Month: June 2015
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Call: 2nd International Workshop on Vision and Eye Tracking in Natural Environments and Solutions & Algorithms for Gaze Analysis (SAGA 2015)
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Read more: Call: 2nd International Workshop on Vision and Eye Tracking in Natural Environments and Solutions & Algorithms for Gaze Analysis (SAGA 2015)Call for Papers 2nd International Workshop on Vision and Eye Tracking in Natural Environments and Solutions & Algorithms for Gaze Analysis (SAGA 2015) Where: Center of Excellence Cognitive Interaction Technology (CITEC), Bielefeld University, Germany When: September, 29-30, 2015 WWW: http://saga.eyemovementresearch.com The SAGA 2015 workshop is accepting abstracts for two calls: solutions for the (semi-) automatic annotation of gaze videos, eye movement studies in natural environments as a trailblazer for gaze analysis in natural environments, social interactions, computational linguistics, consumer research, mobile eye-based interaction and eye-based context-awareness. As a follow up event of the successfull SAGA 2013 workshop, we are providing…
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Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science
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Read more: Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science[This new educational interactive environment looks intriguing; the description is from Design I/O, where you can find a video and lots of images. For more information, see coverage in the New York Daily News –Matthew] Connected Worlds An Interactive Connected Ecosystem Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science. The installation is composed of six interactive ecosystems spread out across the walls of the Great Hall, connected together by a 3000 sqft interactive floor and a 45ft high waterfall. Children can use physical logs to divert water flowing across the floor…
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Call: Game Studies at 2016 National Popular Culture/American Popular Culture Conference
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Read more: Call: Game Studies at 2016 National Popular Culture/American Popular Culture ConferenceCall for Papers/Panels Game Studies Area: 2016 PCA/ACA National Conference Seattle, Washington, USA March 21-25, 2016 The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Monday, March 21 through Friday, March 25, 2016 at the Sheraton in Seattle, WA. The database for proposal submissions opens July 1. Below, please find: I. TOPICS OF INTEREST II. SUBMISSION PROCESS III. INFORMATION ABOUT THE CONFERENCE IV. CONTACT INFORMATION — I. TOPICS OF INTEREST…
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VR below the prehistoric waves: David Attenborough’s “First Life”
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Read more: VR below the prehistoric waves: David Attenborough’s “First Life”[David Attenborough guides you on a virtual trip through space and time, to the oceans of early Earth, at London’s National History Museum this summer (through September 24); the detailed review below is from The Register; more information and a 1:13 minute trailer is available from Wired. –Matthew] Virtual reality below the prehistoric waves: David Attenborough’s First Life A trip back in time at the Natural History Museum 20 Jun 2015, Nigel Whitfield One way or another, Sir David Attenborough has been involved in the adoption of many key consumer technologies of recent decades, from the introduction of colour programming…
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Job: Postdoctoral Research Position at New York University’s Game Innovation Lab
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Read more: Job: Postdoctoral Research Position at New York University’s Game Innovation LabPostdoctoral Research Position at New York University’s Game Innovation Lab The Game Innovation Lab at New York University is looking for a postdoctoral researcher to work on game generation (the procedural generation of complete games) or other closely related topics at the intersection of artificial/computational intelligence and game design. Tasks would include collaborative research with an interdisciplinary team of faculty and PhD students at the forefront of game engineering, mentoring research students and contribute to further research proposals. The successful candidate would report to Professor Julian Togelius, and also be expected to collaborate with Professor Andy Nealen and other lab…
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Presence and sexuality: Sexbots evolve as RealDoll partners with Hanson Robotics
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Read more: Presence and sexuality: Sexbots evolve as RealDoll partners with Hanson Robotics[A recent ISPR Presence News post was about developments in remote social presence in the context of sexuality; this one is about sexuality and medium-as-social-actor presence. The conclusion of the story from ExtremeTech is in line with Lombard & Jones (2013). For more information watch the 7:23 minute video from The New York Times and read a recent Reddit ask-me-anything with Matt McMullen. –Matthew] Artificial intelligence: Coming to a sexbot near you By Aaron Krumins on June 15, 2015 While the cynical among us knew it was only a matter of time before the rise of the sexbots, the partnering of…
