ISPR Presence News

Monthly Archives: December 2012

Call: Organic Experiences: (Re-)shaping Interactions with Deformable Displays (CHI2013 workshop)

Call for Papers: Organic Experiences: (Re-)shaping Interactions with Deformable Displays — A CHI2013 workshop.

Website: www.scc.lancs.ac.uk/deformable2013
Submission deadline: January 11, 2013

The next generation user experiences will rely on visual and physical output technologies that extend beyond the rigid, flat surfaces with which we are familiar to produce devices that both users and machines can deform and shape. Such experiences will allow users to physically push, pull, bend, fold, or wrap devices to facilitate new modes of interaction and better represent content.

This workshop will provide a forum to examine the three primary themes of research in this area: prototyping and implementation, interaction and experience design, and evaluation. It will bring together an interdisciplinary group of academic and industrial researchers to define the current and future challenges of crafting organic user experiences with deformable displays.

We invite you to submit a 2-4 page position paper that describes current work, future directions and significant challenges in the domain of interactions with deformable displays to support Organic User Experiences.… read more. “Call: Organic Experiences: (Re-)shaping Interactions with Deformable Displays (CHI2013 workshop)”

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CAVE2 key to a medical discovery that could revolutionize stroke prevention and treatment

[From NSF]

[Image: Surgeons from the University of Illinois Hospital & Health Sciences Systems Neurosurgery Department view a simulation of the human brain vasculature and cortical tissue in the CAVE2 Hybrid Reality Environment. This project is a collaboration between the University of Illinois at Chicago’s (UIC) Electronic Visualization Laboratory (EVL) and Bioengineering Department’s Laboratory for Product and Process Design. EVL OmegaLib software is used to display the 3D model in the CAVE2 System. Credit: Lance Long for Electronic Visualization Laboratory, University of Illinois at Chicago.]

State-of-the-Art Virtual Reality System Is Key to Medical Discovery

For team of neurosurgeons and researchers, CAVE2 ™ is a tool that could revolutionize stroke prevention and treatment

December 11, 2012

What happens when a team of neurosurgeons, university professors, architects, students and engineers stands in front of an 8-foot-high theater screen with a 320-degree, immersive, 3-D view of their data?… read more. “CAVE2 key to a medical discovery that could revolutionize stroke prevention and treatment”

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Call: 2nd Interaction Design and Human Computer Interaction Workshop – within ICTVC

2nd Interaction Design and Human Computer Interaction Workshop
within the framework of the

5th International Conference on Typography and Visual Communication (ICTVC)

4-5 June 2013 | Department of Design & Multimedia, University of Nicosia, Cyprus

Interaction Design is about designing interactive products to support the way people communicate and interact in their everyday and working lives. (Rogers, Sharp and Preece, 2011)

Human computer interaction (HCI), a component of Interaction Design, is concerned with the design, evaluation and implementation of interactive computing systems for the human use and with the study of major phenomena surrounding them (ACM SIGCHI, 1992).

Most people today spend a significant part of their lives in front of a screen, interacting with a computer, a smartphone or a tablet to get their work done, to communicate, to hold meetings, to learn, to socialize with friends, to play games, and so on.… read more. “Call: 2nd Interaction Design and Human Computer Interaction Workshop – within ICTVC”

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Do we live in a computer simulation? UW researchers say idea can be tested

[From The University of Washington]

[Image: The conical (red) surface shows the relationship between energy and momentum in special relativity, a fundamental theory concerning space and time developed by Albert Einstein, and is the expected result if our universe is not a simulation. The flat (blue) surface illustrates the relationship between energy and momentum that would be expected if the universe is a simulation with an underlying cubic lattice.]

Do we live in a computer simulation? UW researchers say idea can be tested

By Vince Stricherz
December 10, 2012

A decade ago, a British philosopher put forth the notion that the universe we live in might in fact be a computer simulation run by our descendants. While that seems far-fetched, perhaps even incomprehensible, a team of physicists at the University of Washington has come up with a potential test to see if the idea holds water.… read more. “Do we live in a computer simulation? UW researchers say idea can be tested”

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Call: Experiencing Interactivity in Public Spaces (EIPS), a CHI 2013 workshop

Call for Participation for CHI’13 workshop on Experiencing Interactivity in Public Spaces (EIPS)

Mobile and ubiquitous systems create opportunities for new kinds of interactivity in public spaces. This one-day workshop will bring together researchers, designers, practitioners and media artists to discuss new forms of experiences with publicly used interactive systems. We will discuss a broad sample of existing systems and prototypes, and issues related to user experiences in public spaces. We will have intensive group work sessions with both analytical and creative approaches.

