Month: January 2011
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Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)
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Read more: Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)Call for Workshop Position Papers SAME 2011 – 4th International Workshop on Semantic Ambient Media Experience (NAMU Series) 29th June-2nd July 2011 in conjunction with the 5th International Conference on Communities and Technologies Brisbane, Australia http://www.ambientmediaassociation.org/node/60 http://ct2011.urbaninformatics.net/ Creating the business value-creation, vision, media theories and technology for ambient media Call for Papers The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web, the radio, or books. In the age of ubiquitous and pervasive computation, where the information goes through a distributed interlinked network of devices, the question “what is content…
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Wright State researchers to create culture-specific virtual humans for Army
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Read more: Wright State researchers to create culture-specific virtual humans for Army[From Wright State University Newsroom] [Image: Wright State biomedical engineering graduate students Srikar Karanam and Jenny Davis worked on the project to help make the avatars as culturally authentic as possible.] Wright State researchers to create culture-specific virtual humans for Army January 10, 2011 Jim Hannah You’re a freshly minted high school grad strolling down the street of your small Ohio hometown, giving a nod to the village barber, your former coach and the girl next door. The next thing you know, you’re a rifle-toting soldier. And the streets you’re walking are those of Afghanistan, where you encounter people who speak Pashtu…
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Call: Interactive Digital Storytelling for special issue of Transactions on Edutainment
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Read more: Call: Interactive Digital Storytelling for special issue of Transactions on EdutainmentCall for Papers: Transactions of Edutainment Special Issue – “Interactive Digital Storytelling” Editors: Ido Iurgel, Wolfgang Mueller, Paolo Petta Interactive Digital Storytelling (IDS) has enjoyed much interest within both academic research and industry, especially in the gaming sector. IDS aims at an intensified experience and increased meaningfulness of story in simulated computer-generated story worlds and interactive applications, for example through dynamic adaptation of the story flow and of virtual actors’ behaviors to user inputs and the unfolding of the events. IDS draws on a number of fields, such as storytelling, theory of gaming and game technologies, virtual reality, mobile computing,…
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Smart contact lenses for health and head-up displays
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Read more: Smart contact lenses for health and head-up displays[From New Scientist] Smart contact lenses for health and head-up displays Lenses that monitor eye health are on the way, and in-eye 3D image displays are being developed too – welcome to the world of augmented vision 10 January 2011 by Duncan Graham-Rowe Magazine issue 2794. The next time you gaze deep into someone’s eyes, you might be shocked at what you see: tiny circuits ringing their irises, their pupils dancing with pinpricks of light. These smart contact lenses aren’t intended to improve vision. Instead, they will monitor blood sugar levels in people with diabetes or look for signs of…
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Call: Foundations of Digital Games 2011
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Read more: Call: Foundations of Digital Games 2011Foundations of Digital Games 2011 28th June – 1st July 2011 http://www.fdg2011.org/ Call for Paper available here: http://www.fdg2011.org/calls.html and in PDF version: http://www.fdg2011.org/cfp-fdg2011.pdf FDG 2011, the 6th International Conference on the Foundations of Digital Games (http://www.foundationsofdigitalgames.org/), is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.…
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iRobot’s AVA, an app-ready telepresence robot
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Read more: iRobot’s AVA, an app-ready telepresence robot[From PC Magazine] iRobot’s AVA is an App-Ready Robot A new telepresence robot combines mobility smarts, location awareness and even apps. By: Lance Ulanoff 01.06.2011 LAS VEGAS–Imagine your iPad. Imagine it on a robot. Now imagine that robot is a 5-foot-tall, self-navigating bot that can use the interface and app capability of your favorite portable device to create a new kind of telepresesence automaton. Roomba manufacturer iRobot has gone beyond imagining to developing a working prototype called AVA, perhaps the first practical mobility platform.…
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Call: ISPR 2011 – International Society for Presence Research Annual Conference
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Read more: Call: ISPR 2011 – International Society for Presence Research Annual ConferenceFIRST CALL FOR PAPERS – PLEASE DISTRIBUTE WIDELY International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours – social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people mediated…
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Watch live sports from on the field with Japan’s 3D VR tech
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Read more: Watch live sports from on the field with Japan’s 3D VR tech[From DVICE] Watch live sports from on the field with Japan’s 3D VR tech By Evan Ackerman Jan 8, 2011 For their 2022 FIFA World Cup bid, Japan promised us that they’d have 3D fields that we could watch live games on while flying around in virtual reality. Japan didn’t get the 2022 World Cup, but they’re making the technology a reality anyway, and here’s what it’s going to look like.…
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Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”
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Read more: Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”Call for Papers VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments” IEEE Technical Committee on Haptics 13th Virtual Reality International Conference, April 6-8, 2011, Laval, France http://hapticsig.limsi.fr/content/workshop Background: While haptic sense provides the most natural way to interact and physically feel the environment, it also has an important role in communication and collaboration between users through co-located and remote configurations. This special function of haptics supports low level exchanges during closely coupled tasks and enables improved interpersonal awareness, social presence and affective communication through the last Information and Communication Technologies (ICT) and Computer Supported Cooperative Work systems (CSCW).…
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Miscrosoft previews motion-savvy, virtual-world interactions of Avatar Kinect
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Read more: Miscrosoft previews motion-savvy, virtual-world interactions of Avatar Kinect[From TechNewsWorld; a 2:46 minute video is available here] Avatar Kinect Puts Your Best Face Forward Avatar Kinect allows for richer virtual interactions by tracking the actual facial expressions and gestures of users and letting their avatars express them on screen — or not. “With an avatar, people can choose which visual details they want to transmit,” observed UVa prof Kamin Whitehouse. The technology could go way beyond gaming — bringing dramatic changes to business teleconferencing, for example. By Mike Martin TechNewsWorld 01/06/11 2:50 PM PT “Avatar” movie director James Cameron couldn’t have scripted a better keynote speech for Microsoft (Nasdaq:…
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Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing
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Read more: Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive ComputingCall for Papers Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing http://research.edm.uhasselt.be/pervasive-intelligibility/ San Francisco, CA, USA in conjunction with Pervasive 2011 Important Dates Submission Deadline: February 4, 2011 Notification to Authors: March 11, 2011 Camera-Ready Papers: March 21, 2011 Workshop: June 12, 2011 Workshop Theme Due to the proactive and complex dynamics of pervasive computing applications, it is important that systems are intelligible (also called scrutable) to allow end-users to understand “what the systems know, how they know it, and what they are doing”. Furthermore, these systems should put end-users at the center of control by empowering them…
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Old-school optical illusion propels virtual koi pond for your living room
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Read more: Old-school optical illusion propels virtual koi pond for your living room[From iSmashPhone] They Work For Scale: Old-School Optical Illusion Propels Animated Fish Pond It’s interesting that the current 3D/CGI boom is not only pushing technological advances in the screening room AND the living room — it’s also resurrecting a scad of old-fashioned, low-tech tricks. If your last name isn’t Cameron, you probably can’t afford to design your own stereoscopic HD videocamera rig and shoot a gazillion-dollar sci-fi blockbuster. However, as we’ve seen on this very blogeroo, you can get “3D” on your iPhone with a brace of mirrors, or make ghostly text float in mid-air with your iPad. Now say…
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