ISPR Presence News

Monthly Archives: October 2012

Job: Faculty positions at HCI Institute at Carnegie Mellon University

The Human-Computer Interaction Institute at Carnegie Mellon University (http://www.hcii.cmu.edu/) prides itself on its record of innovative development and understanding of technology to better the condition of individuals and society. We seek more than one new faculty member who will continue and broaden this tradition, through a program of cutting-edge research into the theory, substance, methods, and/or applications of HCI. Applicants are welcome from the diverse backgrounds that will further our goal. What is required is a strong record of research and teaching and the desire to work with our eminent faculty toward the HCII’s goals. We expect to hire at the assistant professor level but will consider more senior candidates as well.… read more. “Job: Faculty positions at HCI Institute at Carnegie Mellon University”

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Minnesota State University connects students via telepresence

[From The Free Press]

[Image: Students in Jean Humphries’ nursing research class are virtually in two places at once, connected through life-size and life-like high-definition video and audio technology.]

MSU connects classrooms with cutting-edge technology

By Amanda Dyslin Free Press Staff Writer
September 23, 2012

MANKATO – When adjunct nursing professor Jean Humphries shows up to her Friday morning class in Edina, 11 of her students are there and waiting.

The other 29 show up a moment later, all at the same time, when Humphries touches a screen and connects over the new Cisco TelePresence TX9200 system with a classroom in Wissink Hall at Minnesota State University.

Suddenly, the students in her Nursing Research class are virtually in two places at once, connected through life-size and life-like high-definition video and audio technology that far surpass interactive TV experiences.

Humphries, who lives in the Twin Cities, said she’d been teaching for MSU since 2004, and she would always drive to Mankato for each class.… read more. “Minnesota State University connects students via telepresence”

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Call: International Conference on Virtual Rehabilitation – ICVR 2013

FIRST Call For Papers

9th INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION – ICVR 2013
www.virtual-rehab.org/2013
Philadelphia, PA, USA
August 26-29, 2013

Affiliated with the International Society for Virtual Rehabilitation (www.isvr.org) ICVR is an international conference that provides an overview of novel technological and clinical developments in the field of virtual reality and augmented reality applied to rehabilitation.… read more. “Call: International Conference on Virtual Rehabilitation – ICVR 2013”

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Electronic fingertips to allow virtual sensations

[From The Future of Things]

Electronic Fingertips to Allow Virtual Sensations

Monday, October 22, 2012 – Iddo Genuth

Researchers created an artificial second skin which includes flexible sensors and circuits that can be put on fingertips and artificially create touch and texture using electrical stimulation opening the door to super thin virtual reality gloves and a host of other applications.… read more. “Electronic fingertips to allow virtual sensations”

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Call: The Machine as Moral Agent and Patient – Special issue of Philosopohy and Technology

Call for Papers for a Philosophy and Technology special issue:
The Machine as Moral Agent and Patient

GUEST EDITORS

INTRODUCTION

One of the enduring concerns of moral philosophy is deciding who or what is deserving of ethical consideration. Although initially limited to “other men,” the practice of ethics has developed in such a way that it continually challenges its own restrictions and comes to encompass what had been previously excluded individuals and groups—foreigners, women, animals, corporations, and even the environment. Currently, we stand on the verge of another fundamental challenge to moral thinking. This challenge comes from the autonomous, intelligent machines of our own making, and it puts in question many deep-seated assumptions about who or what constitutes a moral subject. The way we address and respond to this challenge may have profound effects not only on our own self- understanding – our place in the world and our responsibilities – but also on our society and the larger ecosystems to which we belong.… read more. “Call: The Machine as Moral Agent and Patient – Special issue of Philosopohy and Technology”

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Smartphone of the future will be in your brain

[From CNN, where the post includes additional infographics and related links]

Smartphone of the future will be in your brain

By Stewart Scott-Curran and Tim Lampe, Special to CNN
Mon October 8, 2012

Editor’s note: Stewart Scott-Curran is an art director and Tim Lampe is a graphic designer at CNN.com.

