ISPR Presence News

Monthly Archives: May 2014

Job: Research Assistant at Open University, UK – HCI for visually impaired arts/culture audiences

RA position in HCI is available to investigate technologies to support blind and visually impaired audiences (Open University, UK)

A 1 year part-time Research Assistant position (on a consultancy contract) is available to conduct research in the area of technologies to support blind and visually impaired audiences in arts and cultural settings. The project is funded by NESTA R&D development for the Arts and the Open University´s Pervasive Interaction Lab is collaborating with Extant, a Professional performing arts company of visually impaired people and Haunted Pliers, the technology provider for the project.

Many forms of art are primarily accessed and appreciated through vision as the dominant modality; and additionally increasingly art galleries and exhibition spaces are using interactive displays to provide further mostly visual information. The research aims to investigate how technologies that are based around haptic sensations (i.e. that are touch based) can provide a culturally enriching sensory experience for both visually impaired and sighted audiences.… read more. “Job: Research Assistant at Open University, UK – HCI for visually impaired arts/culture audiences”

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Students attend (and dance at) prom via telepresence robot

[From CNET, where the story includes an additional image]

TAking prom selfie via telepresence robot

[Image: Jaden Anderson snaps a prom selfie with Olivia Ledezma, who attended via telepresence robot. Mispagel Photography]

Meet your prom date, a telepresence robot

Two Kansas high school students who had to be out of state at prom time get to dance with their friends, from thousands of miles away, thanks to technology.

by Leslie Katz
April 21, 2014

On a Saturday night earlier this month, Olivia Ledezma got all dressed up for her high school prom. So did her telepresence robot, which donned a pink feather boa and tiara for the occasion.

The robot, named Clark, had cause for festive attire. After all, it was making it possible for Ledezma, a Kansas sophomore, to “attend” the dance from thousands of miles away in California. The student council president used an app to control the wheeled robot remotely, with the iPad atop its adjustable pole neck letting her virtually interact, dance, and even play cards with classmates.… read more. “Students attend (and dance at) prom via telepresence robot”

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Call: Games and society: From social interaction to social change (ECC 2014 pre-conference)

CALL FOR PAPERS: Games and society: From social interaction to social change

Pre-Conference to ECREA’s fifth European Communication Conference, ECC 2014 (Lisbon, Portugal) – 11 November 2014

Abstracts deadline: 15th May 2014

The awareness of digital games has evolved rapidly in recent years, recognizing an activity earlier considered a practice for narrow and specialized audiences to be mainstream media entertainment for the masses. Since the mid nineties researchers have engaged in studying games as platforms for social interaction and as unique channels for exploration, experimentation and entertainment – however, much scientific and publication attention has been paid to the risks of digital games. As games are now obviously not a passing fad but an established cultural form, it is time for media scholars to engage with them as more than potential risks, and let the lively interaction of gamers and even deliberative aspects of digital games come much more into focus.… read more. “Call: Games and society: From social interaction to social change (ECC 2014 pre-conference)”

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Explore lost communities in immersive ‘Circa 1948’ exhibition and app

[From Mashable, where the story includes a 3:02 minute video]

Circa 1948 graphic

Think Oculus Rift is Immersive? Try This Augmented Reality Experience

By Samantha Murphy Kelly
May 6, 2014

I recently visited Vancouver in 1948. The part of town I was in was a bit run down, which made sense since the Second World War was still fresh, and the city was undergoing a recession and a major housing crisis.

I walked into homes, climbed stairs and listened in on conversations to learn more about the people who lived there. Over time, I pieced together character personalities and individual stories, while following voices from room to room. Ultimately, the experience played out like a movie — and I could choose what happened next based on who I wanted to follow and where I wanted to be.

I didn’t use a time machine to do this, of course.… read more. “Explore lost communities in immersive ‘Circa 1948’ exhibition and app”

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Call: Second International Conference on Human-Agent Interaction (HAI 2014)

CALL FOR PAPERS

The Second International Conference on Human-Agent Interaction (HAI 2014)
Tsukuba, Japan, October 29-31, 2014

http://hai2014.org/

People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or virtual embodiments, or represent remote people or an AI algorithm; this commonality requires explicit consideration.

