Month: February 2010


  • Call: International Workshop on coupled display visual interfaces (PPD10)

    FIRST CALL FOR PAPERS International Workshop on coupled display visual interfaces (PPD10) http://www.hitlab.utas.edu.au/wiki/PPD10 25 May 2010, Rome, Italy held in Conjunction with AVI 2010, the 10th International Working Conference on Advanced Visual Interfaces http://www.dis.uniroma1.it/~avi2010/ Important dates: Paper submission deadline: Mar 19, 2010 Notification of acceptance: Mar 30, 2010 Camera ready version: Apr 10, 2010 Workshop: May 25, 2010 Recent developments have seen the wide spread proliferation of both large shared displays and small display technologies. In parallel we have seen the emergence of new classes of device which support both touch or multi touch interaction. Examples of small touch driven…

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  • Live motion capture interactive hologram at Abba exhibition

    [From the News section of the ABBAWORLD web site] 25 January 2010 Dreams Come True at ABBAWORLD – Perform Live with ABBA on Stage! In what promises to be one of the most exciting and spectacular features of the upcoming ABBAWORLD exhibition, the audience will be able to sing and dance together with the Swedish supergroup ABBA on stage. With the high definition holographic video system Eyeliner, ABBA returns to the stage through a holographic illusion of the group for the visitor to interact with. Senior director of production Mats Daleskog of Touring Exhibitions, the company behind ABBAWORLD, says, ‘‘We were…

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  • Call: CGAMES 2010 International Computer Games Conference

    CGAMES 2010 Louisville The 15th INTERNATIONAL COMPUTER GAMES CONFERENCE AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games 28th – 31st July 2010 Galt House Hotel, Louisville, Kentucky, USA Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. http://www.cgamesusa.com/ The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the…

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  • Digital images give home buyers a vivid new perspective

    [From the Washington Post] Housewatch Digital images give home buyers a vivid new perspective By Katherine Salant Saturday, February 6, 2010 Can you know what it feels like to stand in a house without actually standing in it? Can a computer-generated image of an interior that includes every detail, right down to the high-heeled shoes on the floor of a dressing room where the imaginary owner kicked them off, truly convey a sense of place? These are not theoretical questions. As computer-generated virtual-reality images of homes become less costly to generate, many in the home-building industry expect them to play a…

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  • Call: CRIWG Conference on Collaboration and Technology

    Collaboration Researchers International Working Group presents 16th CRIWG Conference on Collaboration and Technology (CRIWG 2010) When: Sep 20, 2010 – Sep 23, 2010 Where: Maastricht, The Netherlands Submission Deadline: Mar 26, 2010 Call For Papers The CRIWG Conference on Collaboration and Technology seeks scientific papers that inform the design, development, deployment, and use of collaboration technology (groupware) and the work practices they support. Founded in 1995, CRIWG has become a significant forum for researchers and professionals to exchange ideas and experiences about problems and solutions related to collaboration technology. Most challenges in the collaboration technology field require a multidisciplinary, multi-methodological…

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  • Scholars test emotion-sensitive tutoring software

    [From Education Week] Published Online: December 22, 2009; Updated: January 5, 2010 Scholars Test Emotion-Sensitive Tutoring Software ‘Intelligent’ Systems Respond to Students’ Cues By Debra Viadero A high school student is working on a geometry problem with her tutor, “Jane.” The student solves the problem incorrectly and expresses frustration. Empathetic, Jane shows momentary frustration, too. Then she responds encouragingly, “Let’s read again what the problem is asking.” This scene would not be out of place in most educational environments were it not for one important detail: Jane is a character on a computer screen.…

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  • Call: IEEE Haptics Symposium 2010

    IEEE Haptics Symposium 2010 Boston Area, Massachusetts, USA, March 25 – 26, 2010 EARLY REGISTRATION ENDS FEBRUARY 16 (Registration rates increase after Feb. 16, 2010) Direct Conference Registration Link (register through IEEE VR conference site): http://conferences.computer.org/vr/2010/misc/registration.html Conference Info http://www.hapticssymposium.org/next_conference.html LOCATION Westin Hotel, in Waltham (Boston Area) Massachusetts, USA DESCRIPTION The Haptics Symposium is a bi-annual, single-track conference that brings together researchers who are advancing the human science, technology and design processes underlying haptic (force and tactile) interaction systems. Our community spans the disciplines of biomechanics, psychology, neurophysiology, engineering, human-computer interaction and computer science. We solicit high-quality, original submissions in all…

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  • Virtual saleswoman and other technology changing how we work, play, shop

    [From The Wichita (Kansas) Eagle] Posted on Sun, Jan. 31, 2010 Technology changing how we work, play, shop BY ROY WENZL The Wichita Eagle Our avatars are coming. Those mobile and 3-D and interactive technologies being created around us are about to beam us into a new world, filled with workday holograms, avatars and stuff we called magic only a few years ago. Some of the new magic is being created in Wichita. It’s going to enrich and disrupt our lives. It’s going to delight us and plague us. In that augmented reality that may soon envelop us, in a world…

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  • Call: Virtual World Watch snapshot survey

    This is a “Request For Information” for the eighth Virtual World Watch snapshot survey. As with the others, this is an opportunity to publicise what you are doing, to your peers, potential collaborators,  users of your “stuff” and funders. There’s one main question which can be interpreted as broadly, or as narrowly, as you wish: “How are you using virtual worlds in your teaching, learning or research?” As per usual, the scope is limited to UK Higher and Further Education. Things you may want to include: Why you are using a virtual world. If teaching using a virtual world, how…

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  • Duke (University’s) Immersive Virtual Environment

    [From North Carolina’s News & Observer] Virtual looks and feels almost real BY DAVID BRACKEN – Staff Writer DURHAM — As Mushtaqur Rahman floated to the rafters of Duke Chapel, it was easy to forget that he was neither in a church nor off the ground. “Feeling rather angelic right now?” asked Rahman’s colleague, William Rice II, as both men peered through oversize 3-D goggles at the virtual chapel being projected above, below and all around them. Rahman and Rice are engineers with Parsons Brinkerhoff, one of the world’s largest civil engineering firms. They had come to Duke’s Pratt School…

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  • Call: Under the Mask: Perspectives on the Gamer Conference

    Under the Mask: Perspectives on the Gamer Conference Wednesday 2nd June 2010 Research Institute for Media, Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK Without the gamer, games do not exist. As Galloway reminds the reader, games are simply rules waiting to be enacted by the player. This conference aims to address the issues that surround the player of digital games as contributor, consumer and propagator of their culture, not only through presentation and discussion, but also through actively engaging with games and their users.…

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  • Medical simulations focus on teamwork

    [From The New York Times] January 29, 2010 Doctor and Patient Practicing on Patients, Real and Otherwise By PAULINE W. CHEN, M.D. Near the end of my surgical training, I spent three months as chief resident of a hospital trauma team. Two other doctors-in-training and I formed the first-line emergency room response, assessing and resuscitating patients who had been mangled, burned or otherwise injured. It was my first experience as a leader, but each of us was already fairly proficient and we all got along. I was confident that we would work well together. I was wrong. During our first…

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