Month: August 2011


  • Call: Special issue of Ethics and Information Technology on “Armed Military Robots”

    Call for Papers for a Special Issue of Ethics and Information Technology on “Armed Military Robots” Ethics and Information Technology is calling for papers to be considered for inclusion in a Special Issue on the ethics of armed military robots, to be edited by Noel Sharkey, Juergen Altmann, Peter Asaro and Robert Sparrow. The need for this Special Issue became apparent at the Berlin meeting of the International Committee for Robot Arms Control in September, 2010. This meeting expressed deep concerns about the proliferation and development of armed military robots and identified a pressing need for more international discussion of…

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  • Don’t stop believing in 3D until you watch ‘Glee: The 3D Concert Movie’

    [From PC World] How ‘Glee: The 3D Concert Movie’ Sold Me on 3D Not thrilled by 3D movies? Don’t stop believing until you watch ‘Glee: The 3D Concert Movie.’ By Patrick Miller, PCWorld August 19, 2011 I’d had it up to here with 3D. I thought Avatar was pretty cool in 3D, I didn’t mind it in Up, and I liked Step Up 3D and Tron: Legacy more than I thought I would. But now it seems as if everything except romantic comedies has mediocre 3D effects grafted on, just to (weakly) justify a more expensive movie ticket. It’s enough…

    Read more: Don’t stop believing in 3D until you watch ‘Glee: The 3D Concert Movie’
  • Call: Short online survey on the blurring of reality and fiction in ARGs

    Research on the blurring of reality and fiction in ARGs: Short online survey Hello fellow ARG players and researchers, My name is Mela Kocher and I am a Swiss games researcher. For my post-doc research project I am focusing on the blurring of the line between reality and fiction in alternate reality games (ARGs). The research project is sponsored by the Swiss National Science Foundation (http://www.snf.ch/). I am curious how the TINAG aesthetics are implemented in the game design and how players interpret the games in relation to the topic of reality and fiction. I’ve been playing ARGs myself and…

    Read more: Call: Short online survey on the blurring of reality and fiction in ARGs
  • Gaetano Ling develops AR goggles and other ‘magic’ tools to improve children’s museum experience

    [From Imperial College London, where the article includes additional information; Gaetano Ling’s website is here] Postgrad develops magic goggles and enchanted maps for a fun museum experience Imperial graduate from Innovation Design Engineering course showcases his interactive tools as part of his graduation project Tuesday 19 July 2011 by Colin Smith An Imperial postgraduate has developed a suite of interactive tools to make museums and galleries more fun for children, including magic goggles, a Harry Potter style map and brushes that make sounds. The prototype virtual reality glasses developed by Gaetano Ling are called Corbu Goggles and they ‘magically’ reveal…

    Read more: Gaetano Ling develops AR goggles and other ‘magic’ tools to improve children’s museum experience
  • Call: Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011)

    ACM SIGGRAPH VRCAI 2011 Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011) Dec.11-12, 2011, Hong Kong, China http://liama.ia.ac.cn/vrcai2011/vrar.html http://www.vrcai2011.org Paper  submissions (up to 8 pages): 10 September 2011 Notification of paper acceptance: 19 September 2011 Camera-ready papers due: 30 September 2011 While the advances of Virtual Reality (VR), Augmented Reality (AR) and Gaming technologies are breathtaking taking into account the ever increasing power of mobile computing devices, the research community is challenged to investigate the factors that make computer graphics technologies effective, productive but also fun and engaging. Realizing the goals of VR, AR and Gaming and harnessing them…

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  • An update on telepresence robots

    [From MIT’s Technology Review] [Office bot: This telepresence robot, from Anybots, costs $15,000. Known as the QB, it has built-in obstacle avoidance that automatically prevents it from striking objects such as doorways.] Telepresence Robots Seek Office Work New models have reached the marketplace, but high initial prices keep applications limited. Thursday, August 18, 2011 By Tom Simonite Building on the trend toward remote work, two companies started shipping wheeled telepresence robots to customers this year, and other versions are launching soon. While prices are steep and sales tepid, some early adopters find that the robots offer advantages over technologies such…

    Read more: An update on telepresence robots
  • Call: International Conference on the Philosophy of Computer Games: The Nature of Player Experience

    Call for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms. The over-arching theme of the…

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  • Market for flight simulators growing across the world

    [From IANS via Gulf News] [Image: Vaibhava Srinivasan’s cockpit at his home with original Boeing 727 captain seats. The chartered accountant uses the flight simulator as a way of winding down on weekends. He built the cockpit in his house after collecting equipment from all over the world.] Bust stress by conquering the sky, the virtual way Market for flight simulators growing across the world IANS Published: August 6, 2011 New Delhi: Vaibhava Srinivasan, 33, was flying a Boeing 737 aircraft over the picturesque Himalayan mountain range on his way to China, when he had to suddenly cut short his…

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  • Job: National University of Singapore – HCI and Interactive Digital Media Design

    TENURE TRACK POSITION IN HCI AND INTERACTIVE DIGITAL MEDIA DESIGN The Communications and New Media Department (CNM) at the National University of Singapore has an opening for a tenure track position in the area of HCI and interactive digital media design. CNM’s interactive “Interactive Media Design” area includes researchers and teachers concentrating on theoretical and production issues at the intersection of HCI concerns (usability, interface) and interactive arts/entertainment design (game design, cyberarts). Faculty normally teach three courses per year and supervise honours and graduate research students. Compensation at NUS is highly competitive and includes eligibility for annual salary increments, performance…

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  • Rob Enderle on why video conferencing sucks

    [From TechNewsWorld] OPINION Why Video Conferencing Sucks Understanding human interaction isn’t easy. We tend to be complex and very different. The reason we aren’t doing video conferencing calls regularly is partially because these systems don’t interoperate, but it is mostly because these systems don’t embrace the way we actually like to communicate. By Rob Enderle TechNewsWorld 08/15/11 I’ve been covering video conferencing (now often called “telepresence”) products since the late 80s and saw my first offering in the mid-60s as a child at Disneyland. Over the years, product wave after product wave has come to market with the promise of…

    Read more: Rob Enderle on why video conferencing sucks
  • Call: International Journal of Role-Playing (IJRP)

    The International Journal of Role-Playing (IJRP) is now accepting submissions for the 3rd issue, due out in winter 2011. Deadline for submissions is September 15, 2011. The International Journal of Role-Playing invites researchers, designers, developers, academics, artists and others involved in the growing field of research related to role-playing to submit articles. The IJRP is a peer-reviewed journal, and welcomes submissions from any sphere of interest, knowledge network, research field or development sector that directly or indirectly relates to role-playing interests. Potential topics include but are certainly not limited to the following: Role-playing games, e.g. frameworks, storytelling and graphics; art,…

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  • How gaming will change business conferencing

    [From Humans Invent, where the story includes additional images] You’re fired: How gaming killed the boardroom By Ben Sillis 15th August 2011 Need to get someone out to New York for a crucial business meeting next week? It’ll cost you. At a week’s notice, a business class return trip on British Airways from Heathrow to JFK International will set your company back upwards of £3,800. As stock markets plunge, and the wait for this “bounce back” continues, that’s money few can afford – but you can’t put a value on being in the same room as a potential client. Unless…

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