Month: April 2010
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Call: The 5th Wall, a gaming related startup
Published:
Read more: Call: The 5th Wall, a gaming related startup[From: William Huber (whuber@UCSD.edu)] Dear Hardcore Gamer: We love you, and often times we are you. But you have slowly ruined interesting dialog about games. You love them too much. It’s time to take a step back and think seriously about this relationship. The 5th Wall seeks to publish writing about games for an audience wider than the academy, but more demanding and speculative than most game journalism has been to date. We aren’t just “intelligent” gamers – we want to place our experience and reception of games in the context of other cultural engagements: literature, film, philosophy, cultural history,…
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A professor’s clever April Fools Day illusion
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Read more: A professor’s clever April Fools Day illusion[From The Chronicle of Higher Education’s Tweed blog] April 2, 2010 Our Math Class Was Never Like This Matthew Weathers, the Biola University faculty member whose Halloween stunt made us smile last fall, has done it again for April Fools’ [watch the 2:13 long video here]…
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Call: Gesture, Play and Technology – A Symposium
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Read more: Call: Gesture, Play and Technology – A SymposiumGesture, Play and Technology – A Symposium Monday, 17th May 2010 9.30am – 6.00pm UWE Digital Cultures Research Centre @ Pervasive Media Studio, Bristol, UK The Play Research Group at the University of the West of England invites you to participate in a day of presentations and discussions. The body has of course always been central to our playful engagements with games and games technologies. Yet, the embodied player and theories of embodied perception have often been overlooked in the study and analysis of games and their players. Exceptionally, research around bemani games the Eyetoy have challenged this marginality. Now,…
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Tour Pennsylvania’s Civil War Trails from inside Google Earth
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Read more: Tour Pennsylvania’s Civil War Trails from inside Google Earth[From Jaunted (“The Pop Culture Travel Guide”)] Tour Pennsylvania’s Civil War Trails From Inside Google Earth April 2, 2010 at 5:05 PM | by Omri If you’ve ever wanted to tour Pennsylvania’s historic Civil War sites but can’t imagine navigating the perennially-unfinished death trap that is the Turnpike, we’ve got good news! A new project spearheaded by the Pennsylvania Tourism Office aims to deliver the state’s Civil War Trails right to your desktop, blending Google Earth technology, historical information, and incredible high-def GigaPan panoramic photos. The images are so detailed that you can literally zoom in on gravestone inscriptions, to…
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ISPR News: New ways to receive ISPR Presence News
Published:
Read more: ISPR News: New ways to receive ISPR Presence NewsThere are now three ways to receive ISPR Presence News via email: Individual items (NEW): Each item is sent in a separate e-mail message, with the topic identified in the subject line. Daily digest: A single digest of News items each weekday (at 10 am EST) (the current format of ISPR Presence News) Weekly digest (NEW): A single digest of News items each Saturday (at 10 am EST) containing a list of links to the previous week’s News items To subscribe to any of these services, click here (to unsubscribe to any of them, follow the link at the bottom of…
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Call: Special issue on Artificial Intelligence in Virtual Reality and Distributed Virtual Environments
Published:
Read more: Call: Special issue on Artificial Intelligence in Virtual Reality and Distributed Virtual EnvironmentsInternational Journal of Intelligent Decision Technologies Call For papers Special Issue on: “Artificial Intelligence in Virtual Reality and Distributed Virtual Environments” Guest Editors: Dr. Minhua Ma, University of Derby, UK Prof. Nikolaos Antonopoulos, University of Derby, UK Prof. Fionn Murtagh, Science Foundation Ireland, Ireland; Royal Holloway, University of London, UK Aims and Scope The field of Virtual Reality (VR) is growing rapidly due to recent advances in Artificial Intelligence (AI), computer graphics, and a network-centric environment that can deliver the technology. VR environments allow the development of promising tools in many application domains. VR applications usually integrate multiple local or…
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The future of the human-machine interface
Published:
Read more: The future of the human-machine interface[From Pocket-lint (“the largest independent gadget news and reviews site in the UK”)] The touchy feely future of the user-interface FUTURE WEEK: How the machines will come out and meet us in 2015 31 March 2010 12:00 GMT / By Dan Sung The user interface is big business right now. In truth, it always was, but it’s taken the mass popularisation of the iPhone to bring it the public agenda. Until then, a good interface was one which you didn’t notice. If no one mentioned it, then it was doing its job. It was allowing the user to perform the…
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