Month: December 2013
-
Call: The Future of Experiencing Cultural Heritage (PATCH 2014 Workshop)
Published:
Read more: Call: The Future of Experiencing Cultural Heritage (PATCH 2014 Workshop)Call for Proposals and Papers PATCH’2014 -The Future of Experiencing Cultural Heritage Haifa, Israel. February 24, 2014 Extended deadline: 26 December 2013 The 7th International Workshop on Personalized Access to Cultural Heritage (PATCH 2014) will be this year co-located with the Intelligent User Interfaces Conference (http://www.iuiconf.org/). IUI is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. It takes place in Haifa, Israel on 24 February 2014. Next to the full research papers, we also encourage submissions of position papers, short papers and demonstrations…
-
Researcher studying whether world of ‘Second Life’ can help amputees adjust to their prosthetics
Published:
Read more: Researcher studying whether world of ‘Second Life’ can help amputees adjust to their prosthetics[From the South Florida Sun-Sentinel; more information is available from Nova Southeastern University] [Image: This screen shot shows the avatars of the research team members in an area of the private Second Life island where amputees will be able to meet virtually as part of the study. (Photo courtesy Nova Southeastern) Amputees navigate virtual world in NSU study By Nicole Brochu, Staff writer December 19, 2013 A Nova Southeastern University researcher is studying whether the virtual reality world of ‘Second Life’ can help amputees adjust to their prosthetics. Video games don’t have to be just for fun. The hope is…
-
Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies
Published:
Read more: Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies10th International Conference on Disability, Virtual Reality and Associated Technologies Gothenburg, Sweden September 2–4, 2014 Download: Call for Papers 2014 (PDF) DEADLINE FOR FULL PAPER: SUBMISSION will be 28 Feb, 2014 DEADLINE FOR SHORT PAPER SUBMISSION will be 31 May, 2014 The ICDVRAT conference Series provides a forum for international experts and researchers to present and review how advances in the general area of virtual reality can be used in the area of disabilities and rehabilitation. High quality papers are sought in which technical innovation is backed up by evidence of original and practical implementation, or which promise practical implementation…
-
Avegant Glyph: Part Google Glass, part Oculus Rift
Published:
Read more: Avegant Glyph: Part Google Glass, part Oculus Rift[From The Verge, where the story includes more pictures and a 3:26 minute video] Avegant Glyph: The virtual reality headset made for the mainstream Part Google Glass, part Oculus Rift — part Beats by Dre By David Pierce on December 18, 2013 Picture it: you’re sitting on the plane or in the doctor’s waiting room, listening to music on a large, good-looking set of headphones. You decide you’d rather catch up on Justified, or play a little Call of Duty. You tip your headphones forward until the broad white band is now in front of your face, and suddenly your show…
-
Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)
Published:
Read more: Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)EMSS 2014 – The 26th European Modeling & Simulation Symposium (Simulation in Industry) 22 – 24 September, 2014 Bordeaux, France http://www.msc-les.org/conf/emss2014/index.htm Conference Aims The European Modeling and Simulation Symposium is one of the most important Simulation Appointment in Europe. As tradition the conference focuses on Modeling & Simulation in Industry taking into consideration both applications and theoretical approaches. The conference proposes a multi-sides perspective to Modeling & Simulation environment. Tracks organization is intended to cover different research macro-areas dedicated to Industrial Engineering, Effective Design, Business, Economy and Finance, Medicine, Methodologies, Techniques and Applications. Such framework gives to scientists, technicians and…
-
Is telepresence dead?
Published:
Read more: Is telepresence dead?[From No Jitter] Is Telepresence Dead? Sales of telepresence have stagnated not because of lack of demand, but instead of because of lack of innovation. Zeus Kerravala | December 11, 2013 As a technology, telepresence (TP) has been mainstream for about a decade now. In the mid part of the last decade, TP came to life with a big bang that was comparable to what we saw with Tebow-mania. Like Tebow-mania, the momentum behind TP has cooled off over the past few years, and shipments of the once shining star of the collaboration industry have plateaued over the past few…
-
Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)
Published:
Read more: Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)2nd International Workshop on Virtual and Augmented Assistive Technology At IEEE Virtual Reality 2014, Minneapolis, MN, USA http://www.cs.utsa.edu/~jpq/vaat/ The IEEE VR 2014 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through VR and AR. However, this area needs to take more advantage of state-of-the-art VR and AR technology. We believe…
-
Sony patents VR headset with object avoidance system and detection of body posture, pupil movement, blinking
Published:
Read more: Sony patents VR headset with object avoidance system and detection of body posture, pupil movement, blinking[From PlayStation Universe, where the post includes an additional image] Sony’s new virtual reality headset patent detects objects, simulates body posture, pupil movement, blinking Posted December 12th, 2013 by Kyle Prahl A new patent filed by Sony Computer Entertainment Inc. suggests the company is moving ever closer to completing its long-rumored virtual reality headset technology. The latest features, spotted in the patent by NeoGAF user Rösti, describes an “object avoidance apparatus” that detects obstacles in an image of the real-world, calculates their distance from you, and replaces them with different, virtual objects. The invention’s background describes a desire to more…
-
Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)
Published:
Read more: Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)First International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/sc-aamas-2014/ Co-located with AAMAS 2014 (http://aamas2014.lip6.fr) May 5-9, 2014, Paris, France Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…
-
Meet the robot telemarketer who denies she’s a robot
Published:
Read more: Meet the robot telemarketer who denies she’s a robot[From TIME] Meet the Robot Telemarketer Who Denies She’s A Robot Our encounter with an all-too-convincing robot By Zeke Miller and Denver Nicks With reporting by Michael Scherer, Christopher Wilson, and Jessica Roy [@jessicakroy] Follow @timenewsfeed Dec. 10, 2013 The phone call came from a charming woman with a bright, engaging voice to the cell phone of a TIME Washington Bureau Chief Michael Scherer. She wanted to offer a deal on health insurance, but something was fishy. When Scherer asked point blank if she was a real person, or a computer-operated robot voice, she replied enthusiastically that she was real,…
-
Call: CHI PLAY 2014
Published:
Read more: Call: CHI PLAY 2014CALL FOR PARTICIPATION: CHI PLAY 2014 Submission Deadlines: May 8, 2014 (full papers, demos, workshops, doctoral consortium) June 26, 2014 (student competition, work-in-progress) CHI PLAY 2014 The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org/ Twitter: #chiplay Toronto, Ontario, Canada October 5-8, 2014 CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the…
-
CAVE + robotic camera = Immersive research and learning center
Published:
Read more: CAVE + robotic camera = Immersive research and learning center[From the Philadelphia Inquirer; more information is available from Villanova] [Image: A still frame from a video by computer scientist Frank Klassner shows an omni-directional image of the interior of Villanova University’s chapel made with a Ladybug camera] Villanova adding robotic camera to its virtual reality technology By Jeff Gelles, Inquirer Columnist December 12, 2013 What if you could explore and conduct research on the floor of the Grand Canyon, or examine archaeological sites underneath the Vatican, without ever leaving the Philadelphia region? By next fall, those kinds of experiences and many more will be available to students and the…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (24)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts
- Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026