ISPR Presence News

Monthly Archives: March 2010

Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

Serious Games Institute presents
Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-10)
 
THE FUTURE OF GAMING NOVEL HUMAN-COMPUTER INTERFACES FOR EDUCATION AND HEALTH
14TH APRIL 2010
 

Originally scheduled on the 13th January 2010 this is for you to catch world leading speakers from games, virtual worlds, education and health.

They will demonstrate instances of bio-feedback and brain computer interface devices and show how they can be used in educational and health contexts (such as universities and for therapeutic purposes). The event will also include live demos of new human-computer devices. … read more. “Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health”

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First Person Cultural Trainer teaches soldiers in a virtual Iraq or Afghanistan

[From the News Center of the University of Texas at Dallas]

Game Trains Soldiers in a Virtual Iraq or Afghanistan

ATEC Wins National Modeling and Simulation Award for 3D Interactive Program

Feb. 23, 2010

A training tool being developed by a research team from the Arts and Technology (ATEC) program may soon make it easier for military service men and women to perform their missions in Iraq and Afghanistan.

“The work we’re doing has to do with the facilitation of cultural training,” said Dr. Marjorie Zielke, an assistant professor in the ATEC program and the principal investigator on the project. “The way some of that training has been done in the past and may still be done in certain areas is to build actual villages and hire actors to replicate a particular culture,” Zielke said. “That kind of approach has some limitations in the sense that it’s expensive, not everyone can attend, it’s not easily changed because it’s a physical structure, you have to work with actual actors, and so forth.”… read more. “First Person Cultural Trainer teaches soldiers in a virtual Iraq or Afghanistan”

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Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems

A One-Day Workshop at ACL 2010 on Companionable Dialogue Systems

Association for Computational Linguistics (ACL) conference website: http://acl2010.org/

Uppsala, Sweden, July 15, 2010

Important Dates:

April 5, 2010
Submission Deadline, authors to workshop organizers, in ACL format, following instructions on ACL site

May 6, 2010
Notification of acceptances to authors

May 16, 2010
Camera-ready paper due from authors to workshop organizers

Jun 13, 2010
Compiled CDROM and proceedings images due from workshop book chairs to ACL-2010 publication chairs

The current state of dialogue technology has come a long way since the abstract ideas of intelligent computer systems in the beginning of 1950s: dialogue technology now provides interactive service agents, while research explores various aspects of multimodal and multiparty communication so as to improve natural and social aspects of dialogue systems. In this workshop, interest is focussed especially on dialogue systems able to act as Companions, i.e.… read more. “Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems”

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U.S. Army announces virtual worlds challenge finalists

[From www.army.mil (“The Official Homepage of the United States Army”); more information about the finalists is available here]

Image: VADER Island, a virtual world where developers submitted entries to the competition

Army announces virtual worlds challenge finalists

Mar 9, 2010
By Michelle Milliner

ORLANDO, Fla. – This week, the U.S. Army announced finalists in a competition designed to uncover new potentials in virtual worlds. The Research, Development and Engineering Command’s simulation and training center launched the Federal Virtual Worlds Challenge in August 2009 to reach a global development community and explore innovative, interactive training and analysis solutions in virtual worlds.

The contest uncovered new possibilities for using virtual worlds that may have not been considered. The U.S. Army Simulation and Training Technology Center in Orlando oversaw the competition. Evaluators included judges from the National Aeronautics and Space Administration and the Department of Defense, Homeland Security, Department of Transportation and Health and Human Services.… read more. “U.S. Army announces virtual worlds challenge finalists”

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Call: OZCHI 2010 (HCI conference in Australia)

22-26 November 2010: OZCHI 2010
Queensland University of Technology Brisbane, Queensland, Australia

FIRST CALL FOR PAPERS

IMPORTANT DATES
Friday 25 June 2010: Submission of Long Papers/Tutorial proposals/Workshop proposals
Friday 27 August 2010: Submission of Short Papers/Demos/Doctoral Consortium applications

OZCHI is Australia’s leading forum for work in all areas of Human-Computer Interaction and CHISIG’s (www.chisig.org) annual non-profit conference. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. We also welcome perspectives from design, architecture, engineering, planning, social science and creative industries among other disciplines.… read more. “Call: OZCHI 2010 (HCI conference in Australia)”

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Ghost army used arts of illusion, deception to defeat the Nazis

[From The Seattle Post-Intelligencer’s Book Patrol reader blog]

Ghost Army Haunts Michigan Library

Posted by Nancy Mattoon at March 12, 2010 1:44 a.m.

