Month: March 2010


  • Call: HCI Special Issue: Designing for Personal Memories

    HCI Special Issue: Designing for Personal Memories Special issue editors Elise van den Hoven Eindhoven University of Technology, NL Corina Sas Lancaster University, UK Steve Whittaker IBM Research, USA Where would we be without our personal memories? We use them to maintain our personal identities, to start and mediate relationships, to shape our likes, dislikes, to regulate our moods and solve problems. They allow us to share rich life experiences and tell our stories to our family and friends. There is no question about the importance of autobiographical and episodic memory – the memories of the events that happen in…

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  • U.S. Defense readies system to treat PTSD, brain injuries remotely

    [From NextGov (“Technology And The Business Of Government”)] Defense readies system to treat PTSD, brain injuries remotely By Bob Brewin 03/22/2010 Thousands of miles and a lack of facilities have kept the Army from providing treatment to soldiers with post-traumatic stress disorder. But the Defense Department plans to deploy a solution soon that relies on a transportable telehealth system that will virtually bring doctors to patients.…

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  • Call: Experiencing Games: Games, Play, and Players

    CFP: Experiencing Games: Games, Play, and Players August 16-17, 2010, Stockholm, Sweden Research on games has grown into a research area of its own. This conference aims to bring together researchers in the Nordic countries that focus on the study of games and gaming, be it on-line, computerised, or in the physical world. Based on the Nordic tradition on user-centered design, the first Nordic DIGRA conference will place a particular focus on studying design for player experience, and research on tools and methods for player-participatory design.…

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  • Octopuses experience presence with HDTV

    [From New Scientist; a :30 video is here] HDTV reveals brainy octopus has no personality 12 March 2010 by Shanta Barley Octopuses make for discerning TV viewers: it seems they prefer high-definition to traditional cathode ray images (CRT). What’s more, the first study using video to trick octopuses, finds that they may be the Jekyll and Hydes of the oceans: aggressive one day, shrinking violets the next. “People have been trying for over a decade to get proper behavioural responses from octopuses and other cephalopods using videos,” says Roger Hanlon, an octopus researcher at the Marine Resources Center, Woods Hole, Massachusetts,…

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  • Call: The Online Videogame: New Space for Socialization colloquium

    CALL FOR PAPERS THE ONLINE VIDEOGAME: NEW SPACE OF SOCIALIZATION Bilingual colloquium (French/English) October 28 , 29  and 30, 2010 Montreal, Quebec, Canada To play is a vital function for the development of individuals. Play is an activity of socialization which enables learning of the rudiments of social interaction. Since the middle of the twentieth century, our societies have placed more value on the playful practice at all ages. As such, playing is more and more present in numerous spheres of society. Huizinga (1938) and Caillois (1958) assert moreover that any playful activity is social, by definition, and gets its…

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  • Power Gig game uses real guitar controller

    [From Gizmag] Power Gig game uses real guitar controller By Paul Ridden March 11, 2010 There’s a Battle of the Bands scenario brewing now that a new contender has arrived on the “play along to your favorite tunes with a game controller instrument” scene. Seven45 Studios has just released details of its new gaming system called PowerGig where the buttoned and plunger interface of the familiar Guitar Hero and Rock Band gaming interface has been tossed out in favor of a real six-string guitar. Seven45 Studios has taken a more hands-on approach to its game and interface development than most…

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  • Job: Reader in social computing or HCI at University of Lincoln

    Reader in Social Computing or Human Computer Interaction (HCI) Salary £45,155 + plus benefits Post ref: MHT106 Closing date: 1 April 2010. The School of Computer Science at the University of Lincoln is seeking to appoint a Reader with specific research interests that are aligned with the activities of the Lincoln Social Computing (LiSC) research centre. This post arises directly from the School’s recent success in RAE2008 and demonstrates institutional commitment to reward successful research activity and invest in key areas of strategic importance. You will contribute to the University’s ambition to achieve international recognition as a research intensive institution…

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  • Presence, reality and Avatar

    [From The New York Review of Books] Volume 57, Number 5 · March 25, 2010 The Wizard By Daniel Mendelsohn Avatar a film directed by James Cameron [snip] What’s striking is that so many critiques of Avatar ‘s political shortcomings often go out of their way to elide or belittle the movie’s overwhelming successes as a work of cinema—its enormous visual power, the thrilling imaginative originality, the excitingly effective use of the 3-D technology that seems bound to change permanently the nature of cinematic experience henceforth—as if to acknowledge how dazzling it is would be an admission of critical weakness.[2]…

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  • Call: Future of Gaming: Novel Human-Computer Interfaces for Eduation and Health

    Serious Games Institute presents Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-10)   THE FUTURE OF GAMING NOVEL HUMAN-COMPUTER INTERFACES FOR EDUCATION AND HEALTH 14TH APRIL 2010  Originally scheduled on the 13th January 2010 this is for you to catch world leading speakers from games, virtual worlds, education and health. They will demonstrate instances of bio-feedback and brain computer interface devices and show how they can be used in educational and health contexts (such as universities and for therapeutic purposes). The event will also include live demos of new human-computer devices. …

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  • First Person Cultural Trainer teaches soldiers in a virtual Iraq or Afghanistan

    [From the News Center of the University of Texas at Dallas] Game Trains Soldiers in a Virtual Iraq or Afghanistan ATEC Wins National Modeling and Simulation Award for 3D Interactive Program Feb. 23, 2010 A training tool being developed by a research team from the Arts and Technology (ATEC) program may soon make it easier for military service men and women to perform their missions in Iraq and Afghanistan. “The work we’re doing has to do with the facilitation of cultural training,” said Dr. Marjorie Zielke, an assistant professor in the ATEC program and the principal investigator on the project.…

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  • Call: 1-Day Workshop at ACL 2010 on Companionable Dialogue Systems

    A One-Day Workshop at ACL 2010 on Companionable Dialogue Systems Association for Computational Linguistics (ACL) conference website: http://acl2010.org/ Uppsala, Sweden, July 15, 2010 Important Dates: April 5, 2010 Submission Deadline, authors to workshop organizers, in ACL format, following instructions on ACL site May 6, 2010 Notification of acceptances to authors May 16, 2010 Camera-ready paper due from authors to workshop organizers Jun 13, 2010 Compiled CDROM and proceedings images due from workshop book chairs to ACL-2010 publication chairs The current state of dialogue technology has come a long way since the abstract ideas of intelligent computer systems in the beginning of…

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  • U.S. Army announces virtual worlds challenge finalists

    [From www.army.mil (“The Official Homepage of the United States Army”); more information about the finalists is available here] Image: VADER Island, a virtual world where developers submitted entries to the competition Army announces virtual worlds challenge finalists Mar 9, 2010 By Michelle Milliner ORLANDO, Fla. – This week, the U.S. Army announced finalists in a competition designed to uncover new potentials in virtual worlds. The Research, Development and Engineering Command’s simulation and training center launched the Federal Virtual Worlds Challenge in August 2009 to reach a global development community and explore innovative, interactive training and analysis solutions in virtual worlds.…

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