ISPR Presence News

Monthly Archives: November 2011

Call: Workshop proposals for Pervasive Health 2012

Call for Workshop Proposals

The Pervasive Health 2012 Workshop Organizing Committee invites proposals for the workshop program of the 6th International ICST Conference on Pervasive Computing Technologies for Healthcare. Workshops provide a forum for people to discuss areas of special interest within pervasive computing related to health-specific applications. Workshops afford the participants the opportunity to examine an area with a selected focus in an open environment for the free exchange of views.

Important Workshop Dates

  • December 9, 2011 (23:59 EST): Workshop proposals deadline
  • December 23, 2011: Notification of acceptance/rejection of workshop
  • December 38, 2011: Workshop calls online (by the organizers)
  • February 1, 2012: Workshop position paper deadline (same as main conference)
read more. “Call: Workshop proposals for Pervasive Health 2012”
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Invoked computing – Device-free ubiquitous augmented reality

[From DigInfo TV, where the story includes a 2:51 minute video; more information is available at the researchers’ web site]

[Image: ‘Invoked Computing’ at home]

Invoked Computing – Device-free Ubiquitous Augmented Reality

18 November 2011

A research group at the University of Tokyo are creating a new paradigm in Human Computer Interaction. Dubbed ‘Invoked Computing’ the idea is to turn everyday objects into computer interfaces and communication devices.

“For example, if you make a gesture, the computer should be able to recognize this as “I want to use the telephone”. So with an iPhone for example, you have everything in a small device and you have to learn how to use it, here we want to do the opposite, the computer will have to learn what you want to do.”

“If you want to use a laptop, you just make a gesture it will recognize this, project the screen, the keyboard and everything, you won’t have to carry a device, no battery or everything, everything is ubiquitous, ubiquitous augmented reality.”… read more. “Invoked computing – Device-free ubiquitous augmented reality”

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Call: HCI 2012 in Birmingham: People and Computers XXVI

HCI 2012
People and Computers XXVI

You are invited to participate in HCI 2012, which will be held in the UK’s second city, Birmingham.

Some History

HCI 2012 is the 26th Annual Conference of the Specialist HCI group of the BCS, the BCS Interaction SG. Since its establishment in 1985, the conference has become the leading annual HCI conference in Europe. As well as being a leading venue for dissemination, the conference has a history of nurturing research careers- many of the leading HCI researchers published their early papers here and it is recognised for helping students and new academics as much as being a leading forum for established researchers. We want to carry on this well-established tradition into 2012.

Conference Theme

This year we have returned to the founding theme of the conference: “People and Computers”. This is to encapsulate and highlight the growing diversity of our field of HCI in one event.… read more. “Call: HCI 2012 in Birmingham: People and Computers XXVI”

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Artist Mikami Seiko’s tele-present water and wind

[From SmartPlanet]

World class robot art includes a telepresent ocean

By Christie Nicholson | November 2, 2011

We are often followed by cameras as we go about our daily routines, getting cash, buying milk, throwing underwear into laundromat dryers, yet most of us routinely forget this fact. Want to get a more intense feeling of what it’s like to be tracked? Now through to December 18 you have your opportunity to let robots get closer to you at an art installation, Desire of Codes, at the InterCommunication Center in Tokyo’s Shinjuku district.

The artist Mikami Seiko set up walls covered with small robotic arms, some include sensors and cameras that follow your every move. The composite image they capture, apparently along with images from other surveillance cameras around the globe, is then projected on another wall within the space.… read more. “Artist Mikami Seiko’s tele-present water and wind”

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Call: Transnational HCI: Humans, Computers and Interactions Considered Globally (special issue of Human-Computer Interaction)

Call for Papers

(for the full text of this call please see:

A special issue of Human-Computer Interaction
“Transnational HCI: Humans, Computers and Interactions Considered Globally”

Deadline for proposals: December 1, 2011

Special issue editors:
Irina Shklovski IT University of Copenhagen, Denmark
Janet Vertesi Princeton University, USA
Silvia Lindtner University of California, Irvine, USA
Lucy Suchman Lancaster University, UK

HCI researchers are increasingly interested in understanding the role of technology in relation to global processes. ICT4D (Information and Communication Technologies for Development), emerging markets, new forms of mobility, and the internationalization of organizations dominate contemporary conversations about information and communication technology. Whether in academia or industry, all agree that technology design and research today must consider the role these globalizing processes play in the way people collaborate, interact and exchange ideas across national and cultural boundaries.