The Second International Conference on Human-Agent Interaction (HAI 2014, in co-operation with ACM SIGCHI) aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication.… read more. “Call: Second International Conference on Human-Agent Interaction (HAI 2014)”

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Norwegian Army to use Oculus Rift to drive tanks

[From Norwegian TV station TuTV; a subtitled 3:38 minute video story is available here]

Norwegian tank driver wearing Oculus Rift

See the Norwegian Armed Forces driving with Oculus Rift

The Norwegian Army is now trying Oculus Rift gaming glasses in Norwegian armoured vehicles.

The effect can best be described as sitting in a transparent vehicle.

Teknisk Ukeblad got to try out an early development version at the Rena test field with a prototype of Oculus Rift and the specially developed camera system.

With cameras positioned on both sides of the vehicle and the special glasses, the tank operators have a 360 degree view from the driver‘s seat, even with the hatches battened down.… read more. “Norwegian Army to use Oculus Rift to drive tanks”

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Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’

CALL FOR PAPERS AND DEMONSTRATIONS

Deadline: Wednesday, 21 May 2014

Conformity, Process and Deviation: Digital Arts as ‘Outsider’

CHArt 2014 conference, part of the UNDERGROUND
Arts & Humanities Festival, King’s College London, Strand
Saturday, 18 October 2014

Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable art to be created and responded to – whether casually or professionally. This subversion takes various forms, including notions of value, uniqueness, fixity and location. The CHArt 2014 Conference wishes to explore the role of digital technologies in the underground creation, display, consumption and study of art. The online ‘urban dictionary’ defines underground as follows: “A genre in music and other forms of media intended for an elite audience, that is often characterized by its high levels of originality and experimentation, and does not conform to typical standards, trends, or hypes as set by the popular mainstream media.”… read more. “Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’”

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zSpace gives students an immersive educational experience

[From NBC Bay Area, where the story includes an impressive 2:07 minute video]

zSpace at Los Altos school

Los Altos School District Tries Out Virtual Reality in the Classroom

By Jessica Aguirre and Barb Kunz
Friday, May 2, 2014

The STEM Lab (short for Science, Technology, Engineering and Math) at Gardner Bullis Elementary School in Los Altos is the site of an unusual class project.

“So my animal was a dolphin,” sixth grader Adam Mekay explains to a first grader.

Adam and his classmates are among the first kids in the country to use a new 3D educational display.

“These are some of the body parts of the dolphin,” Adam continues as he pulls apart a 3D representation of a dolphin. “It’s really awesome how it’s shown here.”

The Los Altos School District is doing a pilot program to test zSpace, a learning tool that uses polarized glasses and a stylus to create an immersive educational experience.… read more. “zSpace gives students an immersive educational experience”

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Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)

Extended Call for Papers
1st International Workshop on Augmented Digital Libraries (ADL’14)

Workshop Website: http://adl2014.wordpress.com/

co-located with i-KNOW 2014 (http://i-know.tugraz.at/)

Important Dates:
Submission deadline: 4th May
Notification to authors: 23rd May
Camera Ready: 5th June

Digital libraries are becoming increasingly important in research. Traditionally they have been used for tasks such as finding and storing research outputs, however they are increasingly being used as sources for mining information, discovering new trends and evaluating research excellence. The rapid growth in the number of documents being deposited in digital libraries requires the provision for novel approaches that are driven by the needs of knowledge discovery, refinement, and visualisation, aimed at enhancing the individual’s experience.

The foundations of such an experience are not built upon digitisation alone, but on a multi-layer knowledge structure that does not only include information about the documents in the underlying collection in the form of metadata, but also information about the content of those documents, such as the entities mentioned and the relationships between them.… read more. “Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)”

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Project CARS racing game emphasizes realism

[From Playstation Blog, where the post includes more pictures]

Project CARS screenshot

First Look at Project CARS on PS]

Posted by Andy Tudor on May 01, 2014 // Creative Director, Slightly Mad Studios

If you haven’t heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created — by YOU, the gamers!

Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing’s biggest franchises — Need For Speed and Test Drive — and as a return to our roots when we created GTR and GT Legends.

Back when we were conceiving the idea, we knew we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted.… read more. “Project CARS racing game emphasizes realism”

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