Month: January 2012


  • Call: 17th Annual CyberPsychology & CyberTherapy Conference

    iACToR’s 17th Annual CyberPsychology & CyberTherapy Conference Experience the Future of Health & Well-­Being September 25–28, 2012 | Brussels, Belgium http://www.interactivemediainstitute.com/CYBER17 CALL FOR PAPERS Abstract Submission Deadline: March 1, 2012 Full Paper Submission Deadline: June 1, 2012 The Interactive Media Institute, in collaboration with the Virtual Reality Medical Institute, is pleased to announce the first Call for Papers for the International Association of CyberPsychology, Training, & Rehabilitation’s (iACToR) 17th Annual Conference. The CyberPsychology & CyberTherapy Conference (CYBER17) is scheduled for September 25-28, 2012 in Brussels, Belgium. CYBER17 brings together researchers, clinicians, funders and policymakers to share and discuss trends in…

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  • New gesture, voice technology may make remote controls obsolete

    [From The Los Angeles Times] [Image: A SoftKinetic application called Guru Training Systems is shown at the Consumer Electronics Show last week in Las Vegas. (Myung J. Chun, Los Angeles Times)] New gesture, voice technology may make remote controls obsolete Systems that enable consumers to control TVs, smartphones, tablets and home appliances by waving a hand or saying a word are eliminating the need for clunky pointing devices. January 20, 2012|By David Sarno, Los Angeles Times The remote control has never been much beloved. If it’s not getting lost or running out of batteries, the device — and its inscrutable…

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  • Job: Senior Technical Lead/Project Scientist in IMMERSE project at UC Santa Cruz

    Job opening at UC Santa Cruz: Senior Technical Lead/Project Scientist The Center for Games and Playable Media (CGPM) and the Expressive Intelligence Studio invites applications from outstanding individuals for a Senior Technical Lead/Project Scientist position. We’re starting a new research project to create the next generation of interactive storytelling technology: autonomous characters, social simulation, and story management. The goal is to take as big a step beyond the interactive drama Facade as it took from previous efforts. Please see the following link for more information: http://games.soe.ucsc.edu/immerse-project-job-opening. Both applicants with Ph.D.s and research experience and applicants without Ph.D.s but with industry…

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  • NAVIgoid lets human get immersed in remote robot’s actions

    [From Discovery] [Image: Toyohashi University of Technology assistant professor Dzmitry Tsetserukou guides the NAVIgoid telepresence robot system.] Human Gets Immersed In Remote Robot’s Actions These kinds of robots could represent us in faraway places, letting us interact with friends, family and coworkers as if we were there. By Alyssa Danigelis Dec 28, 2011 What if you could be in two places at once? Or four? A group of Japanese roboticists envisions a world where we all use robots to visit friends and family, and represent us in distant work sites. They are developing a telepresence robot they think will give…

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  • Call: PURBA 2012 – Second Workshop on Pervasive Urban Applications

    PURBA 2012 – CALL FOR PAPERS The Second Workshop on Pervasive Urban Applications (PURBA) In conjunction with Pervasive 2012 Newcastle, UK | June 18-22, 2012 http://www.ibm.com/ie/dublinresearchlab/purba Submission Deadline: March 2, 2012 Over the past decade, the development of digital networks and operations has produced an unprecedented wealth of information. Handheld electronics, location devices, telecommunications networks, and a wide assortment of tags and sensors are constantly producing a rich stream of data reflecting various aspects of urban life. For urban planners and designers, these accumulations of digital traces are valuable sources of data in capturing the pulse of the city in…

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  • Contact lenses upgrade your eyes to enable true immersive VR

    [From DVICE, where the story includes additional images and a video] Contact lenses upgrade your eyes to enable true immersive VR By Evan Ackerman Jan 17, 2012 Our eyes are just not built for the future. It sucks, but it’s true. We can’t physically focus on things that are very close to us, which is why we’re not all rocking high-resolution immersive virtual reality displays built into our eyeglasses. How do we fix this problem? Simple: we upgrade our eyeballs. We’ve posted about head-mounted VR displays a lot around here, but there’s always a compromise going on: you can have…

