ISPR Presence News

Monthly Archives: December 2011

Call: Workshop On Intelligent Cinematography and Editing (WICED 2012)



May 28th and 29th, 2012
Marriott City Center, Raleigh, NC
Part of The International Conference on the Foundations of Digital Games 2012
Workshop URL:


The expressive use of virtual cameras, mise-en-scene, lighting and texturing within 3D synthetic environments shows great promise to extend the communicative power of film and video into the artificial environments of 3D games and virtual worlds.

Cinematics produced in virtual 3D environments play an important role expanding beyond entertainment to other applications, including training, education, health-care communication, simulation, visualization and others. Tools for automatic generation of cinematics and cinematic effects within these applications can provide an advantage in tailoring the spatial, temporal, communicative aspects of the experience.

This workshop will bring an interdisciplinary group of researchers and industrial experts from several fields spanning 3D graphics, artificial intelligence, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others who are working on the many related aspects of automatic generation or cinematics.… read more. “Call: Workshop On Intelligent Cinematography and Editing (WICED 2012)”

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Santa goes high-tech to visit sick children

[From Cisco’s The Network]

[Image from The News Tribune in Tacoma, Washington: “Santa’s Video Conference Call to Mary Bridge Children’s Hospital Santa Claus says “Hello from the North Pole” to Jason Pratt, 4, via a video conference at Mary Bridge Children’s Hospital, December 13, 2011. In reality Santa was holed up in a hospital conference room. Ryan Mathus, left, a systems engineer with Cisco Systems Inc., was a member of the team that wheeled the portable video-link setup into young patients’ rooms who would have had difficulty being transported from their rooms to visit Santa. Registered nurse Shannon Jackson is at right.(Janet Jensen/Staff photographer)]

Cisco Employees Feed Mouths – and Spirits – Around the World

Santa goes high-tech – aided by magic

December 21, 2011

Through the “Connected Santa” program, employees in England, Ireland, Scotland, Wales, Canada and the U.S.… read more. “Santa goes high-tech to visit sick children”

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Call: Games and Software Engineering (GAS 2012): Realizing User Engagement with Game Engineering Techniques

2nd International Workshop on Games and Software Engineering (GAS 2012):
Realizing User Engagement with Game Engineering Techniques
June 9, 2012
Zurich, Switzerland

co-located with ICSE 2012 (

Submission deadline: February 17, 2012



This year’s GAS theme has two complementary elements. The first is to identify and investigate the applicability of game engineering techniques to make a wide variety of traditional (i.e., non-game) activities and applications more engaging for their users. What does it mean to make software more engaging? Here, engaging means to attract and retain a user’s attention and interests in order to become involved with and understand something. The game community has been very successful in creating engaging activities and game applications with attractive interfaces, intriguing characters and rich storyline development. Their success is visible in creating popular, massively multiplayer online (MMO) games such as Ultima and World of Warcraft.… read more. “Call: Games and Software Engineering (GAS 2012): Realizing User Engagement with Game Engineering Techniques”

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Liam Neeson joins War of the Worlds musical as hologram

[From BBC News; additional information follows below]

[Image: Actor Liam Neeson poses for a portrait prior to the press conference to announce the 2012 European Tour of Jeff Wayne’s musical version of War Of The Worlds New Generation (Photo by Gareth Cattermole/Getty Images)]

Liam Neeson joins War of the Worlds musical as hologram

By Tim Masters Entertainment and arts correspondent, BBC News
18 November 2011

Liam Neeson is to appear as a 3D hologram in a new version of Jeff Wayne’s long-running The War of the Worlds musical.

The actor takes over the narrator role from Richard Burton, whose holographic head has appeared in the show since it began touring in 2006.

The Northern Irish star said he was “very flattered” to take on the part.

Burton’s narration had been taken from Jeff Wayne’s original 1978 double album, which has sold some 15m copies.… read more. “Liam Neeson joins War of the Worlds musical as hologram”

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Call: SimTecT 2012

SimTecT 2012 Call for Papers

Simulation – Integrated Solutions

18-21 June 2012
Adelaide Convention Centre, Adelaide, South Australia

As organisations strive for more effective and agile outputs, their simulation activities need to be tightly integrated with their business models and processes.

