ISPR Presence News

Monthly Archives: February 2014

From Berlin to Tokyo, art project turns people’s faces into tablets

[From The Creators Project, where the post includes animated gifs; more information and gifs are available on the Prosthetic Knowledge site]

Yamada Taro Project - face shown via tablet

From Berlin To Tokyo, People Are Turning Their Faces Into Tablets

By Ella Riley Adams — Feb 6 2014

With her Yamada Taro project, Katsuki Nogami explores ideas of international identity and the anonymity of technology. Yamada Taro is a placeholder Japanese name, like John Smith in the US. To create placeholder people, Nogami attached iPads to performers’ faces. The performers then took photos of people they encountered on the streets of Berlin and Tokyo. Each photo appeared on the iPad screens in both cities as well as in the hall where Nogami presented her project, giving each “person” a transcontinental existence.

Nogami describes the iPad people as “walking icons,” representations of people who masquerade as others online. Watching the semi-cyborgs totter around crowds in Germany and Japan, we can see both the playful and spooky effect of interacting with anonymity.… read more. “From Berlin to Tokyo, art project turns people’s faces into tablets”

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Robots will let online visitors roam the Tate Britain at night

[The first of two art-related news posts today… this is from the Guardian; more information, including two videos, is available from the Tate‘s web site]

Robot views of the Tate at nght

Robots to roam Tate Britain at night

Artist collective known as the Workers wins inaugural digital prize with plan to let loose remote-controlled robots in gallery at night

Mark Brown, arts correspondent
The Guardian, Thursday 6 February 2014

It is an enticing proposition: the chance to be all on your own in a gallery or museum in the middle of the night. Tate Britain may not allow that but it hopes for the next best thing.

The winners of a new digital arts prize were named on Thursday as three artists who want to put after-dark robots into the gallery. The robots would be controlled by users from the comfort of their homes, with people able to steer them where they want, and zoom in on what they want, when they want.… read more. “Robots will let online visitors roam the Tate Britain at night”

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Call: North American Simulation and Gaming Association (NASAGA) 2014 Conference

NASAGA 2014 Conference
Baltimore, MD October 8-12

2014.NASAGA.ORG

CALL FOR PARTICIPATION

The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, and other experiential activities. For decades, NASAGA has been promoting professional networking, providing training and education, and advocating the use of experiential activities to industry and academia through its annual conference.

The North American Simulation and Gaming Association invites proposals for our 2014 conference in Baltimore, MD. NASAGA is a games and learning conference with particular interest in work involving non-digital games, simulations, mixed or alternate reality, locative games, classroom and training exercises, and playful learning. Our theme this year is “Playing Stories, Sharing Worlds, Learning Games.” We particularly welcome work that connects with this year’s theme and engages the potential of playful narratives for learning, experiential education, and learning game design.… read more. “Call: North American Simulation and Gaming Association (NASAGA) 2014 Conference”

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Natural sense of touch restored with bionic hand

[From New Scientist, where the story includes a 1:33 minute video]

The bionic hand

Natural sense of touch restored with bionic hand

05 February 2014 by Douglas Heaven

We have the world at our fingertips. A sense of touch can sometimes be as important as sight, helping us to avoid crushing delicate objects or ensuring that we hold on firmly when carrying hot cups of coffee. Now, for the first time, a person who lost his left hand has had a near-natural sense of touch restored thanks to a prosthesis.

“I didn’t realise it was possible,” says Dennis Aabo Sørensen, who is so far the only person to have been fitted with the new prosthesis. “The feeling is very close to the sensation you get when you touch things with your normal hand.”… read more. “Natural sense of touch restored with bionic hand”

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Call: CYNETART Competition 2014 – 18th International Festival for Computer Based Art and Transdisciplinary Media Projects

CYNETART Competition 2014

CYNETART – 18th international festival for computer based art and transdisciplinary media projects
13th to 19th November 2014
in Dresden (Location: Festspielhaus Hellerau and others)

Deadline: 15th March 2014
http://www.cynetart.de/cfp/2014/

Trans-Media-Akademie Hellerau (DE) announces CYNETART Competition 2014. Young media artists, artist collectives, creatives and scientists working in the field of new media are invited to hand in their projects.

The CYNETART Competition is held every two years and comprises the Grant and the Artist-in-Residence Grant from the Saxon State Minister for Higher Education, Research and the Arts, the CYNETART Award in cooperation with HELLERAU – European Centre for the Arts and the CYNETART ARTE Creative Commission. With a total value of about 30,000EUR the CYNETART Competition is considered as one of Europe’s most prestigious awards in the field of media art.

