Month: August 2010


  • SQUSE’s creepily realistic robot hand

    [From CrunchGear] Video: Creepily Realistic Robot Hand by Serkan Toto on August 11, 2010 Kyoto-based Squse has developed the so-called Robot Hand H-Type [JP], a creepily realistic (but very cool) robotic hand. The hand’s “bones” are made of polycarbonate, while the skin is silicon rubber. It weighs 340g and can lift up and move objects weighing up to 1.5kg. The secret lies in its 16 joints and 22 actuators. Needless to say, the Robot Hand H-Type will be used mainly for industrial applications (for “pick and place” actions). Squse says that two auto makers and another two companies from the…

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  • Call: The 3D Experience – 3D Entertainment and Technology Festival

    The 3D Experience 3D Entertainment and Technology Festival September 24-26, 2010 Times Square, New York http://the3dexperience.org/ Experience 3D Digital Cinema, Home Entertainment & More… At the Center of the Most Exciting City on the Planet! Our Annual Event: For 3 days, top innovators, industry leaders and filmmakers will gather in Times Square to showcase the latest advances in 3D for 2010 and beyond. From Hollywood blockbuster 3D screenings to in-home entertainment, professionals, 3D fans and the general public will be brought into the 3rd dimension like they’ve never been before.…

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  • High school project Smell-O-Vision adds scents to VR

    [From CANOE] [Image: Ashley Brown works on her science project Tuesday at the University of Alberta. (Perry Mah, QMI Agency)] Computer program makes scents By LINDA HOANG, QMI Agency EDMONTON – Ashley Brown is hoping to change the world — one smell at a time. Born and raised in Elnora, a village about 70 km southeast of Red Deer, Brown, 17, never thought she’d be part of a team working on a project that could help improve rehabilitation, education, research and even gaming. It’s called Smell-O-Vision, and it’s a virtual reality computer program — which Brown built herself — that…

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  • Call: Environment 2.0 theme for Leonardo

    Call for Papers ENVIRONMENT 2.0 Leonardo – Journal of the International Society for the Arts, Sciences and Technology Guest Editor: Drew Hemment Leonardo calls for papers documenting cross-disciplinary thinking on participatory observation and mapping of the environment, climate and biodiversity; environmental data systems and services; and environmental sustainability in a networked society. Leonardo is soliciting texts that document the works of artists, researchers and scholars involved in the exploration of citizens as environmental data gatherers, and new approaches to environmental data systems and environmental sustainability. There is no deadline for this call – submissions may be made at any time. Themes…

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  • The future of mobile: Invisible, connected devices with infinite screens

    [From The Radioactive Yak, a technology blog by Reto Meier, an Android Developer Advocate for Google in London and author of Professional Android 2 Application Development; an evaluation of some of these predictions can be found here] [Image: From “Introducing the “iThink” by Paul Mic on his The Monkey Buddha blog] The Future of Mobile: Invisible, connected devices with infinite screens Monday, August 09, 2010 by Reto Meier The history of smartphones looks something like this: At the end of 2008 the very first Android handset was available on T-Mobile in the US. The iPhone has existed for 3 years.…

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  • Call: Video Game Worlds panel at Society for Cinema and Media Studies Conference

    “Video Game Worlds” panel Society for Cinema and Media Studies Conference New Orleans, LA March 10-13, 2011 Submissions are still welcome for a panel on the subject of video game worlds, so be held at the 2011 SMCS conference in New Orleans, LA. Please submit your proposal as soon as possible. This panel invites submissions addressing the history, analysis, and theory of video game worlds. Where do these worlds fit into the array of virtual and imaginary worlds presented by other media, other fictions, and other kinds of play? How can we characterize video game worlds as sites of spatiotemporal…

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  • The real A.I.: Intelligent robot AIMEC as family member

    [From The Daily Mail (UK); the original story contains additional images] The real A.I.: Childless millionaire builds ‘intelligent robot’ that sings Karaoke, laughs and tells jokes By Mail Online Reporter Last updated on 13th August 2010 Tony Ellis and his wife, Judie, do not have any children or animals at home – but with chatterbox robot Aimec following them around, there is never a dull moment. The couple effectively have a robotic child, just like in the 2001 futuristic fairy tale Artificial Intelligence starring Haley Joel Osment. Their creation is so advanced it can tell jokes and keep its human parents…

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  • Call: Siggraph 2011 – Game Papers

    Siggraph 2011, Vancouver (7-11 August 2011) – Game Papers CFP Submissions due 18 Janurary 2011, 22:00 UTC/GMT Full details about the conference and information about submissions at http://www.siggraph.org/s2011/for_submitters/game-papers Researchers are encouraged to submit Game Papers in which they present original work focusing on the design and experience of computer game play. Creative communities that design and develop commercial and non-commercial video games, as well as academic scholars studying video games, game play, human-computer interaction, and game culture are welcome to submit rigorous innovative work in the field. Game Papers explore key issues in video games, inform and substantively advance our…

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  • Shanghai Expo 2010 pavilions feature 360 degree, 4D films and more

    [From CNN GO Asia; the original version includes several additional images] [Image: Inside the State Grid Pavilion] Shanghai Expo 2010 pavilions: The best of the Puxi site With less than three months left of the Shanghai Expo, head to these Puxi pavilions for some of the Expo’s best entertainment By Christine Tan 17 August, 2010 One-time visitors to the World Expo tend to stampede toward the Pudong site’s national pavilions, leaving Puxi’s dazzlingly garish pavilions for last — or never. It’s time to change people’s 2010 Expo strategy. Here are the best corporate pavilions that may entice new visitors into…

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  • Call: 5th Annual ACM Conference on Interactive Tabletops and Surfaces 2010

    5th Annual ACM Conference on Interactive Tabletops and Surfaces 2010 Submission DEADLINE for Posters, Demos, Tutorials & Doctoral Symposium: September 6th, 2010 ITS 2010 November 7-10, 2010 Saarbrücken, Germany http://www.its2010.org/ http://precisionconference.com/~tabletop/ The ACM International Conference on Interactive Tabletops and Surfaces 2010  (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of…

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  • Telepresence and more in the digital tech home of tomorrow

    [From The National (UAE); the original story includes a photo gallery] [Image: Jonas Samson’s light emitting wallpaper. Photos by Roel Determeijer] The plugged-in home of tomorrow Yvonne Courtney Last Updated: August 14. 2010 Technology and home furnishing have never been the easiest of partners – yet they are starting to converge in all kinds of exciting ways as digital technology starts to revolutionise design thinking. Cue window blinds that glow or darken in response to light levels, tiles that light up your path as you touch them or wallpaper that changes colour according to how much energy your home is consuming.…

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  • Job: 2 PhD studentships at U. of Sussex developing “games for change”

    Applications are invited for two fully funded, 3 year DPhil studentships in the School of Informatics, University of Sussex, starting in October 2010. The studentships are associated with a DFID (Department for International Development) funded project, and will focus on the development of a “game for change”.  In particular, the aim of the project is to create an online, multi-player, educational simulation game designed to allow students to experience the reality of small-scale farming in a complex environment in Africa. Applicants should have a first degree (and/or a Master’s degree) in Computer Science or a related topic, excellent knowledge of…

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