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  • Call: IUI 2012 – ACM International Conference on Intelligent User Interfaces

    IUI 2012 – the 17th ACM International Conference on Intelligent User Interfaces February 14-17, 2012 – Lisbon, Portugal http://iuiconf.org/ Intelligent User Interfaces (IUI) is the premier international conference for bringing together researchers from academia, nonprofit organizations, industry and practitioners of the trade, who are working on Novel Interaction and Intelligent Interfaces, including related empirical studies and technologies. IUI 2012 will be held in Lisbon, Portugal, February 14-17 2012. Major Topics of Interest to IUI include: Intelligent interactive interfaces, systems, and devices, Ubiquitous interfaces, Smart environments and tools, Human-centered interfaces, Mobile interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces,…

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  • U.S. Army’s virtual reality plan: A digital doppelganger for every soldier

    [From Wired magazine’s Danger Zone blog] [Image: U.S. Department of Defense] Army’s Virtual Reality Plan: A Digital Doppelganger for Every Soldier By Katie Drummond January 18, 2012 The Army wants soldiers of the future to be all they can be — onscreen and off. As the military’s enthusiasm for virtual reality training continues to grow, the Army’s got a new plan to make the programs freakily immersive: National Defense magazine is reporting that the Army wants to give every soldier a digital doppelganger — a custom avatar they can use throughout their stints in the military, and in myriad virtual…

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  • Call: The second Irish Symposium on Game-Based Learning (iGBL2012)

    The second Irish Symposium on Game-Based Learning (iGBL2012; http://www.wit.ie/gbl/igbl2012) will be organized at Waterford Institute of Technology on 7th & 8th June 2012. The purpose of this symposium is to: Report on the use of GBL in primary, secondary and third-level education Provide evidence of the effectiveness of GBL to both motivate and learn Identify how GBL can be included and facilitated in instructional settings Target Audience This symposium will bring together teachers, lecturers, students and researchers, and provide insights from different perspectives such as educational psychology, sociology, Human Computer Interaction (HCI), Artificial Intelligence, Game Design, or Instructional Design. It…

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  • BodyWave lets you control a PC with your mind – without a headset

    [From Gizmag] BodyWave lets you control a PC with your mind – without a headset By Kent Sutherland January 16, 2012 A bio-feedback armband called BodyWave is the first of its kind to measure brainwave activity through the body, not the scalp. Instead of an EEG headset recording a user’s concentration level, the Bodywave reads brainwaves at the arm by measuring the electric current given off by neurons firing in the brain. Bundled with an interactive software package called Play Attention, it reportedly enables interactive feedback and training towards peak mental performance. Apart from the obvious potential in sport, its…

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  • Call: Royal Musical Association Study Day – Ludomusicology: Game Music Research

    Call for Papers: Royal Musical Association Study Day Ludomusicology: Game Music Research – Approaches and Aesthetics The Ludomusicology research group will be hosting a study day on video game music to take place on the 16th April, 2012 at St Catherine’s College, Oxford. This will be the first UK musicology symposium dedicated to video game music. The study day will include research papers and discussion workshops. The confirmed speakers include: Anahid Kassabian (University of Liverpool), Nimrod Productions (game audio production company) and Isabella van Elferen (Utrecht University). We are seeking papers for the Royal Musical Association Study Day on video…

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  • Magician Marco Tempest’s illusions embrace screens, augmented reality, robotics and software

    [From Wired] Marco Tempest makes open-source magic for the 21st century By Charlie Burton 03 January 12 Magic tricks depend on secrecy. So it might seem counterintuitive that Marco Tempest — a Swiss-born magician living in New York — has gone open-source. He reveals his methods, talks to his audiences online and asks for feedback. “If someone has a good idea, I put it in my show and give credit,” says Tempest, 46. His illusions embrace screens, augmented reality, robotics and software (which he makes available to download for free), and familiar magic props. In his “magic projection” trick (pictured),…

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