Month: June 2013
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Call: Mechanics, Mechanisms & Devices: To Inform, Reflect & Change Behaviour (Workshop)
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Read more: Call: Mechanics, Mechanisms & Devices: To Inform, Reflect & Change Behaviour (Workshop)CALL FOR PAPERS Mechanics, Mechanisms & Devices: to Inform, Reflect & Change Behaviour Oct 15, 2013 http://seriousgames.sg/ICEC2013_WorkshopMechanics.php Workshop in conjunction with the IFIP 12th International Conference on Entertainment Computing – ICEC 2013, São Paulo, Brazil This workshop focuses on the design, development and evaluation of devices at the heart of gameplay and interaction – the mechanics, procedures, actions, mechanisms, systems, story and narrative, etc. – that provide messages, arguments, triggers, nudges and experience to inform and educate, encourage reflection and raise awareness, and to influence behaviour and for behaviour change. The workshop, co-located with IFIP ICEC 2013 12th International Conference…
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Robot booked for first conversation with human in space
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Read more: Robot booked for first conversation with human in space[From Businessweek; a 4:06 minute video is available on YouTube; more information is on the project’s web site] Toyota Robot Booked for First Conversation With Human in Space By Anna Mukai June 26, 2013 Toyota Motor Corp. said a robot it co-developed will have the first human-robot conversation in space as part of a project to make machines that can interact with and assist people living alone. “This is one small step for me, but one giant leap for robots,” the 13-inch-tall humanoid robot named Kirobo said at a briefing in Tokyo after being unveiled to the theme song of…
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Call: ARGs in the Real World – Special issue of Digital Studies/Le Champ Numerique
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Read more: Call: ARGs in the Real World – Special issue of Digital Studies/Le Champ NumeriqueTo whom it may concern, My name is Kent Aardse and I am the guest editor of a special edition of the journal “Digital Studies/Le Champ Numerique.” This special issue is focused on ARGs in the Real World, and I believe that those interested in Presence Research may be able to contribute some exciting papers to our issue. [snip]…
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Vatican Museums provides virtual-reality tour of 2,600-year-old tomb
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Read more: Vatican Museums provides virtual-reality tour of 2,600-year-old tomb[From Complex, where the post includes additional images. For more see the project’s blog] Vatican Museums Provides Virtual-Reality Tour of 2,600-Year-Old Tomb (Video) By Justin Ray | Jun 26, 2013 It may be time to make a trip to the Vatican Museums. A pan-European team has created a walk-in, virtual reality tour of the famous Etruscan tomb called the Regolini-Galassi. Although the tomb is not open to the public, for the first time people will be able to experience the tomb via the replica. The Vatican is going futuristic, with the project known as Etruscanning 3D.…
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Call: NetGames 2013
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Read more: Call: NetGames 2013NetGames 2013 The 12th Annual Workshop on Network and Systems Support for Games Denver, Colorado, USA, December 9th-10th, 2013 In cooperation with ACM SIGCOMM and ACM SIGMM http://netgames2013.cs.du.edu/ Important Dates: Full/short paper deadline: July 30, 2013 Demo submission deadline: August 30, 2013 Notification of decisions: September 10, 2013 Registration of final papers: September 24, 2013 Workshop dates: December 9-10, 2013 OVERVIEW: The 12th Annual Workshop on Network and Systems Support for Games (NetGames 2013) will be held in Denver, CO, USA on December 9th-10th, 2013. NetGames brings together researchers and practitioners from academia and industry across the globe to present…
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The quest for seamless, high-quality VR and presence
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Read more: The quest for seamless, high-quality VR and presence[From The Atlantic] [Image: Brian Moore tests out the VirtuSphere. (Brian Lane Winfield Moore/Flickr)] The Quest for Seamless, High-Quality Virtual Reality One of the greatest challenges for creating a feeling of “presence” has long been physical obstacles such as your sofa. Now, a handful of companies are building devices designed to let you move freely in place. Chris Baraniuk Jun 25 2013 “I put on the head-mounted display and I was very disappointed because all I saw were fat pixels. You know, nothing was interesting,” says Mel Slater, a professor at University College London and a world expert in virtual…
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Call: Habits in Human-Computer Interaction Workshop @ BCS HCI 2013
