ISPR Presence News

Monthly Archives: October 2012

Call: PhD student studying videoconferencing seeks input

Dear colleagues,

I am a new PhD student starting a project on videoconferencing for personal and professional uses. I have completed a pilot study which involved recording the openings of some private Skype conversations, and I am now working on collecting more data. It would be very helpful for me to discuss some issues with other researchers, so if you are interested in a similar area or would like to know more about my project, please don’t hesitate to contact me.

Kind regards,

Dorottya Csenge Cserzo
PhD Student at ENCAP, Cardiff University
Email: cserzodc@cardiff.ac.ukread more. “Call: PhD student studying videoconferencing seeks input”

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YEI creates first person virtual reality demo with full body tracking

[From Ben Lang’s Road to Virtual Reality blog]

YEI Creates First Person Virtual Reality Demo With Full Body Tracking in Unreal Engine

Posted on 07 October 2012
By Ben Lang

The ultimate goal of virtual reality gaming is to convince players that they are actually the inhabitants of another world. A number of components are needed to make this a reality. While head mounted displays like the Oculus Rift bring us one step closer to feeling like we’re inside another world, there are yet more pieces to the puzzle; being able to naturally control the player-character — also referred to as body tracking or full avatar embodiment – within the game will be a massive jump in immersion compared to using the controllers of today’s video game consoles. A company called Yost Engineering Inc. (YEI) is now producing a set of low-cost high-precision wireless motion sensors which, when used in an array, can provide 1:1 body tracking in virtual reality games.… read more. “YEI creates first person virtual reality demo with full body tracking”

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Call: State of Digital Games Research: International Survey

Dear colleagues,

Digital games research is a young, growing, multidisciplinary field of study. It spans disciplines as diverse as arts, humanities, social sciences, psychology, design, computer science, engineering and others. This diversity and richness is part of its strength but also one of its challenges.

In order to gain insight into the views and needs of researchers working with/on digital games, three research organizations have joined hands to organize an international survey assessing the State of Digital Games Research:

  • Digital Games Research Association (DiGRA), www.digra.org
  • Digital Games Research Temporary Working Group of the European Communication Research and Education Association (ECREA), www.digital-games.eu
  • Game Studies Special Interest Group of the International Communication Association (ICA), http://game.icahdq.org

Are you conducting or have you conducted research with or on digital games, then please take time to fill out the survey which should not take more than 10-15 minutes and which can be found here:

http://ghentunipss.eu.qualtrics.com/SE/?SID=SV_6icrOwCGauS0Xkxread more. “Call: State of Digital Games Research: International Survey”

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Seattle ‘under attack’ from giant eight-legged creatures painted on buildings

[Halloween approaches! From The Daily Mail, where the article includes many more pictures; more information and a 2:52 minute video is available on the artist’s blog]

Invasion of the giant spiders – Seattle ‘under attack’ from creatures painted on to buildings

By Kerry Mcqueeney
14 September 2012

It’s the stuff of nightmares for arachnophobes: Giant eight-legged creatures, crawling over the rooftop of a building, seemingly waiting to pounce on their next victim.

But this is no arachnid invasion. It’s an optical illusion so realistic it’s enough to make the bravest soul’s skin crawl.

These images painted on top of a warehouse in Seattle of harvestman arachnids – otherwise known as a Daddy Long Legs – seemingly spring to life when viewed from a particular angle.

When seen at roof-level, they appear to be nothing more than an innocent work of art.… read more. “Seattle ‘under attack’ from giant eight-legged creatures painted on buildings”

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Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conference

The International Association for the Study of Environment, Space and Place will have its 9th annual conference on April 26-28, 2013 at the University of Florida. The theme of the conference is “Mediated Spaces.”

Mediated spaces infuse daily life. These spaces occur between. They also offer transitions from specific place to specific place. And in some cases, they constitute nodes that contain their own mediations. Such spaces mediate between people, between people and things, and between people/things and environments. In the latter, ecological conditions might require intermediate zones that work between inside and outside, between body and climate or less habitable states, or even between body and micro-climate. Between people, social relations might occur in mediated spaces both physical and virtual. Between people and things, tools—both new and old—continue to mediate our experience and our work. In many of these spaces there runs a technological vein of inquiry.… read more. “Call: ‘Mediated Spaces’ at International Association for the Study of Environment, Space and Place 2013 conference”

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After-school program exposes students to virtual reality

[From The WCF Courier, where the story includes images]

After-school program exposes local students to virtual reality

October 7, 2012
By Emily Christensen

CEDAR FALLS — The teeth of a John Deere combine poke out into a dark theater.