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Call: Learning from Fiction – Special issue of teorema
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Read more: Call: Learning from Fiction – Special issue of teoremaCall for Papers Special issue of teorema: Learning from Fiction Deadline for submissions: November 15, 2015 In ordinary critical practice, we take for granted that we can learn from fictions (literary or visual), i.e., that we can acquire new warranted beliefs on that basis. We similarly assume that we can acquire experiential knowledge – knowledge of what it is like – and knowledge-how, whether or not they differ from propositional knowledge. But can this be philosophically justified? First, empirical research suggests that we can be gullible when exposed to fictions; second, there are thorny indeterminacy issues; and thirdly, in any…
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Brown University unveils 3D VR ‘Ultimate Reality Theatre’
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Read more: Brown University unveils 3D VR ‘Ultimate Reality Theatre’[Exciting things are happening at Brown University; this story from The Boston Globe also includes a 2:43 minute video and a photo gallery. –Matthew] [Image: Brown University graphics systems programmer Ben Knorlein demonstrated a program called Hypercube, which teaches students about geometry of the fourth dimension. Gretchen Ertl for The Boston Globe] Brown University unveils 3D virtual-reality room By Amanda Katz, Globe Staff June 20, 2015 PROVIDENCE — In a darkened room, a group of people wearing 3-D glasses clustered around someone using a wand to draw a shape, a bit klutzily, in midair. As the virtual object grew, the…
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Call: Workshop on Virtual Health Agents at Intelligent Virtual Agents (IVA) 2015
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Read more: Call: Workshop on Virtual Health Agents at Intelligent Virtual Agents (IVA) 2015Workshop on Virtual Health Agents Intelligent Virtual Agents conference 2015 (IVA 2015) 25 August Delft, The Netherlands http://ii.tudelft.nl/virtualhealthagents Position paper submission: June 28, 2015 This workshop is a part of the International Conference on Intelligent Virtual agents (http://iva2015.tudelft.nl/). The workshop will take place on the day before the main conference (25th of August 2015). WORKSHOP One domain in which intelligent virtual agents are becoming more popular is the health domain. With the changing demography in the western world, the health-care costs are expecting to increase. Less health care professionals will be available for more “care needy persons”. Virtual health agents…
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Sky Factory uses tech to bring soothing virtual sea life to Children’s Hospital
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Read more: Sky Factory uses tech to bring soothing virtual sea life to Children’s Hospital[Aside from being interesting and engaging, presence technology that brings nature into our human-made environments can have therapeutic effects. This press release from Archinect features three more images; Sky Factory has more information and the aquarium videos, and another release at Archinect contains more information about Sky Factory products and the rationale for their effectiveness. –Matthew] [Image: Designed as a portal into larger underwater environments, eSea captures the therapeutic benefits of Heraclitean Motion, the familiar, yet random movement of living systems.] Sky Factory and the Tennessee Aquarium Make an ēSea™ Splash at the T. C. Thompson Children’s Hospital at Erlanger…
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Job: 3D learning using haptic interfaces – Postdoc at University of Reading, UK
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Read more: Job: 3D learning using haptic interfaces – Postdoc at University of Reading, UKPostdoctoral Research Assistant – 3D learning using haptic interfaces (REF: SF08048) School of Systems Engineering, University of Reading, Reading UK Full-time, fixed term for three years We seek to appoint a PDRA for a 3 year post on an interdisciplinary project that is investigating the role of simulated haptics (touch and manipulation) in 3D learning. The project draws on expertise within the University of Reading, as well as King’s College London Dept of Education and two local schools, and will investigate haptic access to science teaching. This position will be primarily concerned with the technical aspects of the research especially…
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Presence delights: Le Petit Chef brings projection mapping to your dinner plate
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Read more: Presence delights: Le Petit Chef brings projection mapping to your dinner plate[One of the best uses of presence is to delight – here’s a great example; it’s from Projection Mapping Central, where you can watch the 3:04 minute video. –Matthew] Le Petit Chef: Projection Mapping on your Dinner Plate! Rajinder Sodhi May 27, 2015 Projection mapping could be coming to a restaurant near you! It’s always a treat to see designers go that extra mile to create beautiful projection mapping content and this piece is no exception. Filip Sterckx and Antoon Verbeek over at SkullMapping put on a wonderful show for their dinner guests. [Watch the video] to see the mini-chef…
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