Month: March 2010


  • Call: International Journal of Game-Based Learning (IJGBL)

    Call for Papers International Journal of Game-Based Learning (IJGBL) Official publication of the Information Resources Management Association http://www.igi-global.com/ijgbl Editor-in-Chief: Dr. Patrick Felicia Published: Quarterly (both in Print and Electronic form) Mission of IJGBL The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for…

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  • Skype on TV: Will the videophone finally be reality?

    [From CNET] March 2, 2010 Skype on TV: Will the videophone finally be reality? by Erica Ogg The imagined inventions of Victorian-era French novelist Albert Robida may be coming closer to reality. Who, you ask? Robida was an illustrator and writer for popular science-fiction magazines, and is sometimes compared to Jules Verne. In his 1890 novel “Le Vingtieme siecle. La vie electrique,” he described something called a “telephonoscope.” Since then, we’ve seen telephonoscopes–basically videophones–in everything from “The Jetsons” to “Blade Runner.” What we haven’t seen is the videophone in our living rooms. That may finally be changing. …

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  • Call: 2010 IEEE International Symposium on Robots and Human Interactive Communication

    2010 IEEE International Symposium on Robots and Human Interactive Communication IEEE RO-MAN 12th-15th September, 2010 Viareggio, Italy http://www.ro-man2010.org The 19th IEEE International Symposium on Robot and Human Interactive Communication will be held in Viareggio, Italy at “Principe di Piemonte” Congress Center. The theme of the conference is Thinking and acting together: Cognitive and cooperative interaction between human and robots PAPERS Prospective authors should submit their papers electronically in PDF format. Six pages in the standard IEEE format are allowed for each paper, including figures. A maximum of 2 additional pages is permitted at extra charge. Each paper can be accompanied…

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  • New piezoelectric technology will make screens more tactile

    [From MIT’s Technology Review; Immersion’s web site is here] Touch Screens that Touch Back New piezoelectric technology will make screens more tactile. By Duncan Graham-Rowe Wednesday, March 03, 2010  Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens.…

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  • Call: Irish Human-Computer Interaction Conference 2010

    CALL FOR PAPERS – iHCI 2010, “Crossing Boundaries”, September 2-3 2010, Dublin City University http://www.clarity-centre.org/iHCI2010/index.html  iHCI 2010, the Fourth Irish Human-Computer Interaction Conference will take place at Dublin City University on September 2-3 2010. iHCI 2010 will follow on from the great success of the past three conference events, 2009 at Trinity College Dublin, 2008 at the University College Cork and 2007 in the University of Limerick. iHCI 2010 will be hosted by Dublin City University and supported by CLARITY: Centre for Sensor Web Technologies. iHCI 2010 Theme To reflect both the growth of the Irish HCI community, and the…

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  • DVE launches revolutionary Immersion Room

    [From Telepresence Options] DVE Launches Revolutionary Immersion Room – Telepresence and Visualization March 1, 2010 | Howard Lichtman Digital Video Enterprises (DVE) officially announced the launch of their next generation telepresence and visualization environment known as the DVE Immersion Room.  The room is both a 4 or 9 seat telepresence conferencing environment where participants face a seamless 120 inch screen that hides the camera at eye-level and a high definition visualization environment where volumetric images appear to float in 3D.  The room recently won Frost & Sullivan 2009 Global Conferencing Telepresence Product of The Year Award. The immersion room uses a Christie…

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  • Call: ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)

    Call for Papers – EICS 2010 Late Breaking Results ACM SIGCHI Symposium on Engineering Interactive Computing Systems SUBMISSION DEADLINE: March 14, 2010 SUBMISSION LENGTH: 6 Pages in SIGCHI format REVIEW NOTIFICATION: April 4, 2010 FINAL SUBMISSIONS DUE: April 10, 2010 CONFERENCE LOCATION: Berlin, Germany – June 21-23, 2010 Website: http://eics-conference.org/2010/ EICS is the international ACM conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g., gesture), entertaining applications (e.g., mobile and ubiquitous games) and development methods (e.g., extreme programming). EICS focuses on tools, methods…

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  • Photoshop and photography: When is it real?

    [From the New York Times; the Popular Photography editorial is here] Personal Tech From the Desk of David Pogue Photoshop and Photography: When Is It Real? By DAVID POGUE Thursday, February 25, 2010 In the March issue of Popular Photography magazine, the editor’s note, by Miriam Leuchter, is called “What Is a Photograph?” You’d think that, after 73 years, a magazine called Popular Photography would have figured that out. (Ba-da-bump!) Actually, though, the editorial is about the magazine’s annual Reader’s Photos Contest. This year, in two of the categories, the winners were what the magazine calls composites, and what I…

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  • Call: Virtual Heritage 2010

    Call for Participation, and Call for Demos Virtual Heritage 2010 22-23 March Visualization Suite. Technium CAST, Bangor, UK http://heritage.cs.bangor.ac.uk Virtual Heritage 2010 is jointly organised by “Science & Heritage Cluster” and VRLink, at Bangor University. The workshop will bring together Industry, Charities and Institutions to discuss Virtual Reality techniques and ideas for Science and Heritage applications. The aim of this workshop is to bring together a rich mixture of skills and interests: scientists with technical solutions and end-users with challenges. The workshop will include talks, presentations, hands-on demonstrations and panel-discussions, and time to meet and chat with fellow attendees.…

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  • Avatars can change the way we exercise or eat, or the way we view women

    [From Stanford News Service; a 2-minute video is here] Stanford Report, February 25, 2010 Can avatars change the way we think and act? Experiences in virtual worlds such as video games and online communities can influence our behavior in the real world, says Stanford researcher Jesse Fox. Avatars can change the way we exercise or eat, or the way we view women. BY CHRISTINE BLACKMAN If you saw a digital image of yourself running on a virtual treadmill, would you feel like going to the gym? Probably so, according to a Stanford study showing that personalized avatars can motivate people to…

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