Month: June 2014


  • Call: Press Start (interdisciplinary journal of game studies)

    Press Start (http://press-start.gla.ac.uk) is a new peer-reviewed, open access journal of game studies, run by the Humanities Advanced Technology and Information Institute (HATII) at the University of Glasgow and due for launch in October this year. Reviewers and editorial board members are comprised entirely of students and recent graduates. Call for papers The editorial board invites submissions from undergraduate and postgraduate students (and from those who have graduated within the last year), from any discipline and from any higher education institution. This policy acknowledges the interdisciplinary and multidisciplinary nature of game studies, and the growing international interest in this area.…

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  • Immersive installation “SKIN” transforms your emotions into sound and color through sweat data

    [From The Creators Project, where the post includes many more pictures] “SKIN” Transforms Your Emotions Into Sound And Color Through Sweat Data By Zach Sokol — Jun 5 2014 This week, Harvest Works gallery in New York exhibited an installation by audiovisual artist, Claudia Robles, that gets under your skin… literally. SKIN is a project that measures gallery visitors’ skin moisture using a GSR (Galvanic Skin Response) interface and transforms that data into sound and images. Psychological states such as stress, nervousness, and even arousal become observable, external information. Be careful who you test it out around. “I’m interested in…

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  • Call: Chapters for “Alternate Reality Games and the Cusp of Digital Gameplay”

    Call for Chapters: Alternate Reality Games and the Cusp of Digital Gameplay Series: Approaches to Digital Game Studies, Bloomsbury Editors: Antero Garcia, Colorado State University & Greg Niemeyer, University of California, Berkeley Alternate Reality Games (ARGs) challenge what players understand as “real.” Though prominent examples of ARGs have persisted over the past two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between the “real” and the “virtual.” We seek chapter proposals for a proposed collection that…

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  • The bizarre world of fake vacation destinations

    [From Wired, where the story includes an impressive 22 image photo gallery] [Image: Austrian photographer Reiner Riedler’s series Fake Holidays documents artificial travel destinations around the world. Here, families swim at indoor Tropical Islands just outside Berlin. Credit: Reiner Riedler] The Bizarre World of Fake Vacation Destinations By Margaret Rhodes 06.16.14 There are countless ways to travel: on a budget or in first class; on a cruise ship or at a hostel; with tour guides or nothing but a backpack and fresh pair of socks. No matter the voyage, the point is always roughly the same: to leave regular life…

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  • Call: NordiCHI’14 Workshop – “The Fuzzy Front End of Experience Design”

    Call for participation NordiCHI’14 Workshop “The Fuzzy Front End of Experience Design” Sunday, October 26th, 2014: Helsinki, Finland In conjunction with NordiCHI’14 – http://www.nordichi2014.org/ Workshop web site:  www.vtt.fi/uxgoals Deadline for submissions (2-6 page position papers in ACM Extended Abstract format): August 14th, 2014. To start an experience design process, the designers should determine what experience to aim for. How should this decision be made?  In the fuzzy front end of experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and…

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  • New 65mm 4K IMAX 3D digital camera gives filmmakers more ways to “get you into the movie”

    [From Phys.org, where the story includes more images and a 2:32 minute IMAX video; these and more information are also available from IMAX] [Image: Director/Executive Producer Michael Bay (far right) on the China set of Transformers: Age of Extinction, from Paramount Pictures. Photo credit: Andrew Cooper] Filmmakers to get thrill-ride scenes with IMAX 3D digital camera Jun 16, 2014 by Nancy Owano IMAX has developed a 65mm 4K digital large-format IMAX 3D digital camera. Filmmakers will in turn have access to a “true” 4K stereo camera, meaning, said IMAX, that both the left eye and right eye images are captured…

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  • Call: IUI 2015 – ACM International Conference on Intelligent User Interfaces

    IUI 2015: ACM International Conference on Intelligent User Interfaces Atlanta, GA, USA – March 29-April 1, 2015 http://iui.acm.org/ IUI 2015 is the 20th annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. IUI is where Human-Computer Interaction (HCI) meets the Artificial Intelligence (AI) community. We’re also very interested in contributions from related fields, such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, etc. WHY SUBMIT TO IUI? At IUI our focus is to improve the interaction between machine intelligence and human intelligence…

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  • Colorado teachers get simulator training for active-shooter situations

    [From 9News (KUSA TV), where the story includes a 2:06 minute video news report] JeffCo teachers go through active-shooter training Christine Noel — June 16, 2014 KUSA – Bear Creek High School staff and faculty are learning life-saving skills in case there is ever an active-shooter situation on campus. Jefferson County Schools has partnered with TI Training, a technology company based out of Colorado that develops training for law enforcement agencies all over the world. Through the company’s school-safety program, simulators are used to arm teachers with the training and knowledge to protect students in critical situations.…

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  • Call: Culture and Space – 14th International Cultural Studies Symposium

    Call for Papers 14th International Cultural Studies Symposium Theme: Culture and Space Faculty of Letters, Ege University Izmir (Turkey) 6.-8.5.2015 Deadline:  30.12.2014 Edward Soja in his book Postmodern Geographies, says that “We must be insistently aware of how space can be made to hide consequences from us, how relations of power and discipline are inscribed into the apparently innocent spatiality of social life, how human geographies become filled with politics and ideology.”. It is assumed that the spatiality of social life is under the threat and disguise of authoritarian ideologies and practices which may hide the realities of power relations…

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  • CoeLux simulates sun and sky in windowless rooms

    [From Interesting Engineering, where the story includes many more images] CoeLux brings sunlight to rooms without windows June 14th, 2014 by Allison Blackburn Everyone knows that if experienced responsibly, sunlight is good for you, but in some cases people don’t get enough. For instance, this could be those who work in rooms that are windowless or people who live in the north during winter. A lack of sunlight has been attributed to a condition called Seasonal Affective Disorder. One way of overcoming the winter blues as it is more commonly known is through light therapy. However the lamps on the…

    Read more: CoeLux simulates sun and sky in windowless rooms
  • Call: Models of Culture for Intelligent Virtual Agents (MoCIVA)

    Call for Papers: Models of Culture for Intelligent Virtual Agents (MoCIVA) Call for short and long papers for first MoCIVA workshop co-located with Intelligent Virtual Agents (IVA) in Boston, MA – August 27th – 29th. Submissions due June 24th. General page:  http://gaips.inesc-id.pt/mociva/ Link to submission details:  http://gaips.inesc-id.pt:8081/mociva/index.php/submission Position papers: 2 pages Short papers: 4-6 pages Long papers: 10-12 pages MoCIVA topics MoCIVA aims to provide a forum for continued discussion and dissemination of results on several topics related to culture and virtual agents including: Culture-specific virtual agents and robots Agents for teaching cultures, or cross-cultural interaction Models of culture that…

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  • Lowe’s 3-D room makes remodeling a (virtual) reality

    [From CNBC, where the story includes more pictures and two videos; the press release is available from Lowe’s] Lowe’s 3-D room makes remodeling a (virtual) reality Krystina Gustafson Wednesday, 11 Jun 2014 It’s a question retailers everywhere are grappling with—how do they get shoppers to turn off their computers and step back into the store? Lowe’s thinks it may have found the answer: Give them something they can’t get online. The second-largest home improvement store announced on Wednesday that it will transform the in-store experience by building a 30-by-30 virtual reality room that enables customers to view a 3-D representation…

    Read more: Lowe’s 3-D room makes remodeling a (virtual) reality

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