human and Computer Interaction
  • Digital Photography
  • Media Watermarking and Security
  • Multimedia Forensics
  • Mobile Imaging
  • Imaging for Cultural Heritage (Modeling/Simulation, Virtual Restoration)

AREA 5: MOTION, TRACKING AND STEREO VISION

  • Image-based Modeling and 3D Reconstruction
  • Stereo Vision and Structure from Motion
  • Active and Robot Vision
  • Optical Flow and Motion Analyses
  • Tracking and Visual Navigation
  • Video Surveillance and Event Detection
  • Vision for Robotics
  • Video Stabilization

VISIGRAPP KEYNOTE LECTURE

Torsten Moeller, University of Vienna, Austria

PUBLICATIONS

All accepted papers will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.

SCITEPRESS is member of CrossRef (http://www.crossref.org/).

All papers presented at the conference venue will be available at the SCITEPRESS Digital Library.

Authors of selected best papers will be invited to submit extended revised versions to a special edition of Journal of Virtual Reality and Broadcasting (JVRB)

The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Index) and Scopus.

AWARDS

The awards will be announced and bestowed at the conference closing session.

Please check the websites for further information:

http://www.grapp.visigrapp.org/BestPaperAward.aspx
http://www.ivapp.visigrapp.org/BestPaperAward.aspx
http://www.visapp.visigrapp.org/BestPaperAward.aspx

VISIGRAPP CONFERENCE CHAIR

José Braz, Escola Superior de Tecnologia de Setúbal, Portugal

VISIGRAPP SECRETARIAT

Address: Av. D. Manuel I, 27A, 2º esq.
2910-595 Setúbal – Portugal
Tel.: +351 265 520 184
Fax: +44 203 014 8813
e-mail: visigrapp.secretariat@insticc.org

Please check further details at the conference website http://www.visigrapp.org/

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