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Read more: Call: Habits in Human-Computer Interaction Workshop @ BCS HCI 2013Habits in Human-Computer Interaction Workshop @ BCS HCI 2013 9th September 2013 @ Brunel University, London http://hci.bham.ac.uk/workshops/habit/ Major characteristics of our interactions with technology lie in their frequency and execution in stable contexts, which according to behavioural psychology, form crucial foundations for the development of habitual behaviours. Habits are currently addressed as implicit facets of interaction design through concepts such as consistency, intuitiveness and learnability. That said, little research has focused explicitly on the habitual nature of our interactions with technology, the implications for HCI of habituated interaction and how disrupting these digital habits can impact on HCI related concepts.…
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Live performance evolution: Dassault brings scenes on dance stage to life
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Read more: Live performance evolution: Dassault brings scenes on dance stage to life[From The Guardian; see New Scientist for more coverage] Dance and digital projection: Bring on the virtual rhinos It’s disturbing. It’s hallucinatory. And it could be the shape of things to come. Judith Mackrell watches a show that turns dance into a digital dreamscape Judith Mackrell The Guardian, Sunday 23 June 2013 In a converted industrial space on the fringes of Paris’s 13th arrondissement, an assortment of dance, design and technology experts are watching the latest work by the French company Le Théâtre du Corps. What they see is not so much a dance piece as an expensive and beguiling…
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Call: International Conference on MultiMedia Modeling (MMM 2014)
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Read more: Call: International Conference on MultiMedia Modeling (MMM 2014)MMM 2014 – Call for Papers & Demos 20th Anniversary International Conference on MultiMedia Modeling (MMM 2014) Jan 8-10, 2014, Dublin, Ireland Special Sessions Announced: Social Geo-Media Analytics and Retrieval Multimedia Hyperlinking and Retrieval 3D Multimedia Computing and Modeling Multimedia Analysis for Surveillance Video and Security For more details see: http://mmm2014.org/special-sessions/ IMPORTANT DATES PAPERS AND DEMOS Aug 01, 2013: Deadline for papers (full, short, sp. sessions) & demos Sep 18, 2013: Acceptance notification for all paper types and demos Oct 16, 2013: Camera-ready versions due CONFERENCE Jan 8-10, 2014: MMM 2014 Conference at the Guinness Storehouse in Dublin, Ireland http://mmm2014.org…
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Learning English and health/safety in 3D virtual environments from anywhere
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Read more: Learning English and health/safety in 3D virtual environments from anywhere[From Digital Energy Journal] Using 3D virtual environments for training UK company Languagelab helped Tengizchevroil staff learn English up to four times faster than with classroom training, by using virtual reality training. Thursday, June 13, 2013 For Kazakhstan oil company Tengizchevroil (TCO), Languagelab created a system that could be used for both health and safety (HSE) and language training. ‘We worked with them to create a bespoke course for their English language needs, and as the engagement that they had from their students was so much higher that any of their previous online solution providers, they chose to offer our…
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Call: ICAT 2013: The 23rd International Conference on Artificial Reality and Telexistence
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Read more: Call: ICAT 2013: The 23rd International Conference on Artificial Reality and TelexistenceICAT 2013: The 23rd International Conference on Artificial Reality and Telexistence December 11-13, 2013, Miraikan, Tokyo, Japan http://www.ic-at.org/2013/ IMPORTANT DATES Papers: Submission Deadline: August 10, 2013 Acceptance Notification: September 30, 2013 Camera-Ready Deadline: October 21, 2013 Posters and Demos: Submission Deadline: October 4, 2013 Acceptance Notification: October 18, 2013 Camera Ready Due: November 1, 2013 ICAT 2013 Conference: December 11-13, 2013 ICAT (International Conference on Artificial Reality and Telexistence) is the oldest established international conference on Virtual Reality (VR) and Telexistence. Started in 1991, ICAT has annually brought together VR, MR, and Telerobotics researchers from around the globe. It has…
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Think ahead: Robots anticipate human actions
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Read more: Think ahead: Robots anticipate human actions[From the Cornell Chronicle; much more information, including a video, is available at the links below. Many media stories about this emphasize the robot’s ability to serve beer at the appropriate time; a few note potential applications for telepresence robots] Think ahead: Robots anticipate human actions By Bill Steele Apr. 29, 2013 A robot in Cornell’s Personal Robotics Lab has learned to foresee human action and adjust accordingly. The robot was programmed to refill a person’s cup when it was nearly empty. To do this the robot must plan its movements in advance and then follow the plan. But if…
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