ISPR Presence News

Monthly Archives: March 2013

Call: 5th International Workshop on Affective Interaction in Natural Environments (AFFINE)

5th International Workshop on Affective Interaction in Natural Environments (AFFINE):

Interacting with Affective Artefacts in the Wild

http://www.image.ntua.gr/affine/

Geneva, 2 September 2013

Satellite event of ACII 2013 (http://www.acii2013.org/)

A vital requirement for social robots, virtual agents, adaptive games and smart mobile technology is the ability to infer the affective and mental states of humans and provide appropriate output during sustained social interactions, and to do so in a timely manner. Examples include ensuring that the user is interested in maintaining the interaction or providing suitable empathic responses through the display of facial expressions, gestures or generation of speech. This workshop will cover real-time computational techniques for the recognition and interpretation of human affective and social behaviour, models of “mentalising” and “empathising” for affective interaction in naturalistic settings, and techniques for synthesis of believable social behaviour supporting real-time adaptive human-agent and human-robot interaction in real-world environments.… read more. “Call: 5th International Workshop on Affective Interaction in Natural Environments (AFFINE)”

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Virtual presenters to appear at a dealership near you

[From Autonet; for more information see the press release “3M Debuts Interactive Virtual Presenter at South by Southwest Interactive; Digital Interactive Avatar Helps Conference Attendees Find Panels & More” at BusinessWire]

Virtual presenter

Virtual reality: at a dealership near you

Known as a “Virtual Presenter,” she was developed by a company called ELEAD in order to generate leads for dealerships.

Part iRobot, part salesperson, expect to see this lady at your local dealership in the very near future.

March 12th, 2013- Jack Kazmierski

The next time you stop by your local dealership, don’t be surprised if this attractive woman greets you and starts asking you questions. What will surprise you, however, is that she is not real. She is a projection (notice the projector over her left shoulder).

Known as a “Virtual Presenter,” she was developed by a company called ELEAD in order to generate leads for dealerships.… read more. “Virtual presenters to appear at a dealership near you”

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Job: PhD studentship at NSF-funded Brooklyn Atlantis

Brooklyn Atlantis (http://brooklynatlantis.poly.edu/) is an National Science Foundation-funded project in which we design and implement peer production systems consisting of socially interacting volunteers and underwater robots that jointly perform distributed tasks.

The project focuses on cyber-enabled citizen science environmental monitoring and control, and involves the integration of marine robotics and social computing.

We are looking for PhD applicants with experience in one or more of the following areas: social media, human-robot interactions, human-computer interaction.

Applications should include a CV and a list of two/three references.

Applications should be directed to Oded Nov (onov@poly.edu).… read more. “Job: PhD studentship at NSF-funded Brooklyn Atlantis”

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The strange case of the Valve economist and the Virtual Reality contact lenses

[From PCGamesN]

Yanis Varoufakis

The strange case of the Valve economist and the Virtual Reality contact lenses

12 March 2013 • Story by: Tim Edwards

Valve’s resident economist Yanis Varoufakis has told a very strange story. It involves an underground lab, virtual reality technology which is far beyond anything currently on the market, and aliens. And we can’t tell if he’s making it all up or not.

Writing in Greek paper Lifo, a paper not known for publishing fiction, Varoufakis writes of visiting an underground lab, the location of which he is forbidden from revealing, where he was able to wear a pair of virtual reality contact lenses. Read that again. Virtual reality contact lenses. Not a VR headset like the Oculus Rift.

We’ve got a translation of the original article and I’ve copied in some extracts below.… read more. “The strange case of the Valve economist and the Virtual Reality contact lenses”

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Call: Subliminal/unaware cues and perception of presence – Special issue of Presence: Teleoperators and Virtual Environments

Call for Papers

Special Issue of Presence: Teleoperators and Virtual Environments
Subliminal/unaware cues and perception of presence in virtual, telepresence, and automotive environments

Guest Editors: Andreas Riener, Myounghoon Jeon, and Miriam Reiner
Submissions due: July 31, 2013

This special issue focuses on the role of a special category of sensory cues in the sense of ‘presence’: subliminal and unaware sensory stimuli in Virtual Environments (VE). The central objective is to provoke an active debate on the impact, role, and adequacy of using unaware or below threshold information in VE, teleoperation, or augmented reality.… read more. “Call: Subliminal/unaware cues and perception of presence – Special issue of Presence: Teleoperators and Virtual Environments”

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The movie set museum

[From Linus Edwards’ VintageZen blog, where the post includes images for each proposed set exhibit]

2001: A Space Odyssey set

The Movie Set Museum

by Linus Edwards
March 11, 2013

I’ve had this idea percolating in my brain for awhile now – a museum that consists entirely of sets from famous movies. Each room in the museum would be a different movie set, made to replicate the actual feeling of being in that movie. Patrons would walk from room to room, at one moment being in The Godfather, and the next in Star Wars.

