ISPR Presence News

Monthly Archives: November 2010

Call: Eye Gaze in Intelligent Human-Machine Interaction (ACM TiiS special issue)

Special Issue of the
ACM Transactions on Interactive Intelligent Systems

Main submission deadline: December 15th, 2010
If you should have problems to meet this deadline, please let us know.


Partly because of the increasing availability of nonintrusive and high-performance eye tracking devices, recent years have seen a growing interest in incorporating human eye gaze in intelligent user interfaces. Eye gaze has been used as a pointing mechanism in direct manipulation interfaces, for example, to assist users with “locked-in syndrome”. It has also been used as a reflection of information needs in web search and as a basis for tailoring information presentation. Detection of joint attention as indicated by eye gaze has been used to facilitate computer-supported human-human communication. In conversational interfaces, eye gaze has been used to improve language understanding and intention recognition.… read more. “Call: Eye Gaze in Intelligent Human-Machine Interaction (ACM TiiS special issue)”

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Hackers expand uses for Kinect

[From Switched]

Kinect’s Second Life: 5 Awesome Hacks, from Puppets to KinectBots

by Terrence O’Brien on November 20, 2010

The Kinect hasn’t exactly wowed gamers, and reviews of the add-on have been tepid at best. Still, the rather elaborate motion-controller for the Xbox 360 has found fans among the hacking community, thanks to its impressive array of cameras and sensors. Resourceful modders have hooked the device up to computers, created elaborate shadow puppets and mapped 3-D models of rooms. Read on to check out a few of our favorite Kinect hacks floating around the Web.… read more. “Hackers expand uses for Kinect”

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Call: Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations

Call for Papers

Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations

University of Huddersfield, UK, March 10th-11th 2011
1st Call for Abstracts, 300 word limit, Submission deadline: December 6th 2010

Keywords: data visualisation, multi-modal visualisation, sonification, interdisciplinary collaboration, sustainability, ecology

A two-day conversational* conference on interdisciplinary collaboration in data visualisation.

In recent years numerous visualisations involving scientific data and scientific themes have emerged from interdisciplinary collaborations between artists, scientists and designers. Works reach across diverse media, ranging from applied screen-based applications to experimental physical installations. While some are intended to inform by making the complex and abstract clear and visual, others focus on the aesthetic quality of the experience. What many of the works have in common is being the outcome of collaboration across disciplines.

This event seeks not only to contribute to the debate around data visualisation but also to a better understanding of what makes interdisciplinary collaborations successful.… read more. “Call: Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations”

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MyEars improves gaming surround sound

[From; a 3:12 minute video is available here]

[Image: Part of the calibration test from MyEars. Shapes headphone sound to match your ears.]

Dramatic surround sound improvement for gamers blows Dolby away

Software that generates an audio profile of your ears and improves gaming surround sound piped to your headphones is now available for subscription. Get set for amazing sound.

Bennett Ring
19 November 2010

While graphics in games show what’s immediately in front of players, it’s the soundscape that envelops and surrounds them, instilling a sense of place. Unfortunately many gamers use headphones, and this is a major obstacle to immersion. Until now.

An Aussie invention called MyEars has figured out how to deliver true 3D positional audio over stereo headphones, and the result is a much more compelling experience. MyEars isn’t the first company to deliver virtual 3D audio over stereo headphones; Dolby has been offering surround sound for years.… read more. “MyEars improves gaming surround sound”

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Jobs: HCI positions at the University of Birmingham

Positions at the University of Birmingham

Chair, Senior Lecturer/Lecturer, 2x University Research Fellows (5 year fellowship transferring to lectureship, permanent contract)

The University of Birmingham has made a strategic investment in the area of Human-Computer Interaction. A new centre for HCI is being created, which will expand the existing research in this domain and integrate existing activities across the newly-created College of Engineering and Physical Science.  The vision for a world-class centre of HCI is based on a people-centred perspective on interaction and technology: it attempts to understand and create the future that we will inhabit and digitally interact with.

