ISPR Presence News

Monthly Archives: December 2011

Call: Questionnaire and “Blended Synchronicity” collaborative project

[Note: Questionnaire participants are limited geographically but all are invited to become involved in the project. –ML]

Dear colleagues,

Synchronous learning technologies are transforming the way many students learn and academics teach, but exactly how are they being used? To help answer this question we are seeking your input. Specifically, we invite Australian and New Zealand tertiary educators to take 15 minutes and share their related expertise and experiences by completing an online questionnaire:

http://www.surveymonkey.com/s/blendedsynchronicity (Australian and New Zealand participants only)

This questionnaire is being administered as part of an Australian Learning and Teaching Council (ALTC)-funded project titled “Blended synchronicity: Uniting on-campus and distributed learners through media-rich real-time collaboration tools”.  Over two years the BlendSync project (www.blendsync.org) will explicitly consider how three media-rich synchronous technologies, in particular–videoconferencing, web conferencing, and 3D virtual worlds–can be best used to support activities that engage students and teachers in real-time collaborative learning irrespective of their location.… read more. “Call: Questionnaire and “Blended Synchronicity” collaborative project”

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The uncanny valley: Roboden elastic electrical cables for robotic skin

[From the MIT Technology Review Hello World blog, where the post includes a 1:58 minute DigInfo TV video report]

Elastic Electrical Cables for Robotic Skin

The first-of-their-kind wires could take the hard edge off of robots.

David Zax 12/06/2011

A Japanese company called Asahi Kasei has developed the world’s first elastic electrical cable — and has taken the liberty of christening it “Roboden” (here’s a link, if your Japanese is good). In a somewhat unsettling comparison, TechCrunch notes that Roboden can stretch by a factor of 1.5, “like the human skin.”

The comparison (which Asahi Kasei actually makes itself) is in fact apt, since one of the main applications Asahi Kasei envisions is in humanoid robotics. Typically, for robots to be able to articulate their rigid joints, roboticists have to include extra, slack wiring to accommodate the movement. A stretchy cable is more forgiving, eliminating the need for some of that slack.… read more. “The uncanny valley: Roboden elastic electrical cables for robotic skin”

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Call: 3rd Global Conference – Space and Place

Call for Papers

Theme: Space and Place
Type: 3rd Global Conference
Institution: Inter-Disciplinary.Net
Mansfield College, University of Oxford
Location: Oxford (United Kingdom)
Date: 3.-6.9.2012
Deadline: 16.3.2012

Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructed a lived landscape of division and disenfranchisement; and ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a known space or in establishing a relationship between the audience and the performance. Politics, power and knowledge are also fundamental components of space as is the relationship between visibility and invisibility. This new inter- and multi-disciplinary conference project seeks to explore these and other topics and open up a dialogue about the politics and practices of space and place.… read more. “Call: 3rd Global Conference – Space and Place”

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Iowa State’s METaL lab develops multiple ways to experience virtual reality

[From The Iowa State University News Service]

[Image: Judy Vance, right, demonstrates a virtual factory in Iowa State University’s METaL virtual reality facility. Working in the virtual factory are students, left to right, Leif Berg, Meisha Rosenberg and Ryan Pavlik. Photo by Bob Elbert.]

Iowa State’s METaL lab develops multiple ways to experience virtual reality

December 06, 2011

AMES, Iowa – Iowa State University doctoral students Leif Berg and Ryan Pavlik handed over a Wii Remote and a pair of 3-D glasses.

A visitor to Iowa State’s newest virtual reality lab – METaL, the Multimodal Experience Testbed and Laboratory – took the tools and began walking the virtual floor of a factory. And there, to the left, were three, yard-long metal pieces ready for assembly.

Berg, who’s studying human computer interaction, and Pavlik, who’s studying human computer interaction and computer science, offered a few tips for operating in the virtual factory.… read more. “Iowa State’s METaL lab develops multiple ways to experience virtual reality”

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Call: ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment

Call for papers

ECLAP 2012 Conference
on Information Technologies for Performing Arts, Media Access and Entertainment

7-9 May 2012, Florence, Italy

Conference web page: http://www.eclap.eu/conference
Deadline of the Call for Paper Submission: 22, December 2011
Call for papers: http://www.eclap.eu/drupal/?q=node/65309

It has been a long history of Information Technology innovations within the Cultural Heritage areas. The Performing arts have also been enforced with a number of new innovations which unveil a range of synergies and possibilities.  Most of the technologies and innovations produced for digital libraries, media entertainment and education can be exploited in the field of performing arts, with adaptation and repurposing. Performing arts offer many interesting challenges and opportunities for research and innovations and exploitation of cutting edge research results from interdisciplinary areas. For these reasons, the ECLAP 2012 Conference can be regarded as a continuation of past conferences such as AXMEDIS and WEDELMUSIC (both pressed by IEEE and FUP).… read more. “Call: ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment”

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H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear

[From The Daily Mail Online]

[Image: Virtual reality: On the H&M site, every single model’s pose and proportions are the same. The only thing that differs, apart from the swimwear, is the skin-tone, which has been altered to match each girl’s face.]

