Month: February 2014


  • Call: VS-GAMES 2014

    CALL FOR PAPERS VS-GAMES 2014 University of Malta Valletta, Malta 9-12 September 2014 Supported by IEEE. Conference proceedings will also be published by IEEE. http://www.um.edu.mt/events/vs-games2014 Important dates: Full and Work-in-Progress Papers:  15 March 2014 Doctoral Consortium Papers:  30 April 2014 Posters and Demos:  30 April 2014 Industry Expo:  30 June 2014 Notification of acceptance:  30 April 2014 VS-Games now running in its 6th year, is a conference that targets cross-disciplinary communities interested in virtual worlds and games for serious applications. The conference promotes efforts in all areas of research involving the advancement of technologies, design, and applications of virtual worlds…

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  • Occupy someone else’s body in BeAnotherLab’s ‘Gender Swap’

    [From Wired, where the story includes two videos; for more information, see coverage by CNET] A Crazy Oculus Rift Hack Lets Men and Women Swap Bodies By Kyle VanHemert 02.25.14 The great promise of the Oculus Rift headset the chance to inhabit fantastic new worlds. A group of researchers in Barcelona are already using it for something even more radical: inhabiting new bodies. BeAnotherLab, an interdisciplinary group of students at the University Pompeu Fabra, in Barcelona, has relied on an early version of Oculus Rift as part of an on-going research project called “The Machine To Be Another.…

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  • Call: GAMEON 2014, the 15th annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON’2014 The 15th annual Simulation and AI in Games Conference University of Lincoln Lincoln, United Kingdom September 9-11, 2014 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming Aerospace Simulations, Board Games etc…. Games for training Games…

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  • Google’s 3D tech could be boon to Glass, robots and virtual reality

    [From Computerworld, where the story includes a 2:58 minute video about Project Tango] Google’s 3D tech could be boon to Glass, robots and virtual reality Just disclosed Project Tango 3D smartphone effort may be scratching the surface for Google By Sharon Gaudin February 21, 2014 Computerworld – News that Google is working on 3D smartphones has analysts speculating that the company will one day add the tech to a slew of its products, such as Google Maps, Google Glass, Google robots and even virtual reality tools. “Google is much more than what it seems,” said Scott Strawn, an analyst at…

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  • Call: Eighth International Workshop on Human Aspects in Ambient Intelligence (HAI ‘ 14)

    Call for Papers: EIGHTH INTERNATIONAL WORKSHOP ON HUMAN ASPECTS IN AMBIENT INTELLIGENCE (HAI’14) URL: http://www.few.vu.nl/~tbosse/HAI14/ Warsaw, Poland, August 11, 2014 Workshop at the International Conference on Active Media Technology (AMT’14) (Proceedings will be published by Springer in their LNCS series) BACKGROUND Recent developments within Ambient Intelligence provide new possibilities to contribute to personal care. For example, our car may monitor us and warn us when we are falling asleep while driving or take measures when we are too drunk to drive. As another example, an elderly person may wear a device that monitors his or her wellbeing and offers support…

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  • Supersonic jet ditches windows for massive live-streaming screens

    [From Wired’s Autopia blog, where the post includes another picture; see a recent related story here] Supersonic Jet Ditches Windows for Massive Live-Streaming Screens By Alexander George 02.18.14 Spike Aerospace is in the midst of building the first supersonic private jet. And when the $80 million S-512 takes off in December 2018, it won’t have something you’d find on every other passenger aircraft: windows. The Boston-based aerospace firm is taking advantage of recent advances in video recording, live-streaming, and display technology with an interior that replaces the windows with massive, high-def screens. The S-512’s exterior will be lined with tiny…

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  • Call: Fifth conference on Games for Health Europe

    Fifth conference on Games for Health Europe 27 & 28 October 2014, Utrecht, the Netherlands Submission deadline: May 1th, 2014 http://www.gamesforhealtheurope.org/call-for-submissions-2014 1.  Background Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an…

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  • The robot that makes virtual sex feel real

    [From Motherboard, where the story includes more pictures and a video] The Robot That Makes Virtual Sex Feel Real Written by Brian Merchant February 14, 2014 In the future, some people will choose to spend Valentine’s Day alone, having virtual sex with a 3D avatar with the help of a fully responsive robotic assistant. And by the future, I mean maybe next year. Intrepid horndog hackers can do it right now. Tenga is a Japanese manufacturer of disposable male sex toys—they make cylindrical “masturbation aids” that somehow don’t seem as repulsive as the Fleshlight (perhaps mostly because they’re not called…

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  • Call: Child-Robot Interaction Workshop at Interaction Design and Children Conference (IDC 2014)

    CALL FOR PAPERS Child-Robot Interaction @ Interaction Design and Children Conference, 2014 Workshop on Child-Robot Interaction: Social bonding, Learning, and Ethics http://www.childrobotinteraction.emote-project.eu/ In Cooperation with FP7 EU-project EMOTE Aarhus, Denmark 17 June, 2014 SCOPE Children are an especially interesting target group for Human-Robot Interaction research since they are often more willing than adults to interact and engage with robots. Therefore, children are likely to easily form a bond with a robot.  Since research has suggested that when empathy or support is provided (from a human or artificial source) learning is improved, it is a logical step to use robots as…

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  • Q&A: A documentarian working in virtual reality

    [From AP via Salon] [Image: In this Jan. 7, 2014 file photo, show attendees play a video game wearing Oculus Rift virtual reality headsets at the Intel booth at the International Consumer Electronics Show(CES), in Las Vegas. (AP Photo/Jae C. Hong, File)] Q&A: A documentarian working in virtual reality By Derrik J. Lang Feb. 19, 2014 LOS ANGELES (AP) — Forget 3-D glasses. Oscar-nominated documentarian Danfung Dennis believes the next evolution in filmmaking will be to surround viewers with images in 360 degrees — directly on their noggins. Dennis, whose gripping 2012 film “Hell and Back Again” told of a…

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  • Call: SICSA Speech Technology and Human Computer Interaction Workshop

    Speech Technology and Human Computer Interaction Workshop Scottish Informatics and Computer Science Alliance (SICSA) March 27th 2014 Edinburgh, Scotland http://homepages.inf.ed.ac.uk/matthewa/speechHCIwshop Speech is becoming more common as an interaction modality, through its use as the principal means of interaction for Siri, Google Now and Google Glass and other commercially available devices. Over the years significant effort has been expended developing systems and solving issues in speech recognition, synthesis, and natural language processing leading to robust solutions in these areas. Yet there is currently a lack of attention on this modality from an HCI perspective. This SICSA workshop aims to harness the…

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  • Virtual reality headset helps Navy simulate future workspaces

    [From GCN; follow the links for more information and images] [Image: An interface for helm control of a ship. Note the position of his hands, floating above the controls a la Minority Report rather than touching them directly. From The Verge.] Virtual reality headset helps Navy simulate future workspaces By Kathleen Hickey Feb 18, 2014 The Office of Naval Research’s Project BlueShark is an effort to create a high-tech, futuristic environment to demonstrate what the Navy’s workspaces might look like and what emerging innovative technologies might provide in the next decade. BlueShark was developed by the University of Southern California’s…

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