(CNN) — In the past 10 years we’ve seen cell phones transform into electronic Swiss army knives with a wild variety of functions and features. They are replacing the watch, the camera, the standalone GPS, the alarm clock, and many other tools.

But what will the smartphones of the future look like?

Here’s what we envision …… read more. “Smartphone of the future will be in your brain”

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Call: Smart Design Conference 2013

Smart Design Conference 2013
5-7 February 2013
The University of Western Sydney (Parramatta South Campus)

CALL FOR ABSTRACTS CLOSES 28 OCTOBER 2012

The 2nd International Smart Design conference aims to bring together researchers and practitioners to discuss issues, identify challenges and directions, and share their R&D findings and experiences in the areas of design, materials and technology. The University of Western Sydney, in collaboration with Nottingham Trent University (UK), is proud to be hosting this conference in 2013.

Conference Scope and Theme

New materials and advanced technologies are critical to the economy of the twenty-first century. Good product designs merge materials, technology and hardware into a unified user experience in which technology recedes into the background. By focusing on functional gain, critical awareness and emotive connection, even multifaceted and complex technology can become an integral part of daily life. Researchers, designers and developers must understand how to appropriate the right technical and human knowledge to drive their innovations.… read more. “Call: Smart Design Conference 2013”

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WizDish could be the first VR locomotion device suitable for your living room

[From the Road to Virtual Reality blog]

WizDish Could Be the First Virtual Reality Locomotion Device Suitable for Your Living Room

Posted on 10 October 2012 By Ben Lang

After head mounted displays, one of the obvious next steps for virtual reality immersion is to find a way to physically walk around a VR environment without walking into objects in the real world. A myriad of solutions (falling under the category of ‘locomotion device’ ) have been put forth. Take, for instance, omni-directional treadmills (ODT); the majority of which are big, expensive, and impractical for home use. The first person to crack the code — to create an affordable and reasonably sized device for VR locomotion — could revolutionize how and where people experience virtual reality. I recently spoke with Julian Williams, the creator of WizDish, whose product might be the first VR locomotion device to find its way into your living room.… read more. “WizDish could be the first VR locomotion device suitable for your living room”

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Stoneage artists created prehistoric movies

[From Discovery News, where the story includes a 1:46 minute video]

Stoneage Artists Created Prehistoric Movies

Analysis by Rossella Lorenzi
Jun 8, 2012

Stone Age artists used cartoon-like techniques to give the impression that wild beasts were trotting or running across cave walls, a new study has suggested.

Reporting in  the June issue of Antiquity, archaeologist Marc Azéma of the University of Toulouse–Le Mirail in France and independent French artist Florent Rivère argued that by about 30,000 years ago Paleolithic artists used “animation effects” in their paintings. To render the movement, they deconstructed it in successive images.

According to the researchers, this would explain multiple heads or limbs on some cave paintings.

“Prehistoric man foreshadowed one of the fundamental characteristics of visual perception, retinal persistence,” Azéma and Rivère wrote.… read more. “Stoneage artists created prehistoric movies”

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Call: ISPR Presence panel for International Communication Association 2013 London conference

ISPR seeks submissions for participation in an ISPR-sponsored panel session at the International Communication (ICA) 2013 conference next June in London, UK. If you’d like to participate, please email 1) a 250-400 word abstract of your presentation related to presence (all topics and formats are welcome) and 2) a short biographical statement, both documents in MS Word format, to Matthew Lombard at lombard@temple.edu by Sunday October 28, 2012 at the latest (the conference submission deadline is November 1). The panel will most likely be submitted for review in the Communication and Technology division (see page 12 in the full call for papers [pdf]).

Details about ICA and the conference:… read more. “Call: ISPR Presence panel for International Communication Association 2013 London conference”

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