Month: December 2014


  • Job: Faculty position in Computational Media at University of California, Santa Cruz

    Faculty position – University of California, Santa Cruz Computational Media: Assistant, Associate, or Full Professor Job #JPF00223 Open Nov 12, 2014 through Jun 30, 2015 Apply by January 12th, 2015 to ensure full consideration by the committee DESCRIPTION The Computational Media Department at the University of California, Santa Cruz (UCSC) invites applications for a tenure track (Assistant) or tenured (Associate or Full Professor) faculty position. We seek outstanding applicants who have an established record of research and teaching experience in interdisciplinary computer games research, ideally connecting novel technology research with practices of design and/or interpretation. Applicants should be able to…

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  • Virtual Christmas dinner planned for long-distance couples

    [From the Wall Street Journal’s Japan Real Time blog, where the post includes a different image] Virtual Christmas Dinner Planned for Long-Distance Couples By Jun Hongo Dec 11, 2014 In Japan, Christmas Eve is an occasion for couples to go out on a romantic date–even, it turns out, if they’re 400 kilometers apart. Mobile carrier KDDI Corp. is organizing a virtual Christmas dinner event for couples in a long-distance relationship, with one person in Tokyo and the other in Osaka. “The dinner will make it feel like the other person is actually there with you at the table,” Ayumi Tsujishita,…

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  • Call: Digital Entertainment Technologies and Art Track at GECCO 2015

    CALL FOR PAPERS 2015 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE (GECCO-2015) DIGITAL ENTERTAINMENT TECHNOLOGIES AND ART TRACK July 11-15, 2015, Madrid, Spain Organized by ACM SIGEVO http://www.sigevo.org/gecco-2015/organizers-tracks.html Arts, music, and games are key application fields for evolutionary computation, computational intelligence, and biologically inspired techniques. The digital entertainment technologies and arts (DETA) track invites submissions describing original work involving the use of computation in the creative arts, including design, games, and music. In all accepted work there must be some connection to evolutionary computation, computational intelligence, or biologically inspired algorithms. Topics include but are not limited to: Aesthetic measurement and control Machine…

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  • Product placement comes to VR

    [From Venture Beat, where the story includes more images] [Image: MediaSpike’s 3D blimp ad and its outdoor movie screen] MediaSpike creates cool in-game native ads for virtual reality December 8, 2014 Dean Takahashi MediaSpike specializes in doing product-placement ads that look like they’re part of a game world. Now it’s doing the same thing for virtual reality, so that the emerging platform isn’t plagued by banner ads and other intrusive advertising. The in-game virtual reality ads are part of the “native advertising” movement to make ads more welcome and less intrusive. As the brands start to get excited about virtual reality…

    Read more: Product placement comes to VR
  • Call: ICCC 2015 – Sixth International Conference on Computational Creativity

    CALL FOR PAPERS ICCC 2015: The Sixth International Conference on Computational Creativity (ICCC) June 29 – July 2, 2015 (NB: dates have changed!) Park City, Utah, USA http://computationalcreativity.net/iccc2015/ Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalizing what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere. The ICCC conference series…

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  • Learn Immersive teaches languages in VR

    [From Gizmag, where the story includes an image gallery] [Image: Learn Immersive generates scene descriptions and text translations from scans of real-world environments that you experience in virtual reality, all of which they hope will help immerse you in a new language (Credit: Panoptic Group)] Learn Immersive teaches languages in virtual reality By Richard Moss December 9, 2014 The trouble with learning a foreign language is that to become fluent – or even just to be passably coherent in a reasonable timeframe – you need to be immersed in it. You need to live in a country where that language…

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  • Call: 8th International Conference on E-Learning and Innovative Pedagogies

    THE EIGHTH INTERNATIONAL CONFERENCE ON E-LEARNING AND INNOVATIVE PEDAGOGIES Santa Cruz, California, USA University of California, Santa Cruz 2-3 November 2015 Dear Delegate, Proposals for paper presentations, workshops, posters or colloquia are invited for the Eighth International Conference on e-Learning and Innovative Pedagogies being held at the University of California, Santa Cruz in Santa Cruz, USA from 2-3 November 2015. We welcome proposals from a variety of disciplines and perspectives that will contribute to the conference discourse. We also encourage faculty and research students to submit joint proposals for paper presentations or colloquia. 2015 CONFERENCE SPECIAL FOCUS: “The Future of…

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  • VR films to expand for Sundance in 2015

    [From Wired, where the story includes more images and a 4:14 minute video about Project Syria] [Image: A still from Perspective; Chapter 1: The Party, in which viewers can experience both roles in a date rape story] VR Films Are Going to Be All Over Sundance in 2015 By Angela Watercutter 12.04.14 Next month, a giant industry gathering is going to be flooded with virtual-reality experiences: the Birdly flight simulator; something that lets users confront a kaiju attack; an Oculus Rift-enabled spin on combat training; even a VR installation that lets you go to a college party. But this isn’t…

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  • Call: Social Aspects of Cognition and Computing Symposium at SSAISB 2015

    Call for Papers Social Aspects of Cognition and Computing Symposium 2015 Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (SSAISB) University of Kent, Canterbury, UK 20-22nd April 2015 http://www.cs.kent.ac.uk/events/2015/AISB2015/index.html We now invite submissions to this one-day Symposium, which falls into the relatively new area of the intersection of computer science and social sciences. Known as social computing, this intersection has far reaching consequences for many fields including AI and philosophy. In order to have a fruitful discussion we intend social computing in a broad sense to explore different levels of social behavior in…

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  • “The Revered Gaze” explores power of immersive experience

    [Anyone interested in telepresence should watch the short (3:28 minute) video “The Revered Gaze,” which explores the history of our use of technology to create immersive and inspiring experiences. It’s the latest (December 4, 2014) installment of Shots of Awe, a web series in which host Jason Silva “freestyles his way into the complex systems of society, technology and human existence and discusses the truth and beauty of science in a form of existential jazz.” Note also the link to Alison Griffiths’ 2008 book Shivers Down Your Spine: Cinema, Museums, and the Immersive View. As always, you can post your…

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  • Call: Monday 12/9 free online: Virtual Worlds Research Methodological Issues

    An event of interest to virtual worlds researchers: Virtual Worlds Research: Methodological Issues. Date: Monday 9 December 2014 Time: 12 noon Second Life time (8pm UK time);  see http://tinyurl.com/muua96f for times elsewhere (duration – 90 minutes) Place: Infolit iSchool, Second Life (http://maps.secondlife.com/secondli…/Infolit%20iSchool/…/460) Sheila Webber (University of Sheffield Information School, Sheila Yoshikawa in Second Life) and Marshall Dozier (University of Edinburgh, Pancha Enzyme in Second Life) will present on “Social, ethical, digital: issues in 3D worlds research”. Evelyn McElhinney (Glasgow Caledonian University) will present on “Qualitative research in Social virtual worlds”. There will then be a roundtable discussion with the speakers…

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  • Omnipresenz lets users control human avatars remotely

    [From Fast Company’s Co.Design, where the story includes a photo gallery and a 3:54 minute video; for more coverage, see Technobob and The Washington Post] Crazy Project Will Let You Hijack A Human And See The World Through His Eyes Have an adventure without ever leaving your house. Mark Wilson December 1, 2014 Walk into that market. Take a look around. Ooh, what are those strange spikey fruits? Walk up to them and give ‘em a sniff. How do they smell? Like feet? Awesome. Ask the lady what they cost. 588 yen? That’s…about $5? Okay, tell her you’ll take three,…

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