An invisible army, operating in obscurity, mastering the arts of illusion, deception, and disinformation to defeat the Nazis in World War II. This could be a description of the French Resistance fighters, the band of brothers who operated in utmost secrecy under the noses of the German occupation forces, and have been called “The Army of Shadows.” But it also describes an amazing division of American troops stationed in the European Theatre: the 23rd Headquarters Special Troops, AKA “The Ghost Army.” This top-secret unit, so highly classified that its very existence was denied by the Pentagon for 50 years, is finally being not just exposed but placed in the spotlight, by a Michigan Library and an award-winning documentary filmmaker.… read more. “Ghost army used arts of illusion, deception to defeat the Nazis”

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Call: Subliminal Communication in Human-Computer Interaction

Subliminal Communication in Human-Computer Interaction

Journal: Advances in Human-Computer Interaction

Call for Papers

Human- and computer-based interactions are ubiquitous in our everyday lives–everything from our mobiles, iPods, to a variety of computer systems creates serious cognitive demands when switching from one to the next. When used simultaneously, extra cognitive demands are placed on us and the likelihood of success is dependent upon our ability to apportion attention to multiple tasks simultaneously. To alleviate the cognitive load associated with interacting with varied computing-based devices, common UIs and modes of operation should be implemented, significantly reducing the amount of information we must store and recall. In addition, subtle cues could be emitted from the device to assist us during our interactions, prompting us toward the appropriate action required to effectively complete a task. These cues could be delivered in a variety of (communication channels), for instance, visual or auditory cues could be provided according to the specific nature of the current activity.… read more. “Call: Subliminal Communication in Human-Computer Interaction”

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Telepresence and cell phones in cars

[From IEEE Spectrum]

OPINION

Reflections: Driven to Distraction

Engineers created the problem of cellphones in cars, but they may not be able to solve it

BY Robert W. Lucky // January 2010

I used to feel that the ultimate aim of communications research was telepresence—creating the perfect illusion of being where you’re not. However, now I’m thinking that we did too good a job of creating this illusion and that the law of unintended consequences is taking hold. Sometimes you need instead to enforce the perfect sense of being exactly where you are at the moment—like when you’re behind the wheel of a car hurtling down the highway. Maybe instead of telepresence (distant presence) we need plesiopresence (near presence).

The problem is technological distraction. It’s becoming serious, and there is no solution in sight. Laws against using phones in cars aren’t working, because the problem isn’t that you’re putting a phone to your ear; it’s that you’re putting your brain somewhere else.… read more. “Telepresence and cell phones in cars”

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Call: USAB 2010: HCI in Work & Learning, Life & Leisure

First call for Papers, Workshops and Tutorials

USAB 2010: HCI in Work & Learning, Life & Leisure
(all aspects of Human-Computer Interaction and Usability)

Co-located with the Alps Adria Psychology Conference 2010

Klagenfurt University, 16.-17. September 2010

http://usab2010.uni-klu.ac.at

The 6th Symposium of the Workgroup  HCI&UE of the Austrian Computer Society will take place in Carinthia (Southern Austria) this year from Sept. 16th to Sept. 17th. The topics are structured alongside (but not limited to) the following three dimensions:

1) Special user groups (children, elderly, healthcare professionals, tourists, students, teachers.)

 2) Issues on practical application of HCI in the work place (process aspects, HCI patterns, cost/benefit analyses.)

 3) Future trends in HCI… read more. “Call: USAB 2010: HCI in Work & Learning, Life & Leisure”

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iKat markerless augmented reality app

[From Gadget Venue; video demonstrations are here (0:15) and here (1:44)]

iKat Augmented Reality App

by Matthew Newill on March 10, 2010

iKat is quite a cool looking Augmented Reality application that requires no real-world prompt to function correctly. Normally when augmented reality is used a place card is held up with an image on it which the phone can then lock on to and replace with the 3D rendered model. In the case if the iKat it just takes a quick scan of what the camera is looking at and can figure out where to place the 3D object.

The iKat application is basically just a cat that walks across a keyboard when holding the phone up to it, but the idea behind it is really what we are interested in here.… read more. “iKat markerless augmented reality app”

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