Month: June 2010
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Call: Big Issues in Immersive Virtual Worlds workshop
Published:
Read more: Call: Big Issues in Immersive Virtual Worlds workshopRegistration and abstract submission is now open for our third National Workshop on Immersive Worlds event hosted by the Learning Innovation Group at Coventry University. The Big Issues in Immersive Virtual Worlds workshop is being held on November 4 2010 at the Techno Centre, Coventry University Technology Park. Submission deadline: September 3rd The themes of the day are as follows: Research and issues with – Space Identity and embodiment Learning design(s) Evaluations Impact of innovation on student learning …
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New company to make full body exoskeleton game controller
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Read more: New company to make full body exoskeleton game controller[From 1UP.com (“Where Gamers Call Home”)] New Company to Make Full Body Exoskeleton Game Controller XIO will debut at E3, offering movement tracking and physical feedback. By Frank Cifaldi, 06/03/2010 In 2006, Nintendo’s Wii stripped down the concept of a virtual reality interface to an affordable plastic peripheral, finally bringing the VR promise of the early 90s into the home. Microsoft is simplifying things even further this year with Project Natal, which takes away controllers entirely in favor of a camera that senses your body’s movement. But Forcetek USA, a new player in the game interface market, wants to bring…
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New virtual hairstyling system uses haptics to allow designers to comb hair just like they would in real life
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Read more: New virtual hairstyling system uses haptics to allow designers to comb hair just like they would in real life[From MIT’s Technology Review Invited Guests blog] Friday, May 28, 2010 The Challenges of Virtual Hairstyling New system uses haptics to allow designers to comb hair just like they would in real life. By Christopher Mims Imagine that you had to design a virtual hairstyle by painstakingly defining the position and shape of every single hair on a character’s head. It sounds like a joke, but modeling hair in this way – with a heaping helping of post-processing for added realism – remains the industry standard for creating virtual 3D hairstyles. If you were an animator at Pixar or…
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Call: Crisis management training: Design and use of online worlds (NordiCHI2010 workshop)
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Read more: Call: Crisis management training: Design and use of online worlds (NordiCHI2010 workshop)Invitation to a full day workshop at NordiCHI2010, Reykjavik, Iceland on Crisis management training: design and use of online worlds Jointly organised by IFIP 13.6 HWID and the FP7 CRISIS project. Contacts Rikke Orngreen (rior at dpu.dk) or Chris Rooney (c.rooney at mdx.ac.uk) Workshop theme and goals In this workshop, we will analyse and discuss empirical studies of interaction design methods for training crisis management in safety critical, emergency and disaster situations. The workshop theme is thus narrow in a contextual way (by dealing with unusual situations); but broad in the sense that we wish to discuss various experiences to…
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Google powers awesome Iron Man flight simulator
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Read more: Google powers awesome Iron Man flight simulator[From Business Insider; follow the links for pictures and video] Google Powers Awesome Iron Man Flight Simulator (GOOG, NTDOY) Nick Saint Tuesday, June 1, 2010 A team of virtual reality enthusiasts working in Israel has built a simulator that recreates the experience of flying in the Iron Man suit. Via the Google Earth Blog, the system is built around the Google Earth Flight Simulator, which lets you fly around Google’s 3D representation of the world. This program is fed into a set of virtual reality goggles, controlled by a motion-sensitive Nintendo WiiMote attached to the wing off of an…
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Call: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic Displays
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Read more: Call: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic DisplaysDear colleagues, I’d like to invite you to submit your position paper (max 4 pages) to the workshop: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic Displays This workshop will take place on the 24th of August 2010 as part of the ECCE 2010 conference in Delft, the Netherlands. See: http://mmi.tudelft.nl/ecce2010/ Workshop Goal At what appears to be a turning point in the public acceptance and commercial viability of stereoscopic 3D entertainment, the human factors community has to face a number of challenges with regard to the effects of stereoscopic displays, and methods of assessing such…
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Samsung gives famous historic Dutch building a new dimension with 3D Projection
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Read more: Samsung gives famous historic Dutch building a new dimension with 3D Projection[Exceprt from a PressDoc press release; a 2:19 minute video news story about the display is here, a 1:18 minute video of the full display is here, and more building projections are available via the video here] Samsung gives famous historic Dutch building a new dimension with 3D Projection On Thursday the 20th of May 2010, Samsung was the first to introduce a large-scale commercial 3D-Outdoor projection in the Netherlands, at the Beurs van Berlage in Amsterdam. The public was able to view the addition of a new dimension to this historic building. On the adjacent square, visitors are able to…
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