Call: International Virtual Environments Research Group (IVERG) Conference 2011 – Immersive Technologies for Learning

International Virtual Environments Research Group (IVERG) Conference 2011

Immersive Technologies for Learning: Virtual Implementation, Real Outcomes

http://www.iverg.com/iVERG/Details.html

Call for papers

The organising committee encourages the submission of individual abstracts focused on the use of virtual worlds in the following areas:

  • Citizenship, identity and virtual environments for learning
  • Media, multimedia and virtual reality
  • Adaptive and intuitive environments
  • Computer mediated communication
  • e-Learning
  • e-Portfolios
  • m-Learning
  • Games for education
  • Grids for education
  • Apps for education
  • Emerging technologies
  • Creativity
  • Educational technology futures

Abstracts of up to 500 words should be submitted by Friday 8th April 2011. All submissions are minimally double blind peer reviewed. Abstracts should be submitted to mailto:ivergadmin@me.com?subject= using the ‘Abstract Submission’ template below.

We acknowledge receipt of all paper proposals submitted. All abstract submissions will receive notification of the outcome of the review process. If an abstract is accepted for the conference, a full draft paper should be submitted to ivergadmin@me.com by Tuesday 31st May using the ‘Full Paper’ template below.

All papers accepted for and presented at this conference will be published in an ISBN eBook which will also be published in a hard copy volume.

About iVERG

iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.

It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.

Research projects funded by the Engineering and Physical Sciences Research Council (EPSRC) and the British Council are investigating communication, learning and identity within virtual worlds. From this work, the International Virtual Environments Research group was established. It brings together academics and practitioners who wish to study and carry out research in the uses of immersive virtual environments for learning, training and teaching. Strong interaction between academia and practitioners is a major benefit of the group, helping to shape and hone research to focus more directly on real concerns.

iVERG is open to all professionals (academic researchers, psychologists, sociologists, anthropologists, computer scientists, immersive world designers, educationalists and trainers) involved in virtual environments who can contribute to this complex and intriguing area of research. Students conducting research in this area are also invited to join. Membership is free.

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