ISPR Presence News

Monthly Archives: February 2015

Call: 10th Workshop on Agent Based Computing: From Model to Implementation (ABC:MI)

CALL FOR PAPERS

10th Workshop on Agent Based Computing: From Model to Implementation (ABC:MI)
Lodz, Poland, September 13-16, 2015

WWW: http://fedcsis.org/abcmi
E-mail: abcmi2015@fedcsis.org

We would like to cordially invite you to consider contributing a paper to ABC:MI – held as a part of the Federated Conference on Computer Science and Information Systems (FedCSIS 2015).

FedCSIS is a yearly international multi-conference organized by the Polish Information Processing Society (PTI) in cooperation with the IEEE Region 8, ACM Special Interest Group on Applied Computing, European Alliance for Innovation, Lodz ACM Chapter, Polish Operational and Systems Research Society – POSRS, Eastern Cluster ICT Poland, Mazovia Cluster ICT (further technical collaborations will be announced shortly).

The field of agent technology is rapidly maturing. One of key factors that influence this process is the gathered body of knowledge that allows in-depth reflection on the very nature of designing and implementing agent systems.… read more. “Call: 10th Workshop on Agent Based Computing: From Model to Implementation (ABC:MI)”

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Hands-on with Mattel’s new AR, VR View-Master

[I like that they’re calling the discs “experience reels”… this is from CNET, where the story includes more pictures and a 1:45 minute video report; more CNET coverage is available here and the press release is available from Mattel. –Matthew ]

New View-Master

A View-Master for virtual reality: Hands-on with Mattel’s new AR, VR phone toy

February 13, 2015
Scott Stein

Mattel is relaunching View-Master, but as a virtual reality and augmented-reality phone toy. And I got to play around with it for a bit…or at least, some of the tech behind it.

Announced at an event in New York City, the new View-Master is a collaboration between Mattel and Google, whose virtual reality Cardboard app has enabled cheap do-it-yourself accessories to turn any Android phone into a mini-VR viewer. Mattel’s plastic toy, which will debut in October, is like a more durable, plastic version of Google Cardboard, designed entirely for kids…or, maybe, also for grown-up kids like me.… read more. “Hands-on with Mattel’s new AR, VR View-Master”

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Call: ICEC 2015 – International Conference on Entertainment Computing

CALL FOR SUBMISSIONS

ICEC 2015 – International Conference on Entertainment Computing
30 Sept – 2 Oct, 2015
Trondheim, Norway
http://icec2015.info/

The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment. The conference brings together practitioners, academics, artists and researchers interested in design, practice, implementation, application and theoretical foundations of digital entertainment. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

SUBMISSION TYPES AND DEADLINES

We invite submissions on design, art, engineering and theory of digital entertainment in several tracks:

The Conference Proceedings will be published by Springer in a volume of the Lecture Notes in Computer Science (LNCS).… read more. “Call: ICEC 2015 – International Conference on Entertainment Computing”

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The good and bad of escaping to virtual reality

[Several of our colleagues are quoted and many interesting examples and links are included in this story from The Atlantic. –Matthew ]

VR graphic

The Good and the Bad of Escaping to Virtual Reality

Researchers believe new immersive technology could lead to isolation, but maybe when social needs are met online, people won’t need in-person interaction as much.

Monica Kim Feb 18 2015

In Silicon Valley, in 1985, a ragtag band of programmers began exploring the concept of virtual reality from a tiny cottage in Palo Alto. Spearheaded by the 24-year-old Jaron Lanier, VPL Research helped make VR a buzzword in the mid-to-late 80s and earned substantial investment, before filing for bankruptcy at the decade’s end. Despite mass media interest from publications like Scientific American and Wired, the technology wasn’t there—or it was too expensive—and the audience was a tad too niche.… read more. “The good and bad of escaping to virtual reality”

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Call: 2015 International Conference on Collaboration Technologies and Systems (CTS 2015)

The 2015 International Conference on Collaboration Technologies and Systems (CTS 2015)
June 01-05, 2015
The Westin Atlanta Airport Hotel
Atlanta, Georgia, USA

http://cts2015.cisedu.info

In Cooperation with ACM, IEEE, and IFIP

Call for Poster Papers and Posters

PURPOSE AND SCOPE

The 2015 International Conference on Collaboration Technologies and Systems (CTS 2015) is to address, explore and exchange information on the state-of-the-art in collaborative environments, their modeling and simulation, design and use, and their impact. The conference will include a session for poster presentations.

