Month: May 2014


  • Call: Research Through Design 2015 conference

    Research Through Design 2015 conference 21st Century Makers and Materialities 25th-27th March 2015, Cambridge UK. Website: http://researchthroughdesign.org Twitter: @RTD2015 <http://twitter.com/RTD2015> 1st Call for Submissions We are excited to invite submissions for the second bi-annual Research Through Design (RTD) conference, to be held in Cambridge, UK, between the 25th and 27th of March 2015. RTD supports the dissemination of practice-based research through a novel and experimental conference format, comprising a curated exhibition of design research accompanied by round-table discussions in ‘Rooms of Interest’. The exhibition will be used as a platform for presenting and demonstrating research processes and outputs, and for…

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  • To reach 800 million voters, India candidate Modi campaigned as a hologram

    [From Motherboard, where the story includes a 54:59 minute video] To Reach 800 Million Voters, This Candidate Is Campaigning as a Hologram Written by DJ Pangburn May 7, 2014 Indian prime minister hopeful Narendra Modi is both real and a hologram. Over the course of his campaign, according to The Independent, Modi has appeared in holographic form before audiences at some 900 rallies. When it’s all said and done, Modi will have made over 1,000 holographic appearances before Indian voters. On May 6th, for instance, Modi’s holographic doppelgangers appeared at 100 3D Bharat Vijay rallies, organized by his political party,…

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  • Call: Special issue on AI for HCI – Intelligenza Artificiale

    Special Issue on Artificial Intelligence for Human Computer Interaction Intelligenza Artificiale, the official journal of the Italian Association for Artificial Intelligence (AI*IA) Abstract submission deadline: 15 June 2014 Paper submission deadline: 1 August 2014 Special Issue Web site: http://aihci.di.unito.it/special_issue.html Journal Web site: http://www.iospress.nl/journal/intelligenza-artificiale/ SCOPE OF THE SPECIAL ISSUE Intelligent User Interfaces (IUI) aims at improving the symbiosis between humans and computers by merging two research fields: Artificial Intelligence (AI) and Human-Computer Interaction (HCI). This may involve including intelligent capabilities in the interface in order to improve performance, usability and experience in critical ways. It may also involve designing an interface…

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  • PetChatz lets you interact with your pets when you’re away

    [From KFSN-TV, where the story includes a video news report; more information about this and a similar product is available at the web sites of Pet Chatz and IC Pooch] PetChatz allows you to keep an eye on pets Thursday, May 08, 2014 Christine Park FRESNO, Calif. (KFSN) — Pet parents know keeping tabs on their four-legged family members while they’re away from home is no easy task. We’ve all seen the videos of dogs caught on camera when their owners aren’t home. From stealing cupcakes, to tearing up the couch, and crying all day long. People have been doing…

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  • Call: Fifth International Conference on Serious Games Development & Applications (SGDA 2014)

    The Fifth International Conference on Serious Games Development & Applications (SGDA 2014) Berlin, Germany, 9-10 October 2014 www.sgda-conf.org Submission deadline: 12 May 2014 SGDA 2014 will be held in Berlin, Germany, 9-10 October 2014, as a satellite conference to European Conference on Games Based Learning (ECGBL 2014). Both conferences are hosted by University of Applied Sciences HTW Berlin. Registered participants will have access to both conferences. The recent re-emergence of serious games since 2002 has put the spotlight on the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games…

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  • Birdly simulates flight with Oculus Rift and body suit

    [From The Rift Arcade, where the story includes more images and a 1:39 minute video] Birdly simulates flight with Oculus Rift and body suit 7 May, 2014  Tom Rudderham The Oculus Rift offers the ability to discover new experiences from the comfort of your own chair. Whether it’s flight, the terror of a haunted house or the thrills of a high speed race, the possibilities are endless. With full 3D imagery and head tracking, never before have we been able to immerse ourselves in quite this way. However, one team from the Institute for Design Research at the Zurich University…

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  • Job: Research Assistant at Open University, UK – HCI for visually impaired arts/culture audiences

    RA position in HCI is available to investigate technologies to support blind and visually impaired audiences (Open University, UK) A 1 year part-time Research Assistant position (on a consultancy contract) is available to conduct research in the area of technologies to support blind and visually impaired audiences in arts and cultural settings. The project is funded by NESTA R&D development for the Arts and the Open University´s Pervasive Interaction Lab is collaborating with Extant, a Professional performing arts company of visually impaired people and Haunted Pliers, the technology provider for the project. Many forms of art are primarily accessed and…

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  • Students attend (and dance at) prom via telepresence robot

    [From CNET, where the story includes an additional image] [Image: Jaden Anderson snaps a prom selfie with Olivia Ledezma, who attended via telepresence robot. Mispagel Photography] Meet your prom date, a telepresence robot Two Kansas high school students who had to be out of state at prom time get to dance with their friends, from thousands of miles away, thanks to technology. by Leslie Katz April 21, 2014 On a Saturday night earlier this month, Olivia Ledezma got all dressed up for her high school prom. So did her telepresence robot, which donned a pink feather boa and tiara for…

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  • Call: Games and society: From social interaction to social change (ECC 2014 pre-conference)

    CALL FOR PAPERS: Games and society: From social interaction to social change Pre-Conference to ECREA’s fifth European Communication Conference, ECC 2014 (Lisbon, Portugal) – 11 November 2014 Abstracts deadline: 15th May 2014 The awareness of digital games has evolved rapidly in recent years, recognizing an activity earlier considered a practice for narrow and specialized audiences to be mainstream media entertainment for the masses. Since the mid nineties researchers have engaged in studying games as platforms for social interaction and as unique channels for exploration, experimentation and entertainment – however, much scientific and publication attention has been paid to the risks…

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  • Explore lost communities in immersive ‘Circa 1948’ exhibition and app

    [From Mashable, where the story includes a 3:02 minute video] Think Oculus Rift is Immersive? Try This Augmented Reality Experience By Samantha Murphy Kelly May 6, 2014 I recently visited Vancouver in 1948. The part of town I was in was a bit run down, which made sense since the Second World War was still fresh, and the city was undergoing a recession and a major housing crisis. I walked into homes, climbed stairs and listened in on conversations to learn more about the people who lived there. Over time, I pieced together character personalities and individual stories, while following…

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  • Call: Second International Conference on Human-Agent Interaction (HAI 2014)

    CALL FOR PAPERS The Second International Conference on Human-Agent Interaction (HAI 2014) Tsukuba, Japan, October 29-31, 2014 http://hai2014.org/ People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or virtual embodiments, or represent remote people or…

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  • Norwegian Army to use Oculus Rift to drive tanks

    [From Norwegian TV station TuTV; a subtitled 3:38 minute video story is available here] See the Norwegian Armed Forces driving with Oculus Rift The Norwegian Army is now trying Oculus Rift gaming glasses in Norwegian armoured vehicles. The effect can best be described as sitting in a transparent vehicle. Teknisk Ukeblad got to try out an early development version at the Rena test field with a prototype of Oculus Rift and the specially developed camera system. With cameras positioned on both sides of the vehicle and the special glasses, the tank operators have a 360 degree view from the driver‘s…

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