Month: October 2012
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Call: ACII 2013, 5th International Conference on Affective Computing and Intelligent Interaction
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Read more: Call: ACII 2013, 5th International Conference on Affective Computing and Intelligent InteractionACII 2013 – CALL FOR PAPERS The 5th International Conference on Affective Computing and Intelligent Interaction http://www.acii2013.org The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) will be held in Geneva, Switzerland on September 2-5, 2013. The Conference series on Affective Computing and Intelligent Interaction is the premier international forum for research on affective and multimodal human-machine interaction and systems. This ACII edition will emphasize the humanistic side of affective computing by promoting publications at the cross-road between engineering and human sciences (including biological, social and cultural aspects of human life). The ACII conference will…
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Maximizing the instructional impact of videoconferencing
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Read more: Maximizing the instructional impact of videoconferencing[From Campus Technology] [Image: From “4 Ways to Use Video Conferencing Technology in the Classroom,” available at SecurEdge Network] Maximizing the Instructional Impact of Videoconferencing The spread of cheap and powerful videoconferencing tools had led to widespread adoption of the technology in an effort to lower costs and put resources to better use. But Education Consultant and Executive Director of Academic Programs and Faculty at Daymar Colleges Group Ruth Reynard argues that it can improve teaching and learning as well. By Ruth Reynard 10/04/12 As videoconferencing technology has improved and become ubiquitous, the financial and technological barriers to using it…
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Job: Games and Playable Media faculty position at UC Santa Cruz
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Read more: Job: Games and Playable Media faculty position at UC Santa CruzThe Department of Computer Science at the University of California, Santa Cruz invites applications for a tenure track (Assistant) or tenured (Associate and Full Professor) faculty position. We seek outstanding applicants in the area of games and playable media. Preferred applicants will have research and teaching experience in games and graphics, with a research presence in the graphics community and the games and/or interactive media community, though candidates with specializations in other areas of games and interactive media will be considered. Specializations in areas particularly appropriate to games and interactive media, such as real-time animation and effects, procedural content generation,…
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Three presence-related videos
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Read more: Three presence-related videosFor a change of pace today, links to three short videos that relate in at least a peripheral way to presence: 1. Aimee Mann’s video for “Charmer” (4:06) featuring actress Laura Linney as a robot doppelganger (for more see NPR’s All Songs Considered blog). 2. Actress Kristin Bell featured on Jimmy Kimmel Live in a mock ad for MoMi on the iPhone 5 (2:10). 3. The well-known Simpsons theme recreated with ‘real life’ actors (1:00).…
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Call: Engagement, Simulation/Gaming and Learning – Special issue of Simulation & Gaming
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Read more: Call: Engagement, Simulation/Gaming and Learning – Special issue of Simulation & GamingCall for Articles Engagement, Simulation/Gaming and Learning Special issue of Simulation & Gaming An Interdisciplinary Journal of Theory, Practice and Research SAGE Publications http://sg.sagepub.com/ | http://www.unice.fr/sg/ Guest editors: Nicola Whitton, Manchester Metropolitan University, UK Alex Moseley, University of Leicester, UK Editor: David Crookall, Université de Nice Sophia Antipolis, France An understanding of why and how players engage with games and simulations, and of the factors that can influence and enhance engagement, is crucial for the design and use of effective game- and simulation-based learning experiences. In commercial, educational and social settings, engagement drives the use and re-use of games/simulations, meeting…
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Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs
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Read more: Like-A-Hug ‘wearable social media vest’ translates virtual Facebook ‘likes’ into real hugs[From The Guardian’s Architecture and Design blog] Like-A-Hug? The Facebook vest that gives you a hug from your friends MIT students have designed a ‘wearable social media vest’ that translates every virtual Facebook ‘like’ into a real hug Posted by Oliver Wainwright 9 October 2012 Ever wanted more from your social media? Is all that clicking and typing not quite hitting the spot? When the momentary excitement from that vibrating alert in your pocket fades, are you left empty, hollow, wanting more? No, probably not. But if you did, then fret no longer, because some crafty MIT students have developed…
