Month: February 2011
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Call: International Workshop on “Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language”
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Read more: Call: International Workshop on “Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language”Call for Papers: International Workshop on “Language – Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language“ http://sifnos.ilsp.gr/Poeticon/aaai-workshop A Satellite event of the 25th Conference on Artificial Intelligence (AAAI-2011), 7-11 August, 2011, San Francisco, USA http://www.aaai.org/Conferences/AAAI/aaai11.php Scope Endowing artificial agents with language and action abilities has been a quest in many Artificial Intelligence (AI) subfields. A number of AI applications require coupling of language and motoric or visual action (and objects), ranging from language-based human-robot interaction to event recognition. Recent years have witnessed great advances in different disciplines that provide the theoretical and technological framework for an interdisciplinary…
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For IBM’s Watson technology, what happens after ‘Jeopardy!’?
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Read more: For IBM’s Watson technology, what happens after ‘Jeopardy!’?[From ABC News, where the story includes videos and other materials] For Watson Technology, What Happens After ‘Jeopardy!’? IBM’s Supercomputer Has Implications for Healthcare, Information Tech and More By KI MAE HEUSSNER Feb. 9, 2011 Wouldn’t it be nice to have your very own supercomputer in your pocket? If your laptop crashed while you were working on a major presentation, you could ask your portable expert to help diagnose the problem. If you wanted to bone up on Middle Eastern history, you could ask it to comb every document available and then wrap it all up in a simple summary…
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Call: IVA 2011 (Intelligent Virtual Agents) and GALA 2011 (Gathering of Lifelike Virtual Agents)
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Read more: Call: IVA 2011 (Intelligent Virtual Agents) and GALA 2011 (Gathering of Lifelike Virtual Agents)IVA 2011 – International Conference on Intelligent Virtual Agents GALA 2011 – The Gathering of Lifelike Agents Festival Eleventh International Conference on Intelligent Virtual Agents http://iva2011.ru.is September 15-17, 2011 Reykjavik, Iceland Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of realtime perception, cognition and action that allows them to participate in dynamic social environments. IVA 2011 is an interdisciplinary annual conference and the main forum for presenting research on modeling, developing and evaluating intelligent virtual agents with…
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Google Art Project lets people visit and study art virtually
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Read more: Google Art Project lets people visit and study art virtually[From USA Today; details and videos from Google are available here; an interview with one of the project creators is here; and a detailed review is available here] Google Art Project: Virtual museum tours, in one handy spot By Whitney Matheson, USA TODAY Feb 08, 2011 This morning I visited Washington’s Freer Gallery of Art, the Tate in London and Amsterdam’s van Gogh Museum. And man, are my fingertips tired. The Google Art Project is an idea that’s long overdue: Head to the website, and you can virtually visit 17 museums around the world (for free, of course).…
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Call: ACE 2011: 8th Advances in Computer Entertainment Technology Conference
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Read more: Call: ACE 2011: 8th Advances in Computer Entertainment Technology ConferenceACE 2011: 8th Advances in Computer Entertainment Technology Conference Lisbon, Portugal 8-11 November, 2011 http://www.ace2011.org/ As it reaches the 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment. ACE is…
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Future surgeons may use robotic nurse, ‘gesture recognition’
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Read more: Future surgeons may use robotic nurse, ‘gesture recognition’[From Purdue University’s News Service] [Image: Purdue industrial engineering graduate student Mithun Jacob uses a prototype robotic scrub nurse with graduate student Yu-Ting Li. Researchers are developing a system that recognizes hand gestures to control the robot or tell a computer to display medical images of the patient during an operation. (Purdue University photo/Mark Simons)] Future surgeons may use robotic nurse, ‘gesture recognition’ February 3, 2011 WEST LAFAYETTE, Ind. — Surgeons of the future might use a system that recognizes hand gestures as commands to control a robotic scrub nurse or tell a computer to display medical images of the…
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Call: Computer Simulations and the Changing Face of Scientific Experimentation
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Read more: Call: Computer Simulations and the Changing Face of Scientific ExperimentationComputer Simulations and the Changing Face of Scientific Experimentation Second Call for Papers for the SimTech Workshop Stuttgart, Germany September 21 – 23, 2011 http://websrv.simtech.uni-stuttgart.de/ Computer simulations are increasingly entering realms that have formerly been reserved for experimentation. In this workshop we want to address questions like: How are simulations related to experiments? When can simulations replace experiments? When are experiments still needed? How can simulations and experiments interact? What are successful research patterns for “computer experiments”? How did these issues change historically throughout the 50+ years in which simulation has been practiced? The workshop intends philosophical and historical discussion…
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Augmented reality in the museum
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Read more: Augmented reality in the museum[From MuseumNext] Augmented Reality in the Museum Posted January 31st, 2011 In October 2010, a pair of somewhat mischievous new media artists staged a wholly 21st century intervention at the Museum of Modern Art in New York. It involved placing numerous extra artworks in the galleries and introducing a whole new floor – the seventh – at the top of the MoMA building. And all this without the institution’s permission or knowledge (at least at first). If you haven’t guessed already, this seemingly impossible ruse was achieved using augmented reality (AR), the overlay of digital elements on a live view…
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Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)
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Read more: Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)GAXID 2011 – CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction –through the use of whole-body gestures– has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video…
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Hologram staff greet airport travellers
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Read more: Hologram staff greet airport travellers[From NPR’s The Two-Way blog, which also features a 4:28 minute audio story and a 1:03 video] Meet John and Julie: Holograms Beamed Into The Manchester Airport February 3, 2011 by Erin Killian Apparently people who fly from Manchester, England, often forget to throw away their liquids. Since 2006, when the policy that required travelers to ditch their liquids went into effect, staff at the Manchester airport has tried all sorts of mechanisms to get people to comply. “We’ve tried a number of things, from posters to leaflets, from real staff being there to remind people,” Russell Craig, spokesman for the…
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Call: Ludic Salon – Shaping Playspaces within Media Cultures
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Read more: Call: Ludic Salon – Shaping Playspaces within Media CulturesLudic Salon. Shaping Playspaces within Media Cultures Date/Time: Sunday, Feb. 6th – 11.00-14.00 h K1 – Haus der Kulturen der Welt John-Foster-Dulles-Allee 10 10557 Berlin For some time now, an increasing conjecture of play and playfulness has been unfolding in media art and digital culture. It is high time to take this diagnosis seriously and have a closer look at current aesthetic positions, strategies and artworks with the terminological instruments of ludology – the transdisciplinary science of play and games. Even the title of the transmediale.11 – „Response-Ability“ – speaks of a fundamental polarity of play, which always encompasses passive…
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How babies know what robots are thinking
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Read more: How babies know what robots are thinking[From the MIT Technology Review blog Mim’s Bits; more information on this and related work is available here] How Babies Know What Robots Are Thinking New research tells us something about infants’ theory of mind, as well as how to build robots humans instinctively recognize as sentient Christopher Mims 02/02/2011 Computer scientists don’t usually see their labs filling up with dozens of mothers and their infants, but that’s exactly what happened to Rajesh Rao as he embarked on one of his most recent experiments. In order to discover what it takes to make an infant engage with a robot as…
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