Students raise their arms and try to touch the behemoth as it floats what seems like inches from their faces. But their efforts are futile. Their hands can’t grasp the 3-D image on the screen in front of them.

But their imaginations can.

Nearly 50 Cedar Falls elementary and junior high students recently traveled to Iowa State University in Ames to learn more about virtual reality and how it can help them bring their own ideas to life.

The trip was coordinated by Cedar Falls schools Superintendent Mike Wells to get students excited about a new after-school virtual reality program in the Cedar Valley.… read more. “After-school program exposes students to virtual reality”

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Job: Michigan State U. tenure stream faculty position in socio-technical systems

The Department of Telecommunication, Information Studies, and Media (TISM) at Michigan State University invites applications for an open rank tenure stream faculty position in the area of socio-technical systems. We seek a leader in the field whose scholarship is at the intersection of social sciences and technology with expertise in studying and/or building innovative systems of interaction between people (individuals, groups, communities, networks, crowds), technology and society.… read more. “Job: Michigan State U. tenure stream faculty position in socio-technical systems”

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Travel through 2,000 years of Paris’ history with interactive 3D model

[From Mashable, where the story includes a 0:55 minute video]

Travel Through 2,000 Years of Paris’ History With Interactive 3D Model

October 5, 2012 by Zoe Fox

If you’re a fan of time travel, exploring cities, history or virtual reality experiences, you’re going to love the latest project from Dassault Systèmes. With the help of historians and archeologists, Dassault has created Paris 3d, an interactive model that transports any Internet user through two millennia of the city’s history.

See how the French capital developed since its Roman conquest in 52 BC until the present day. Witness the construction of the Bastille and Notre Dame, navigate through winding stone streets in the middle ages and visit the 1889 World’s Fair to see the revelation of the Eiffel Tower.

“This is the first time we have a digital model of Paris, and this virtual model is a big advantage over what we’d had in the past,” says Mehdi Tayoubi, VP of design and experimental strategy at Dassault Systèmes, told Mashable.… read more. “Travel through 2,000 years of Paris’ history with interactive 3D model”

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Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)

[From The Miami Student; more information is available in The HIVE: A Huge Immersive Virtual Environment for research in spatial cognition (in press) (pdf).]

Students explore virtual reality in HIVE

By Samantha Wargolet for The Miami Student

Published: Tuesday, October 2, 2012

Participants enter a grocery store full of food with a shopping list in hand, and a timer begins to count down from six minutes. As they walk around the aisles, it is slightly difficult to walk straight, and the items on the shelf are impossible to pick up. These shoppers are not at your local Kroger; they are in Miami University’s Huge Immersive Virtual Environment, also known as the HIVE.

Eric Bachmann, associate professor of computer science and software engineering, and David Waller, associate professor of psychology, have created a virtual environment with the world’s largest tracking area.… read more. “Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)”

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ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia

[Whether you can join us or not, please do ISPR and the presence community the favor of forwarding this announcement (or a link to it) via your professional and social networks! ]

ISPR 2012 “Presence Live!” Conference
International Society for Presence Research Annual Conference
Philadelphia, Pennsylvania, USA
October 25 – 26, 2012

http://presencelive.info

[Immediate Contact: Tim Downs, Interwork Media, Inc.;  1+949-235-8985]

The concept of telepresence, often shortened to ‘presence,’ is commonly referred to as a sense of ‘being there’ in a virtual environment and can be more broadly defined as an illusion of non-mediation in which users of any technology overlook or misconstrue the technology’s role in their virtual experience.

A telepresence conferencing system makes us feel as if we’re face-to-face; an online virtual world seems real; a 3D IMAX film makes us reach out to touch objects on the screen; we get ‘lost’ in the worlds of novels, TV shows, movies, videogames and theme park rides; doctors, engineers, explorers and many others operate machinery thousands of miles away as if they were at the remote site; students learn about the world and workers learn how to do their jobs using compelling simulations; we think of and interact with computers, agents, avatars, robots and androids as if they were living social entities even though we know they’re not; we’re delighted by perceptual illusions in everything from ancient Trompe-l’œil paintings to modern digital art.… read more. “ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia”

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