Paper submission deadline: January 11th, 2013
Notifications: February 8th, 2013
Workshop: April 28th in Paris

Please visit EIPS workshop web site for more details:
http://www.cs.tut.fi/ihte/EIPS_workshop_CHI13/read more. “Call: Experiencing Interactivity in Public Spaces (EIPS), a CHI 2013 workshop”

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Virtual reality scene of Plymouth path could be used to help patients

[From This is Plymouth]

[Image: A virtual reality view of Wembury]

Virtual reality scene of Plymouth path could be used to help patients

Friday, December 07, 2012
By Mike Bramhall, Herald Reporter

A virtual reality reconstruction of a picturesque coastal path near Plymouth could soon be helping patients at a hospital – which treats injured troops evacuated from Afghanistan – to recover from serious surgery.

The digital rendering of Wembury Bay, from the Church of St Werburgh’s to Wembury Point and Great Mewstone island, has been developed by researchers from the University of Birmingham.

They are set to demonstrate their work in a 3D show involving hi-tech screens and computers at Wembury village hall on December 13, starting at 7.30pm.

The team will reveal how a 3D reconstruction of the nearby coastal path is being developed to provide future rehabilitation benefits for patients at the Queen Elizabeth Hospital in Birmingham.… read more. “Virtual reality scene of Plymouth path could be used to help patients”

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Job: University of Hull studentship – innovative educational use of immersive 3-D virtual environments

The innovative educational use of immersive 3-D virtual environments

To celebrate the University’s research successes, the University of Hull is offering one UK/EU PhD Scholarship, or International Fees Bursaries for candidates with a 1st, 2(i), or equivalent, applying for the following project in Faculty of Education:

Closing date 11th January 2013. Studentships will start in September 2013

Supervisors:

Dr. Stewart Martin, stewart.martin@hull.ac.uk 01482 465191, Centre for Educational Studies

Dr. Kevin Burden, k.j.burden@hull.ac.uk 01482 466731, Centre for Educational Studies

The Faculty of Education invites applications for a PhD studentship that will explore the applications of immersive virtual environments (virtual worlds) in Higher Education for one or more of the following: creative approaches to learning and teaching; pedagogy; the development of taxonomies and assessment; individual identity in the virtual world.… read more. “Job: University of Hull studentship – innovative educational use of immersive 3-D virtual environments”

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Four technologies to watch in 2013

[From NASDAQ]

[Image: Google’s Project Glass and Star Trek’s Geordi LaForge. From Gizmodo]

Four Technologies to Watch in 2013

Posted 12/8/2012 by Benzinga

Over the past 12 months, tech companies have added touch screens to just about everything. This trend will surely continue in 2013, but what is the next big thing in technology? What can consumers and business professionals look forward to in the next 12 months?… read more. “Four technologies to watch in 2013”

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Call: “Minds, Machines and Morals” – Annual meeting of International Association for Computing and Philosophy

The Annual Meeting of the International Association for Computing and Philosophy
“Minds, Machines and Morals”

University of Maryland at College Park
July 15-17 2013

This generation has borne witness to a veritable explosion in the use of computing technologies in almost every aspect of life. Philosophers, scientists, and technologists/engineers have an important role to play in addressing the foundational questions that arise on the inexorable march toward intelligent machines. This year’s theme is “Minds, Machines and Morals.” Questions regarding the status of machines as moral agents and patients press on us as we envision a future filled with self-driving cars, robotic surgeons, health-care providers, and online computational surrogates. According to what principles should they behave, if any? How much autonomy should they be granted, and how might they interact with human partners before, during, and after engaging in action accompanied by moral deliberation?… read more. “Call: “Minds, Machines and Morals” – Annual meeting of International Association for Computing and Philosophy”

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See and feel virtual water with immersive crossmodal perception system from Solidray

[From DigInfo TV, where the story includes a 2:44 minute video]

See and feel virtual water with this immersive crossmodal perception system from Solidray

7 December 2012
Posted By Don Kennedy and Ryo Osuga

Solidray, which is involved in virtual reality production, has released an immersive crossmodal system incorporating visual and tactile feedback, enabling the user to see and feel flowing water in a virtual space.… read more. “See and feel virtual water with immersive crossmodal perception system from Solidray”

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