Month: February 2010


  • Call: Educational sims for Journal of Virtual Worlds and Education

    Invitation to submit a “Guided Tour” of an educational sim. Do you have a favorite educational sim? A treasure that stands out as an excellent example of how to use a virtual environment as a learning and teaching tool? We are looking for your reviews! The Journal of Virtual Worlds and Education, a peer review journal, will publish its premier issue in Spring 2010. Along with the research articles we have already received, we will be featuring a less formal “Sim Review” section. These articles are not subject to peer review, and will be available on our website and/or in…

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  • Duke University extends global learning with Cisco TelePresence lecture hall

    [From CISCO] Duke University Extends Global Learning With Cisco TelePresence Lecture Hall Custom-Built Virtual Lecture Hall Provides Fuqua School of Business Students With Access to World’s Most Influential Leaders and Extends Classroom Environment DURHAM, N.C., and SAN JOSE, Calif. Feb. 10, 2010 — Duke University and Cisco today unveiled a first-of-its-kind virtual lecture hall for students enrolled in Duke’s Fuqua School of Business in Durham, N.C.  Custom-built using Cisco TelePresenceTM technology, the new lecture facility provides business school students with access to professors, business leaders and guest lecturers located around the globe, extending the in-person classroom environment across campuses and…

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  • Job: Assistant professor in Computer Science at Grenoble Institute of Technology

    Job offer in Grenoble, France Assistant professor in Computer science (signal processing, programming, embedded systems, …) at Grenoble Institute of Technology with Research in the ICA Laboratory on the field of Virtual reality, haptic and real time simulation, applications in Virtual reality, simulation, computer animation and computer sound synthesis and music. The Job will be available for September 2010. Grenoble Institute of Technology Job Offering in Scientific Research and Teaching University: PHELMA, Grenoble INP Job: Assistant Professor CNU Sections:  27, 61 (http://www.cpcnu.fr/sectionsCnu.htm) Starting date of the Job: September 2010 Research Laboratory: Laboratoire ICA, www-acroe.imag.fr Contact: Annie.Luciani@imag.fr Title Interactive simulation software and…

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  • Interacting and identifying with characters in Heavy Rain

    [From The Washington Post] Heavy Rain, the PS3 Exclusive That’s Not a Game Matt Peckham PC World Sunday, February 14, 2010; 12:19 AM Remember the phrase “interactive movie” tossed around in the 1990s when games like Myst and The 7th Guest and Gabriel Knight were in the headlines? Heavy Rain, Sony’s PS3-exclusive noir murder-mystery, may be the first game worthy of what those words actually mean. As overused phrases go, “interactive movie” is a doozy, right up there with “virtual reality.” It’s also historically misleading. What we used to call an “interactive movie” looked nothing like an actual movie. Even the…

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  • Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)

    3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010) http://software.ucv.ro/~epopescu/spel2010/ in conjunction with the 21st International Conference on Database and Expert Systems Applications (DEXA’10) http://www.dexa.org/ Bilbao, Spain University of Deusto 30 August – 3 September 2010 Motivation The workshop follows the previous SPeL 2008 and SPeL 2009 workshops held in conjunction with the SAINT 2008 conference and WI/IAT 2009 conference respectively. The general topic of the workshop is the social and personal computing for web-supported learning communities. This year, the workshop focuses on social and intelligent systems in education, with particular interest on aspects related to data, information, and…

    Read more: Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)
  • Wearable robot hitches a ride on human meat-puppets

    [From the Plastic Pals blog] Wearable Robot Hitches A Ride on Human Meat-Puppets Here’s an unusual robot project from the Tsumaki Telerobotics Laboratory (Yamagata University); a Wearable Robot. The experimental model (Telecommunicator T1) seeks to provide gestural presence that you don’t get from a cellphone conversation. A person connects to the small robot through the internet, controlling where it looks by simply tilting their head. Arm gestures, such as waving, are also possible though limited by the current hardware. Anything the robot sees is transmitted to the operator via goggles, who can speak and hear through the robot’s speaker and microphone.…

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  • Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)

    A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) June 20, 2010, Berlin, Germany Introduction: Games, including serious games, have lately received an increased attention from the players’ community as well as from researchers. Among these applications we find an increasing number of games that are realized by means of a virtual or multimodal environment. For instance, more and more serious games make use of simple or advanced virtual worlds to provide a motivational context for medical and rehabilitation purposes. Also, games that have a longer history, such as well-known games designed from an entertainment perspective,…

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  • Game changers: How videogames trained a generation of athletes

    [From Wired] Game Changers: How Videogames Trained a Generation of Athletes By Chris Suellentrop January 25, Wired Feb 2010 The situation was desperate for the Denver Broncos. On the first Sunday of the National Football League’s 2009 season, with only 28 seconds left in the game, they trailed the Cincinnati Bengals 7-6. The ball was on the 13-yard line — their own 13-yard line. On second down, Broncos quarterback Kyle Orton heaved the ball downfield, only to see a Bengals defender deflect the pass away from the receiver. And then something remarkable, close to miraculous, happened. Instead of falling to…

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  • Job: Delft University of Technology – Assistant/Associate Professor in Man-Machine Interaction

    Job description The Assistant/Associate Professor will focus on performing research in the Cognitive Engineering subfield of MMI, and supervising PhD students in this field. She or he will be responsible for teaching in the area of Man-Machine Interaction and supervising interns, Bachelor’s and Master’s students. The appointee will be responsible for management tasks, acquisition of research projects, and valorisation. The appointee will support and work closely with Prof. I. Heynderickx on topics in the area of display- and lighting-related applications for consumer well-being. Examples of current areas of research are applications for Internet TV, the creation of social experiences, and…

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  • Online avatar-based speed skating debuts for Vancouver Olympics

    [From Free-Press-Release.com; watch a local news segment on this topic from NBC 15 in Madison, Wisconsin here] Speed Skating “Avatar” Racers Debut at Vancouver Olympics By Bruce Winkler on February 5, 2010 FOR IMMEDIATE RELEASE February 5, 2010 — The world’s first Virtual Reality Speed Skating avatars will be unveiled by RA Sports, LLC at the Winter Olympics Pavilion in Vancouver, where, onsite participants will race virtual avatars on-line, in real time, against competitors in both Holland and London. The “skaters” will utilize new Speed Skating Simulators equipped with inertial sensors allowing them to race their on screen avatars down the track…

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  • Call: Journal of Gaming and Virtual Worlds

    Journal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 30 April 2010 for long articles; 15th May 2010 for short articles,  conference/project reports, poster abstracts, interviews and reviews. Please note that, as of this issue, we are also inviting submissions of MACHINIMA REVIEWS. The following (new) word limits apply: Long articles: 5000-8000 words Short articles: 3000-5000 words Conference and other reports: 1000-2000 words Reviews (books, websites, games, machinima), poster abstracts and interviews: 1500-3000…

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  • Siri, your personal assistant mobile app

    [From MIT’s Technology Review Editors blog; see a 3 minute video of Siri here] Friday, February 05, 2010 An Intelligent Software Assistant Debuts By Erica Naone Last year, we selected the “intelligent software assistant” Siri as one of our top 10 Emerging Technologies of 2009. Now, you can try the software out for yourself, as the app has be added to Apple’s app store. Siri, which the company’s CEO Dag Kittlaus describes as “the mother of all mashups with a big brain in the front,” tries to perform all sorts of useful tasks based on simple voice or text commands.…

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