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Call: PhD student studying videoconferencing seeks input
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Read more: Call: PhD student studying videoconferencing seeks inputDear colleagues, I am a new PhD student starting a project on videoconferencing for personal and professional uses. I have completed a pilot study which involved recording the openings of some private Skype conversations, and I am now working on collecting more data. It would be very helpful for me to discuss some issues with other researchers, so if you are interested in a similar area or would like to know more about my project, please don’t hesitate to contact me. Kind regards, Dorottya Csenge Cserzo PhD Student at ENCAP, Cardiff University Email: cserzodc@cardiff.ac.uk…
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YEI creates first person virtual reality demo with full body tracking
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Read more: YEI creates first person virtual reality demo with full body tracking[From Ben Lang’s Road to Virtual Reality blog] YEI Creates First Person Virtual Reality Demo With Full Body Tracking in Unreal Engine Posted on 07 October 2012 By Ben Lang The ultimate goal of virtual reality gaming is to convince players that they are actually the inhabitants of another world. A number of components are needed to make this a reality. While head mounted displays like the Oculus Rift bring us one step closer to feeling like we’re inside another world, there are yet more pieces to the puzzle; being able to naturally control the player-character — also referred to as body…
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Call: State of Digital Games Research: International Survey
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Read more: Call: State of Digital Games Research: International SurveyDear colleagues, Digital games research is a young, growing, multidisciplinary field of study. It spans disciplines as diverse as arts, humanities, social sciences, psychology, design, computer science, engineering and others. This diversity and richness is part of its strength but also one of its challenges. In order to gain insight into the views and needs of researchers working with/on digital games, three research organizations have joined hands to organize an international survey assessing the State of Digital Games Research: Digital Games Research Association (DiGRA), www.digra.org Digital Games Research Temporary Working Group of the European Communication Research and Education Association (ECREA),…
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Seattle ‘under attack’ from giant eight-legged creatures painted on buildings
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Read more: Seattle ‘under attack’ from giant eight-legged creatures painted on buildings[Halloween approaches! From The Daily Mail, where the article includes many more pictures; more information and a 2:52 minute video is available on the artist’s blog] Invasion of the giant spiders – Seattle ‘under attack’ from creatures painted on to buildings By Kerry Mcqueeney 14 September 2012 It’s the stuff of nightmares for arachnophobes: Giant eight-legged creatures, crawling over the rooftop of a building, seemingly waiting to pounce on their next victim. But this is no arachnid invasion. It’s an optical illusion so realistic it’s enough to make the bravest soul’s skin crawl. These images painted on top of a…
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Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conference
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Read more: Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conferenceThe International Association for the Study of Environment, Space and Place will have its 9th annual conference on April 26-28, 2013 at the University of Florida. The theme of the conference is “Mediated Spaces.” Mediated spaces infuse daily life. These spaces occur between. They also offer transitions from specific place to specific place. And in some cases, they constitute nodes that contain their own mediations. Such spaces mediate between people, between people and things, and between people/things and environments. In the latter, ecological conditions might require intermediate zones that work between inside and outside, between body and climate or less…
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After-school program exposes students to virtual reality
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Read more: After-school program exposes students to virtual reality[From The WCF Courier, where the story includes images] After-school program exposes local students to virtual reality October 7, 2012 By Emily Christensen CEDAR FALLS — The teeth of a John Deere combine poke out into a dark theater. Students raise their arms and try to touch the behemoth as it floats what seems like inches from their faces. But their efforts are futile. Their hands can’t grasp the 3-D image on the screen in front of them. But their imaginations can. Nearly 50 Cedar Falls elementary and junior high students recently traveled to Iowa State University in Ames to…
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