The focus of this special issue is on the relations between transnational processes and technology practice, design and research.… read more. “Call: Transnational HCI: Humans, Computers and Interactions Considered Globally (special issue of Human-Computer Interaction)”

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New in schools: Learning via 3D

[From The Wall Street Journal; a related article is available in THE Journal]

[Image: Students at Monarch High School in Louisville, Colo., watch lessons in 3-D.]

Coming Soon To Schools: Dissecting Frogs in 3-D

By Michelle Kung
September 7, 2011

When Maurio Medley, an eighth-grade math teacher at Ocoee Middle School in central Florida, wants to teach his students how to find the volume of a cylinder, he doesn’t turn to a textbook or chalkboard. Instead, he turns on a 3-D-enabled projector to rotate a virtual Euclidian solid.

Schools are trying to keep up with the multiplex, keen to find ways to engage students in an age of 3-D movies and gadgets that make traditional classroom materials look dated. And the technology and equipment makers are eager to create a new market for their 3-D products.

Mr. Medley, 30 years old, compares the experience to going on a “3-D field trip” without students leaving the classroom.… read more. “New in schools: Learning via 3D”

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Call: Models asnd Simulations 5

Call for papers


Helsinki, 14-16 June 2012

The Finnish Centre of Excellence in the Philosophy of the Social Sciences is delighted to host the 5th Models and Simulations (MS5) conference in Helsinki.

Conference website:

The previous MS meetings have taken place in Paris, Tilburg, Charlottesville, and Toronto. As before, the overall theme of the conference will be the philosophical and methodological issues of simulations and models, broadly construed.

Papers on any aspect of this theme are welcome from both philosophers and practicing scientists. One focus of the 5th meeting will be on models and simulations within and across the social sciences. Of course, submissions of papers related to the natural sciences in particular and modeling and simulating in general are also welcome.… read more. “Call: Models asnd Simulations 5”

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Virtual danger: Toronto lab recreates the world – and may revolutionize research

[From The National Post]

[Image: The “street lab” recreates the environment outside the hospital. Tyler Anderson / National Post.]

Virtual danger: Toronto lab recreates the world — and may revolutionize research

Tom Blackwell Nov 16, 2011

It looks like a typical, comfortably furnished one-bedroom condominium, with a few notable exceptions — the apartment has no ceiling, it is surrounded by a catwalk that lets scientists peer down at the occupants and the entire thing is situated in a downtown hospital.

“Home lab,” as researchers at Toronto Rehabilitation Institute have dubbed their open-top apartment, is part of an impressive $36-million complex whose units stretch the definition of the word laboratory.

Opening officially Wednesday, the iDAPT facilities use elaborate simulations of everything from an icy Canadian winter to an urban streetscape to devise new ways of preventing or coping with injury and illness.… read more. “Virtual danger: Toronto lab recreates the world – and may revolutionize research”

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Job: Faculty positions in Game Design and Interactive Media at Northeastern University

Tenure Track Faculty Position in Game Design and Interactive Media Joint between College of Arts, Media and Design and College of Computer and Information Science at Northeastern University

Job code: 114350

Northeastern University is seeking one or more tenure track faculty for interdisciplinary positions in Game Design joint within the College of Computer and Information Science and the College of Arts, Media and Design starting September 1, 2012.  Positions will be filled at the assistant, associate or full professor rank depending on the qualifications of the candidate.

Northeastern University is in the heart of Boston and world leader in experiential learning. In the past few years, Northeastern University has made a major commitment to interdisciplinary education and research in select fields with the goal of achieving international leadership in these fields. The Game Design and Interactive Media program is one of the areas selected for growth and is being developed as a joint effort between the colleges of Arts, Media and Design and Computer and Information Science.… read more. “Job: Faculty positions in Game Design and Interactive Media at Northeastern University”

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Bell Labs builds telepresence ‘robots’

[From iTnews]

Bell Labs builds telepresence ‘robots’

Nethead could reach market in two years.

By Liz Tay on Nov 7, 2011  

Videoconferencing ‘robots’ in development at Alcatel-Lucent’s research arm, Bell Labs, could give remote workers a more physical presence in office meetings within two years.

Researchers are working on a low-cost camera and screen that swivels on a set of robotic shoulders, and sits at a meeting table with physical attendees.

Each so-called ‘Nethead’ represents a remote participant, who appears by video on the screen, and can control the direction the robot faces by naturally turning his or her head.… read more. “Bell Labs builds telepresence ‘robots’”

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