I think the genesis of the idea came from when I visited the Philadelphia Museum of Art and they had numerous ‘period rooms’, which were actual historical rooms they had acquired which were set up to look exactly as they did during their respective time periods. So you could visit a French grand salon, medieval cloister, or even an ancient Japanese ceremonial teahouse.… read more. “The movie set museum”

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Jobs: Funded 3-year PhD studentships in HCI and Music at The Open University (UK)

The Open University is offering fully funded, full-time, three-year PhD studentships to start in October 2013.

Applications and enquiries are welcome in the following areas, or any area related to HCI and Music.  Applicants may also construct their own topics.

New kinds of Musical Interaction
Gestural Interfaces
New Musical Instruments
Interactive Music Systems
Computational Models of Music Perception
New approaches to traditional musical activities
Tools that make new kinds of musical activity possible
Collaborative Music Interaction
Evolutionary and Biologically-inspired Music Systems
New Interactive Tools for Rhythm, Harmony, Melody or Timbre.… read more. “Jobs: Funded 3-year PhD studentships in HCI and Music at The Open University (UK)”

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First-of-its-kind forklift simulator could reduce injuries, deaths

[From The University of Buffalo News Center; a 2:01 minute video is available on YouTube]

Forklift training

First-of-its-kind forklift simulator could reduce injuries, deaths

By Cory Nealon
Release Date: March 8, 2013

BUFFALO, N.Y. — Tactus Technologies has developed a first-of-its-kind virtual reality training program for forklift operators, a product that company officials expect will reduce work-related injuries and deaths.

The program, called the 3D Forklift Trainer, allows operators to practice with a video game-like system that features a steering wheel, joystick, pedals and simulated environments such as warehouses, elevators and railroad tracks.

The simulator arose from a need to improve operator readiness, said Jim Mayrose, chief executive officer and co-founder of Tactus, which is a spinoff company from the University at Buffalo.

According to Occupational Safety and Health and Administration (OSHA) standards, improper forklift operations cause roughly 100 fatalities and more than 100,000 injuries annually in the United States.… read more. “First-of-its-kind forklift simulator could reduce injuries, deaths”

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Call: MODE Introductory training day (3/14): Multimodal methods to researching embodiment in digital contexts

MODE Introductory training day: Multimodal methods to researching embodiment in digital contexts

Thursday March 14th 2013

NCRM Node: Multimodal Methodologies for Digital Environments (MODE)
Institute of Education
London Knowledge Lab, 23-29 Emerald Street, London, WC1N 3QS

The aim of this training day is to introduce participants to contemporary perspectives of ‘embodiment’, specifically in the context of interaction with digital technology, including mobile, tangible, sensor and simulation. The first half of the day will comprise a series of talks beginning with an overview of theoretical and conceptual perspectives of embodiment, followed by short talks foregrounding some key conceptual themes. These themes will form the basis of hands-on workshop sessions in the afternoon, where participants will have the opportunity to work in a more concrete way with the ideas and methods introduced during the morning.… read more. “Call: MODE Introductory training day (3/14): Multimodal methods to researching embodiment in digital contexts”

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Why the human body will be the next computer interface

[From Fast Company’s Co.Design, where the story includes additional images and reader comments]

Hand sensor

Why The Human Body Will Be The Next Computer Interface

Fjord charts the major innovations of the past, and predicts a future of totally intuitive “micro gestures and expressions” that will control our devices.

By Andy Goodman and Marco Righetto (of Fjord)
March 5, 2013

By now you’ve probably heard a lot about wearables, living services, the Internet of Things, and smart materials. As designers working in these realms, we’ve begun to think about even weirder and wilder things, envisioning a future where evolved technology is embedded inside our digestive tracts, sense organs, blood vessels, and even our cells.

As a service design consultancy we focus on how the systems and services work, rather than on static products. We investigate hypothetical futures through scenarios that involve production/distribution chains and how people will use advanced technology.… read more. “Why the human body will be the next computer interface”

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