CTS 2015 is soliciting poster papers and posters, both technical and industry based, on all CTS related topics for the posters session. The posters session is an effective and interactive forum for presenting works addressing preliminary results, innovative ideas, work in progress, late-breaking results, collaboration tools, platforms and products, and other works, possibly not suitable for a formal full paper.… read more. “Call: 2015 International Conference on Collaboration Technologies and Systems (CTS 2015)”

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Immersis, a Pixar-inspired projector that beams VR into an entire room

[This is reminiscent of Philips’ Hue and Microsoft’s IllumiRoom… the story is from Wired, where you can find several more pictures. –Matthew ]

Immersis projector

A Pixar-Inspired Projector That Beams VR Into an Entire Room

By Joseph Flaherty
February 12, 2015

Virtual reality can make you feel like you’re high atop the Wall in Westeros, flying like a bird, or running from an alien intent on killing you, but to everyone else, you look like a spaz flailing about in high-tech ski googles. This makes demonstrating a head-mounted display like the Oculus Rift difficult in a group setting. You can set up a monitor that displays what you’re seeing, but the result is an underwhelming pair of screenshots. Hardly the immersive experience VR promises.

That’s the insight behind a slick projector called Immersis that demonstrates the panoramic power of VR en masse.… read more. “Immersis, a Pixar-inspired projector that beams VR into an entire room”

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Call: EKSIG 2015: Tangible Means – Experiential knowledge through materials

Call for papers

EKSIG 2015:
TANGIBLE MEANS – Experiential knowledge through materials

International Conference of the DRS Special Interest
Group on Experiential Knowledge at Design School Kolding and
University of Southern Denmark.

22-26 November 2015

http://www.experientialknowledge.org.uk/conference.html

With the theme “TANGIBLE MEANS: Experiential Knowledge through Materials”, the conference aims to provide a forum for debate about materials as a means for knowledge generation by professionals and academic researchers, exploring the role and relationship of generating and evaluating new and existing knowledge in the creative disciplines and beyond.

In recent years many creative disciplines have shifted focus from what is produced to why it is produced and how it is used. This includes a growing interest for combining craft traditions with design and other related issues such as sustainability. As early as 1983 Schoen defined designing “as a conversation with the materials of a situation” (Schoen 1983: 78) and the designer as a maker of things even though it is acknowledged that the concept of design can be broader than ‘making things’.… read more. “Call: EKSIG 2015: Tangible Means – Experiential knowledge through materials”

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When is VR realistic enough to say you’ve had the simulated experience?

[How real(istic) does a virtual stimulus have to be to say we’ve had the corresponding experience? A first-person report from Road to VR, where the story includes more images and two videos. –Matthew ]

VR mountain biking with Oculus Rift

I Went Mountain Biking*

February 13, 2015 by Ben Lang

Not like taking a few jumps on a raked path in the woods behind my house like I used to do as a kid—I mean really mountain biking, the kind of thing you’d see on a GoPro commercial. The kind of thing that would almost certainly result in my death if I tried it without practice. Thanks to a motion bike and a VR headset, I got to taste the thrill without the risk. But can I really say “I went mountain biking”?… read more. “When is VR realistic enough to say you’ve had the simulated experience?”

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Call: Theory & Practice in 3D Modeling of Cultural Heritage Sites – NEH Summer Institute

Theory & Practice in 3D Modeling of Cultural Heritage Sites
NEH Advanced Topics in the Digital Humanities Summer Institute

Amherst, Massachusetts (2015) and Los Angeles, California (2016)

Deadline: March 30, 2015

Applications are currently being accepted for Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites. This NEH Summer Institute for Advanced Topics in the Digital Humanities will take place over two consecutive summers. In 2015, participants will gather at UMass Amherst from June 22 – 28 to discuss key issues and challenges facing scholars working with 3D content with an emphasis on the end user experience, and define research questions that they will explore in the subsequent academic year. In 2016, participants will present their findings at a three-day symposium to be held at UCLA from June 20-23. Submissions are encouraged from scholars with research or teaching projects that would benefit from advanced discussion of theoretical issues related to 3D content; in-service educators interested in pedagogical applications for 3D content across humanities disciplines and grade levels; library, museum, and publishing professionals investigating or using 3D content in installations or born-digital publications; and technologists involved with interactive 3D computer graphics, educational games, or dissemination platforms.… read more. “Call: Theory & Practice in 3D Modeling of Cultural Heritage Sites – NEH Summer Institute”

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This immersive Michael Jordan simulator is the world’s coolest basketball court

[Imagine the possibilities for other sports and non-sports installations… This is from Wired, where the story includes a photo gallery and short video loop. –Matthew ]

Michael Jordan "The Last Shot" installation

[Image: “The Last Shot” is a 10-million-pixel immersive scene that lets you recreate one of Michael Jordan’s iconic game-winners. Credit: Tim Moynihan/WIRED]

This Immersive Michael Jordan Simulator Is the World’s Coolest Basketball Court

By Tim Moynihan
02.15.15

If you’ve played with the Wii, the Kinect, or PlayStation Move, you’ve already blurred the line between games and real-life action. But you’ve never experienced anything like the immersive, genre-bending installation called “The Last Shot”—unless you’re Michael Jordan.

Even Jordan himself hasn’t experienced some aspects of this amazing setup.… read more. “This immersive Michael Jordan simulator is the world’s coolest basketball court”

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