H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear

By Tamara Abraham
Last updated 6th December 2011

With tiny waists, perfect bums and endless legs, many would agree that models’ bodies often look too flawless to be real. But in the case of H&M, it seems they actually are.

The Swedish retailer was forced to admit today that it used models’ heads with computer-generated bodies.

The fashion chain, which has been slammed by Scandinavian advertising watchdogs, created the images to showcase swimwear and lingerie on its e-commerce site.… read more. “H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear”

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Call: Fun and Games 2012

Call for Papers: Fun and Games 2012- The 4th International Conference on Fun and Games

September, 4(Tue)-6(Thur), 2012
Toulouse, France
http://FNG2012.org/

IMPORTANT SUBMISSION DATES

  • Tutorials (for organizers, 2 pages): February 20th, 2012 (5pm CET)
  • Workshop proposals (for organizers, 4 pages): February 20th, 2012 (5pm CET)
  • Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET)
  • Full papers (8 pages), short papers (4 pages): March 12th, 2012 (5pm CET)
  • Work-in-progress (2 pages): April 30th, 2012 (5pm CET)
  • Workshop submissions (for participants): (see individual workshops)
  • Demonstrations (1 pages): April 30th, 2012 (5pm CET)
  • Game design competition (5 pages): May 31st, 2012 (5pm CET)
  • All full and short paper submission will be peer-reviewed and accepted papers are published in the ACM Library.

    CONFERENCE OVERVIEW

    Fun and Games 2012 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative play experiences.… read more. “Call: Fun and Games 2012”

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    The future of athletics: Competitive sports enter the virtual realm

    [From North Idaho College’s Sentinel Online]

    Virtual athletics: Reboot

    Future athletes will dominate cyberspace

    Eric Rivera
    December 5th, 2011

    North Idaho College’s athletic department has been geared for many years now to pursue a path of excellence. But with technology changing rapidly everyday, would that ideal hold up if the sports world expanded into a virtual reality setting?

    Recently, I had an opportunity to watch both TRON movies, and the game concept from the new and old videos had me thinking about possibilities for the future. In recent generations, we have seen televisions transform from the clunky old cathode ray tube to LCDs and now into 3-D.

    Digital convergence is happening all around us, and it won’t be long before we see the sports world begin to collide with the virtual realm. I think that one day our athletes might be able to download their personas into a virtual setting and compete against other players, schools or national and global teams.… read more. “The future of athletics: Competitive sports enter the virtual realm”

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    Job: Faculty positions at University of Connecticut

    The University of Connecticut has 5 openings, three at the assistant level (interpersonal, health, and new technology) and two open positions in Health Communication to begin in August of 2012.

    The Department of Communication Sciences at the University of Connecticut (http://coms.uconn.edu/) invites applications for three tenure track faculty positions at the assistant professor level. The minimum qualifications for each position include: a completed Ph.D. in Communication or related field by time of appointment; evidence of research productivity; a publication record; the ability to work in a collegial manner with a diverse faculty, staff and student population; experience teaching undergraduate courses; and the ability to teach quantitative research methods. Candidates must possess the ability to conduct research in one of the three fields outlined below; to obtain grant funding to support research; and the ability and have experience performing professional service commensurate with rank.… read more. “Job: Faculty positions at University of Connecticut”

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    Study tests classic moral dilemna thought experiment using 3-D simulation

    [A press release from Michigan State University; more information is available in TIME’s Healthland blog]

    Moral dilemma: Would you kill one person to save five?

    Published: Dec. 01, 2011

    EAST LANSING, Mich. — Imagine a runaway boxcar heading toward five people who can’t escape its path. Now imagine you had the power to reroute the boxcar onto different tracks with only one person along that route.

    Would you do it?

    That’s the moral dilemma posed by a team of Michigan State University researchers in a first-of-its-kind study published in the research journal Emotion. Research participants were put in a three dimensional setting and given the power to kill one person (in this case, a realistic digital character) to save five.

    The results? About 90 percent of the participants pulled a switch to reroute the boxcar, suggesting people are willing to violate a moral rule if it means minimizing harm.… read more. “Study tests classic moral dilemna thought experiment using 3-D simulation”

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