The winning projects will be presented within “CYNETART – 18th international festival for computer based art and transdisciplinary media projects” taking place from 13th to 19th November 2014 at Festspielhaus Hellerau in Dresden, Germany.… read more. “Call: CYNETART Competition 2014 – 18th International Festival for Computer Based Art and Transdisciplinary Media Projects”

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Cruise ship’s 80-inch ‘virtual balconies’ livestream the high seas

[Another story all about creating presence experiences, but without using the term; it’s from Wired, where you can find a second picture from Royal Caribbean]

Virtual balcony in ship cabin

Cruise Ship’s 80-Inch ‘Virtual Balconies’ Livestream the High Seas

By Damon Lavrinc
02.04.14

Passengers stuck in the bowels of Royal Caribbean’s latest behemoth can now pretend they’re living the high life with a “virtual balcony” — marketing-speak for an 80-inch HD display that pipes in real-time video to create a pseudo window, complete with a banister for “a feeling of safety.”

Eighty-one interior staterooms aboard the 15-deck Navigator of the Seas will get screens that stretch nearly floor-to-ceiling and wall-to-wall, displaying a live feed of what people with real windows are seeing, along with sound picked up my exterior microphones. But it’s more than just slapping big-screen TVs on each wall and calling it a day.… read more. “Cruise ship’s 80-inch ‘virtual balconies’ livestream the high seas”

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Call: Audio Mostly 2014 – Imagining Sound and Music

AUDIO MOSTLY
October 1-3 2014
Aalborg University, Denmark
in collaboration with Interactive Institute Swedish ICT

IMPORTANT DATES

  • Deadline for paper submission – May 9, 2014
  • Notification of acceptance – June 20, 2014
  • Camera-ready paper submission – July 25 2014
  • Early registration deadline – September 1 2014
  • Conference – October 1-3 2014

PAPER SUBMISSION

LINK

AUDIO MOSTLY 2014 — IMAGINING SOUND AND MUSIC

Audio in all its forms holds tremendous potential for interaction design. Sound can engage, inform, convey narrative, dramatize, create attention, affection and adventure. However, the abilities to interact with computer systems through and with sound are still not sufficiently explored.… read more. “Call: Audio Mostly 2014 – Imagining Sound and Music”

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Game of Thrones ‘Ascend the Wall’ simulator offers compelling presence experience

[From Gizmodo, where the story includes more images]

Inside the Game of Thrones simulator

The Oculus Rift Put Me In Game of Thrones and It Made My Stomach Drop

Mario Aguilar
1/28/14

Game of Thrones might be fantasy, but the characters are so deep and the betrayals so gripping that it feels real. And thanks to Oculus Rift, I just experienced a brief slice of life in the Seven Kingdoms. It was awesome—but I’m glad to be back in our reality.

For the second year in a row, HBO will be hosting a traveling Game of Thrones exhibition, and the first preview of the multi-city nerd extravaganza is happening right now in New York. Inside, there’s a prototype of one of the most thrilling Oculus Rift experiences I’ve ever had.

Called “Ascend the Wall,” the virtual reality scenario places you in the carriage of a lift that’s scaling the 700 foot wall of ice in Game of Thrones.… read more. “Game of Thrones ‘Ascend the Wall’ simulator offers compelling presence experience”

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Call: 8th European Conference on Games Based Learning (ECGBL 2014)

Call for Papers
8th European Conference on Games Based Learning (ECGBL 2014)

We (the University of Applied Sciences HTW Berlin, Germany) hope to be able to welcome you to the 8th European Conference on Games Based Learning (ECGBL 2014) – October the 9th-10th 2014. The conference will be held at the Research and Training Center for Culture & Computing (http://fki.htw-berlin.de/) on the HTW campus.

Good games provide great experiences. They motivate players to play them for mastery, exploration, social bonding, narrative pleasure, imagination, competition or walking the edge of losing control. Games are played in short bursts or long sessions. In the spare time, while commuting, in breaks and at work. Good games may even alter your views and perceptions.

So what keeps us from using (more) games for education and training. Its not a new thought – Take research on the indian chess ancestor or on game-based learning in the enlightenment.… read more. “Call: 8th European Conference on Games Based Learning (ECGBL 2014)”

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PrioVR brings accurate, full-body motion control to games without a camera

[From Polygon; much more information including videos is available at PrioVR.com]

PrioVR at CES 2014

PrioVR brings accurate, full-body motion control to games without a camera

By Michael McWhertor on Jan 06, 2014

New gaming technology on display at CES frequently focuses on bridging the gap between virtual and physical reality. Unproven tech like VR headsets, force feedback vests and hands-free motion control are regularly on display, often in nascent, proof of concept form.

One of the more interesting attempts is PrioVR, a suit that enables full-body motion control in games without the use of a Kinect, glowing PlayStation Move wand or Razer Hydra-style base.

Instead of using a camera to track your position and movement, PrioVR relies on a series of inertial sensors worn on the head, torso, arms and — optionally — legs. PrioVR comes in three flavors: an upper body version that will cost less than $300 at retail, a full body version and a “pro” version with additional sensors that should come in at less than $400, the company says.… read more. “PrioVR brings accurate, full-body motion control to games without a camera”

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