ISPR Presence News

Monthly Archives: July 2013

Job: PhD scholarship for mobile stereoscopic 3D VR system project at HIT Lab NZ

Job: PhD in mobile stereoscopic 3D VR system

The goal of this project is to develop and evaluate a mobile stereoscopic three-dimensional (3D) virtual reality system. It will investigate cutting edge media technology to develop immersive visualization and composition system for 3D Mixed Reality content. The project will involve designing and developing an immersive display system and software tools to provide live 3D experience to the end users where they can interact with the synthetic environment composited from real and virtual scenes. The application area for the system is entertainment and education. The system will not only playback content, but will also be able to record audio and 3D visual data.

The HIT Lab NZ

The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is world leading research institutions developing and commercializing technology that improves human computer interaction. The HIT Lab NZ has over 50 staff and students and has extensive experience in Human Computer Interaction and Science & Visualization.… read more. “Job: PhD scholarship for mobile stereoscopic 3D VR system project at HIT Lab NZ”

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Robin Eley’s hyperrealist paintings show sexy side of materials

[From the Huffington Post, where the story includes many images of the artist’s paintings (one of which is titled ‘presence’)]

Robin Eley, 'Devotion'

[Image: ‘Devotion’  Oil on Belgian linen, 50 cm x 41 cm]

Robin Eley, 'Processional'

[Image: ‘Processional’  Oil on Belgian linen; from designboom]

Robin Eley’s Hyperrealist Paintings Show The Sexy Side Of Plastic (NSFW PHOTOS)

Posted: 07/15/13

Australian artist Robin Eley is a master of deception. Using oil paint, a series of tiny brushes and hours upon hours of intense concentration, he creates some of the most impressive hyperrealist works we’ve come across.

What appear to be surreal nude photographs and snapshots of bizarre aluminum sculptures are actually painstakingly crafted paintings.… read more. “Robin Eley’s hyperrealist paintings show sexy side of materials”

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Call: ‘Haptics in HRI: Cooperation and Communication’ – Special issue of Journal of Human-Robot Interaction

Call for Papers for Special Issue on “Haptics in HRI: Cooperation and Communication” in Journal of Human-Robot Interaction

SCOPE

Coming generations of robots will share physical space with humans, engaging in contact interactions (physical Human Robot Interaction, or pHRI) as they carry out cooperative tasks. This special issue turns a spotlight on the specific roles that crafted haptic interaction (tactile and proproceptive) can play in cooperation and communication between a human and a robotic partner, from the viewpoints of human needs, capabilities and expectations and of engineering implementation. Physical interaction brings specific challenges to many aspects of robot development and evaluation. Relative to non-contact robots, these require demanding hardware technologies that can meet high safety requirements, built-in adaptability to comply with unpredictable human behavior, embodied intelligence with distributed sensing and active perception capabilities, intuitive programmability of nonrepetitive movement that will nevertheless be predictable and unthreatening to the user, and crafting of a physical language of communication.… read more. “Call: ‘Haptics in HRI: Cooperation and Communication’ – Special issue of Journal of Human-Robot Interaction”

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Telepresence comes to the credit union

[From Credit Union Times]

Telepresence system at credit union

Virtual Reality Comes to Ohio Credit Union

Beam Up the Cash, Scotty

By Missy Baxter
July 24, 2013

The latest technology popping up in credit unions seems almost as futuristic as Star Trek’s holodeck.

Imagine having a real-time conversation with a life-size, 3D image of a credit union staffer who can answer questions about everything from car loans to savings rates. Plus, throw in theater-quality sound and eye contact.

That might sound a bit like science fiction, but members at the $194 million MidUSA Credit Union in Middletown, Ohio, will soon be able to tap into telepresence video communication that utilizes 3D technology and real-time video to enable members to engage in virtual meetings with credit union staff in different locations, said James Miles, president/CEO of the 17,900-member MidUSA.

Miles said MidUSA recently inked a deal with Naples, Fl.-based Buffalo Pacific LLC to become the first credit union in the United States to deploy high-definition 3D OmniSuite technology. … read more. “Telepresence comes to the credit union”

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Call: Participations special issue: ‘Researching audiences in digital mediated and interactive experiences’

Participations: Journal of Audience and Reception Studies

Special Issue: ‘Researching audiences in digital mediated and interactive experiences’

Part of the AHRC Funded Project http://affectiveexperiences.com/

Co-editors:
Irida Ntalla (Schools of Arts & Social Sciences, Cultural Policy and Management, City University London)
&
Dirk vom Lehn (Department of Management, King’s College London)

Participations is the online Journal devoted to the broad field of audience and reception studies, and has been running for ten years now, to be found at www.participations.org.  It aims to bring into dialogue work and debate across all fields involved in examining all areas of media and culture.  Participations has pioneered a system of open refereeing for all contributions, designed to encourage open, critical debate among researchers.  This has been widely welcomed by contributors to the Journal.