The centre will undertake HCI research in the following fields:

  • intelligent interaction: combining machine intelligence with design, context-aware systems, adaptation and personalisation
  • natural, multimodal interaction – utilizing speech, gesture, activity and emotion
  • socio-technical design – social systems, computer-supported cooperative work, multi-user systems, creative design
  • digital economy – new economic and social models, impacts
  • human interface technologies – on and around the person, fusing physical and virtual domains, mobile and ubiquitous computing, future technologies
  • psychology of interaction – fundamental characteristics relevant to HCI, user-centred evaluation
read more. “Jobs: HCI positions at the University of Birmingham”
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3D technology takes online shopping to new heights

[From just-style; a 1:18 minute video is here]

[Image: Dassault’s 3D tool at online retailer]

3D technology takes online shopping to new heights

By: Leonie Barrie | 9 November 2010

One of the leading suppliers of PLM software is hoping its expertise in 3D virtual reality tools will provide another option for the fashion industry to stay competitive.

Dassault Systèmes, perhaps best known in the apparel industry for its Enovia global product lifecycle management (PLM) system, is also ramping up applications for its 3DVIA software to offer a new interactive environment for brands, products and consumers.… read more. “3D technology takes online shopping to new heights”

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Call: HCI 2011 – Health, Wealth and Happiness

HCI 2011 – Health, Wealth and Happiness

Call for Papers

The 25th British Conference on Human-Computer Interaction (HCI2011), Northumbria University, Newcastle-upon-Tyne, UK.

HCI 2011 will be held between the 4th of July and the 8th July, 2011, in Newcastle-upon-Tyne, UK. The HCI Educators conference, Workshops and Tutorials will be held on 4th and 5th July, 2011 and a Doctorial Consortium on the 5th July. The main conference runs from the 6th-8th July, 2011. HCI 2011 is organised by the PaCT Lab (Northumbria University) in cooperation with the British Computer Society.

This year we will be looking for papers to put in our alt.hci sessions. So if you think your work doesn’t usually make it into this conference then maybe this year is your year.

Accepted papers will be published by BCS in the annual conference proceedings, freely available online in BCS Electronic Workshops in Computing (eWiC) and will also be included in the ACM digital library.… read more. “Call: HCI 2011 – Health, Wealth and Happiness”

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Storytelling 2.0: Metamorphosis of the storybook

[From New Scientist’s CultureLab blog]

(Image:As stories migrate from print to screen, new possibilities are transforming the art of telling a story and ourselves with it(Phil Ashley/Getty)]

Storytelling 2.0: Metamorphosis of the storybook

15 November 2010
Amanda Gefter, CultureLab editor

Stories have become synonymous with books so it is easy to forget that books are just one technology for storytelling. With digital technologies ubiquitous and growing more sophisticated will the book simply fade away? It’s hard to say, but storytelling is certainly undergoing a dramatic makeover, with so-called electronic literature paving the way. Over the next six pages, writers, scientists and artists consider the future of the story.… read more. “Storytelling 2.0: Metamorphosis of the storybook”

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Call: IADIS Interfaces and Human Computer Interaction (IHCI) 2011

CALL FOR PAPERS – Deadline for submissions: 24 January 2011

Rome, Italy, 24- 26 July 2011

part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2011)
Rome, Italy, 20 – 26 July 2011

Conference background and goals

The IADIS Interfaces and Human Computer Interaction (IHCI) 2011 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation of interfaces and the generational implications for design of human and technology interaction. This conference aims to explore and discuss innovative studies of technology and its application in interfaces and welcomes research in progress, case studies, practical demonstrations and workshops in addition to the traditional submission categories.… read more. “Call: IADIS Interfaces and Human Computer Interaction (IHCI) 2011”

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An interface that responds to poking, pushing, and tilting

[From Fast Company]


Nov 15, 2010

Almost Genius: An Interface That Responds to Poking, Pushing, and Tilting

Is this a taste of the way touchscreens might evolve?

The video [here] might just offer a taste of what mobile interfaces will become in the near future.

Tangible, designed by Georg Reil and Christoph Döring, is simply a device whose onscreen images change in response to tilting, pressure, and movement. Which sounds simple, but think about it: Touchscreens like the one on iPad might respond to tilting, but they do so in an effort to keep the image static.

Tangible, by contrast, has images that actually dynamically change in response to the physical inputs you’re providing. Think of it as something akin to virtual reality or 3-D gestural gaming, without all the required hardware. … read more. “An interface that responds to poking, pushing, and tilting”

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