Month: April 2013
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Call: Academic Mindtrek Conference 2013
Published:
Read more: Call: Academic Mindtrek Conference 2013ACADEMIC MINDTREK CONFERENCE 2013 in cooperation with ACM, ACM SIGMM, and ACM SIGCHI “Making Sense of Converging Media” Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials 1st-4th October, 2013 Tampere, Finland http://www.academicmindtrek.org, http://www.mindtrek.org Long and short papers, posters, demonstrations, and extended abstracts due on: 10th May 2013 Tutorials and Workshops due on: 28th April 2013 Contributions will be published in the ACM digital library and a selected set of high-level work will be published as book chapters or in journals CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS We are pleased to invite you to the Academic MindTrek…
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Embracing VR therapy for military patients
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Read more: Embracing VR therapy for military patients[From Time] [Image: The U.S. military is already using virtual-reality therapy to help troops suffering from post-traumatic stress disorder. Air Force photo / Senior Airman Renae Kleckner] Embracing Virtual Reality By Artin Terhakopian April 03, 2013 The flood of behavioral-health problems in the military seems to have peaked. Fortunately, things stayed far from the degeneracy of the late 1960s and early 1970s described by Colonel Robert Heinl Jr. in his 1971 Armed Forces Journal article. Things are definitely changing for the better. It is now over two years since the publication of General Peter Chiarelli’s Health Promotion, Risk Reduction, Suicide…
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Call: TEI 2014 – Conference on Tangible, Embedded and Embodied Interaction
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Read more: Call: TEI 2014 – Conference on Tangible, Embedded and Embodied InteractionTEI 2014 8th International Conference on Tangible, Embedded and Embodied Interaction Munich, Germany February 16 – 19, 2014 http://www.tei-conf.org/14/ Call for Participation The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines,…
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Pulse, a first-person ‘blind’ video game, offers new perspective
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Read more: Pulse, a first-person ‘blind’ video game, offers new perspective[From Canada’s Metro, where the story includes a 4:25 minute video from Kickstarter; more information is available at Polygon] Vancouver developed first-person ‘blind’ video game offers new perspective By Elizabeth Hames Metro April 1, 2013 A group of Vancouver developers is offering gamers a new way to see. Pulse, a first-person video game prototyped by Vancouver Film School students, features a blind protagonist who uses echolocation to create a mental picture of their environment. Thus, the player can “see” only what is directly in front of or beside them, while the rest of their world remains dark. While the game…
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Job: Interaction Lab and Knowledge Transfer Manager, City University London
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Read more: Job: Interaction Lab and Knowledge Transfer Manager, City University LondonInteraction Lab and Knowledge Transfer Manager, City University London Reference Number: 60010778 Location: Northampton Square School / Central Function: Conjoint Schools of Engineering and Mathematical Sciences and Informatics Department: School of Informatics Contract Duration: Permanent Hours: Full-time Salary Range (£): 34223 – 39649 Background Outstanding individual to manage City University London Interaction lab resources, business development, and conduct UX consultancy services and knowledge transfer activities. City University London is a global University committed to academic excellence with a focus on business and the professions and an enviable central London location. The University is in the top 5% of universities in…
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“Smell-o-Vision” display emits localized virtual odors
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Read more: “Smell-o-Vision” display emits localized virtual odors[From Gizmag; see also Google’s April 1st entry into this space, Google Nose BETA] “Smell-o-Vision” display emits localized virtual odors By Darren Quick April 1, 2013 Localized dimming is a feature found in many televisions these days, but what about a display capable of producing localized smells? That’s exactly what a team from the Tokyo University of Agriculture and Technology in Japan has created. The “smelling screen” that was recently presented at the IEEE Virtual Reality 2013 conference in Orlando, Florida can produce odors that appear to emanate from specific areas of the screen. Over the years, we’ve seen various…
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Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issue
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Read more: Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issueSave the Date: JVWR [Journal of Virtual Worlds Research] workshop ICIS 2013 (Milan, Italy, December 15) and CFP for “Virtual Worlds – Meta Analysis” Issue Motivation and Scope The first thematic issue of our 7th year (next year) will focus on meta analysis of virtual worlds. The issue will connect with JVWR workshop in Milan, Italy on December 15th, 2013 (as part of AIS ICIS 2013 http://icis2013.aisnet.org/). For this issue, “meta-analysis” means a particular review of corpus of knowledge about an aspect of virtual worlds. It can be a classic literature review, or a more formal statistical meta analysis (see…
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Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?
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Read more: Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming?[From The Verge, where the story includes video interviews and additional images] Oculus Rift at SXSW: Is virtual reality the Holy Grail of gaming? Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming By Ellis Hamburger on March 9, 2013 The SXSW Gaming Expo is preposterously loud. At one side of the room, a Starcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents discussing the newest Electronic Gaming Monthly cover story, or like the NINTENDO SIXTY-FOUR…
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