Call for Papers

New media technologies and digital mediated environments bring histories and events close to audiences by offering a wide range of resources that provide them with opportunities for social, cognitive and emotional participation and engagement.… read more. “Call: Participations special issue: ‘Researching audiences in digital mediated and interactive experiences’”

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Disney’s crazy invention Aireal lets you feel phantom objects floating in air

[From Fast Company’s Co.DESIGN, where the story includes an image gallery and a 4:03 minute video]

Aireal

Disney’s Crazy Invention Lets You Feel Phantom Objects Floating In Air

You know how Kinect lets you interact with virtual objects? A groundbreaking project called Aireal lets you feel them, too.

July 19, 2013
By Mark Wilson

Microsoft’s Kinect is an amazing device. It can track virtually any motion you make, allowing your real body to interact with an amazing invented world. There’s just one catch: You can’t actually feel anything.

Aireal is the result of research by University of Illinois PhD student Rajinder Sodhi and Disney Reseach’s Ivan Poupyrev. When set by your television or connected to an iPad, this diminutive machine will puff air rings that allow you to actually feel objects and textures in midair–no special controllers or gloves required.… read more. “Disney’s crazy invention Aireal lets you feel phantom objects floating in air”

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Jobs: PhD scholarships in Social and Natural User Interfaces at University of Melbourne

Applications are invited for:
PhD Scholarships in Social and Natural User Interfaces
Interaction Design Lab, The University of Melbourne, Australia

The University of Melbourne offers scholarships to outstanding students from Australia and abroad wishing to pursue higher degrees by research in the field of Social and Natural User Interfaces (SNUI). Students with a background in human-computer interaction (HCI) or related disciplines are encouraged to apply. For Australian applicants we require either at least an honours or a research masters degree. International students will be considered on the basis of equivalent standing of prior studies. More information about entry requirements, the application process and deadlines can be obtained from http://www.eng.unimelb.edu.au/study/graduate/phd-engineering.html

The Interaction Design Lab is active in many areas of HCI, but especially keen to recruit in the area of Social and Natural User Interfaces (SNUI). Natural User Interfaces (NUI) draw on interaction techniques that are a part of our everyday life, such as pointing, gesturing, moving and speaking.… read more. “Jobs: PhD scholarships in Social and Natural User Interfaces at University of Melbourne”

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The Anatomage Table offers high-res 3D virtual human dissections

[From psfk, where the story includes a 2:05 minute video]

The Anatomage Table

3D Dissection Table Helps Students Explore Rare Medical Cases [Video]

Explore the body like never before with high resolution, life-sized medical images that you can cut, uncut, rotate and label.

Libby Garrett on June 19, 2013. @libby_garrett

The Anatomage Table is the world’s first life-sized 3D interactive virtual dissection table, allowing people to interact with high resolution anatomical models and perform detailed dissections by using a virtual scalpel.

The table features an interactive multitouch screen that allows users to turn, grasp and cut life-sized anatomical models and view the organ structures inside. Digital images can be rotated in any direction, organs can be isolated and view modes can switch back and forth between photorealistic, X-ray and opaque hard tissue options. Helping users make sense of what they are seeing from varying angles, an annotation feature identifies organs and anatomical details with labels that move with the body as it is turned around and cut.… read more. “The Anatomage Table offers high-res 3D virtual human dissections”

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Call: Symposia for AISB-50 (Artificial Intelligence and the Simulation of Behaviour 2014 conference)

CALL FOR SYMPOSIA PROPOSALS: AISB-50: 1st – 4th April 2014, Goldsmiths, University of London, UK

http://www.aisb.org.uk/events/aisb14

DEADLINE: 22:08:2013

AISB-50: a convention commemorating both 50 years since the founding of the society for the study of Artificial Intelligence and the Simulation of Behaviour (the AISB) and sixty years since the death of Alan Turing, founding father of both Computer Science and Artificial Intelligence, will be held at Goldsmiths, University of London, UK from the 1st to the 4th April 2014. The convention will follow the same overall structure as previous conventions, namely a set of co-located symposia and we are currently seeking proposals for these symposia. Typical symposia last for one or two days, and can include any type of event of academic benefit: talks, posters, panels, discussions, demonstrations, outreach sessions, etc. Proposals to run symposia are welcomed across all areas of Artificial Intelligence and the Simulation of Behaviour; some potential themes are listed below:… read more. “Call: Symposia for AISB-50 (Artificial Intelligence and the Simulation of Behaviour 2014 conference)”

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VR for good: If you know how a cow feels, will you eat less meat?

[From Scientific American; there’s much more about Jeremy Bailenson and his work in the July 11, 2013 PBS NewsHour report How Virtual Reality Games Can Impact Society, Encourage Prosperity and an accompanying extended interview]

A cow

If You Know How a Cow Feels, Will You Eat Less Meat?

Inside a lab on the Stanford University campus, students experience what it might feel like to be a cow

By Anne C. Mulkern and ClimateWire

STANFORD, Calif. — Inside a lab on the Stanford University campus here, students experienced what it might feel like to be a cow.

They donned a virtual reality helmet and walked on hands and feet while in a virtual mirror they saw themselves as bovine. As the animal was jabbed with an electrical prod, a lab worker poked a volunteer’s side with a sticklike device. The ground shook to simulate the prod’s vibrations.… read more. “VR for good: If you know how a cow feels, will you eat less meat?”

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