Are the training simulator capabilities and scenarios tailored as platforms and practices change or incidents occur? How quickly can a specific mission be rehearsed? Does an evaluation or research program lead to change? Does the system react to new workforce characteristics? Does the blended learning system deliver the right training to users on the move, when they need it? Continuous learning or occasional? Can people train while they work? Is the learning system centralised or distributed? Are decision support simulations part of the standard business planning system? Are models of new infrastructure or processes used for whole-of-life analysis? Is the simulation system architecture integrated with the organisation’s ITC infrastructure?… read more. “Call: SimTecT 2012”

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Photographer Lisa Frank’s exhibition uses 3D CAVE to blur lines between art and technology

[From JSOnline’s Art City blog; the post includes a 1:48 minute video]

Lisa Frank’s wide open art cave

By Karin Wolf, Art City contributor
Dec. 16, 2011

If you have lived even a few decades, you know the excitement that comes with technological advances that change your assumptions about reality. Photographer Lisa Frank’s master’s thesis exhibition “<1>: “der” //Pattern for a Virtual Environment” takes viewers right through such a gateway to the future.

To experience Frank’s wonder cave one must pass through three security clearance checkpoints and descend deep into the underbelly of the Wisconsin Institutes for Discovery (WID). After passing glass enclosed research labs and sci-fi like computer equipment, one eventually arrives on site, ready to contemplate perception, reality, illusion.… read more. “Photographer Lisa Frank’s exhibition uses 3D CAVE to blur lines between art and technology”

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Call: Meaningful Play 2012

Meaningful Play 2012

October 18-20, 2012
Michigan State University

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2012 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Previous Meaningful Plays

View details on Meaningful Play 2008 and Meaningful Play 2010.

Call for Submissions

Submissions are sought from both researchers and practitioners in academia and industry. Graduate students are also encouraged to submit either jointly with an academic/member of industry or alone.… read more. “Call: Meaningful Play 2012”

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Review: “Hello Avatar: Rise of the Networked Generation” by B. Coleman

[From The Washington Post]

“Hello Avatar: Rise of the Networked Generation,” by B. Coleman

By Alex Shakar, Published: December 16

In his recent cri de coeur, “You Are Not a Gadget,” technologist Jaron Lanier laments the course the World Wide Web has taken in its second decade. Far from the early visions of cyberspace and jacking into virtual worlds without end, he tells us, we’ve been given a flat world of information, an airless zoo where we find ourselves in the cages. We reduce ourselves to “multiple-choice identities” on social networks and give away our precious content for nothing, to be profited from by aggregators, advertisers and corporate conglomerates. The biggest losers online are artists, journalists, scientists and other creative thinkers, he writes, but to a lesser extent it’s all of us, except for the one-percenters at the top who profit from the Web’s “free” architecture.… read more. “Review: “Hello Avatar: Rise of the Networked Generation” by B. Coleman”

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Call: The 21st Century Body (London symposium)


‘The 21st Century Body’

18th May 2012, London

Exciting developments in the life sciences and their application in biotechnology are helping to provide pioneering cures and therapies for inherited and degenerative diseases. Consider genomics and genetic based therapies, neuroscience and neuropharmacology, ICT implants and prosthetics, nanomedicine and care of the ageing and you will see how the way in which we perceive ourselves and those around us is slowly being recast.  As our knowledge and its application continues to grow and expand, the range, scope and magnitude of what we are able to achieve seems to be limitless.

This interdisciplinary symposium is convened in order to build capacity as well as consolidate existing scholarship on perspectives on the human body and identity in the face of new advances in emerging technologies.… read more. “Call: The 21st Century Body (London symposium)”

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Report: High levels of ‘burnout’ in U.S. drone pilots

[From NPR, where the report includes audio and a transcript]

[Image: Drone pilots are fighting a war from the safety of bases in the U.S., but are confronting some of the same wartime stresses as their comrades on the battlefield. Damian Dovarganes/AP.]

Report: High Levels Of ‘Burnout’ In U.S. Drone Pilots

by Rachel Martin
December 19, 2011

Around 1,100 Air Force pilots fly remotely piloted aircraft – or drones. These planes soar over Iraq or Afghanistan but the pilots sit at military bases back in the United States.

A new Pentagon study shows that almost 30 percent of drone pilots surveyed suffer from what the military calls “burnout.” It’s the first time the military has tried to measure the psychological impact of waging a “remote-controlled war.”

The report, commissioned by the U.S. Air Force, shows that 29 percent of the drone pilots surveyed said they were burned out and suffered from high levels of fatigue.… read more. “Report: High levels of ‘burnout’ in U.S. drone pilots”

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