Month: February 2010
-
Call: Educational sims for Journal of Virtual Worlds and Education
Published:
Read more: Call: Educational sims for Journal of Virtual Worlds and EducationInvitation to submit a “Guided Tour” of an educational sim. Do you have a favorite educational sim? A treasure that stands out as an excellent example of how to use a virtual environment as a learning and teaching tool? We are looking for your reviews! The Journal of Virtual Worlds and Education, a peer review journal, will publish its premier issue in Spring 2010. Along with the research articles we have already received, we will be featuring a less formal “Sim Review” section. These articles are not subject to peer review, and will be available on our website and/or in…
-
Duke University extends global learning with Cisco TelePresence lecture hall
Published:
Read more: Duke University extends global learning with Cisco TelePresence lecture hall[From CISCO] Duke University Extends Global Learning With Cisco TelePresence Lecture Hall Custom-Built Virtual Lecture Hall Provides Fuqua School of Business Students With Access to World’s Most Influential Leaders and Extends Classroom Environment DURHAM, N.C., and SAN JOSE, Calif. Feb. 10, 2010 — Duke University and Cisco today unveiled a first-of-its-kind virtual lecture hall for students enrolled in Duke’s Fuqua School of Business in Durham, N.C. Custom-built using Cisco TelePresenceTM technology, the new lecture facility provides business school students with access to professors, business leaders and guest lecturers located around the globe, extending the in-person classroom environment across campuses and…
-
Job: Assistant professor in Computer Science at Grenoble Institute of Technology
Published:
Read more: Job: Assistant professor in Computer Science at Grenoble Institute of TechnologyJob offer in Grenoble, France Assistant professor in Computer science (signal processing, programming, embedded systems, …) at Grenoble Institute of Technology with Research in the ICA Laboratory on the field of Virtual reality, haptic and real time simulation, applications in Virtual reality, simulation, computer animation and computer sound synthesis and music. The Job will be available for September 2010. Grenoble Institute of Technology Job Offering in Scientific Research and Teaching University: PHELMA, Grenoble INP Job: Assistant Professor CNU Sections: 27, 61 (http://www.cpcnu.fr/sectionsCnu.htm) Starting date of the Job: September 2010 Research Laboratory: Laboratoire ICA, www-acroe.imag.fr Contact: Annie.Luciani@imag.fr Title Interactive simulation software and…
-
Interacting and identifying with characters in Heavy Rain
Published:
Read more: Interacting and identifying with characters in Heavy Rain[From The Washington Post] Heavy Rain, the PS3 Exclusive That’s Not a Game Matt Peckham PC World Sunday, February 14, 2010; 12:19 AM Remember the phrase “interactive movie” tossed around in the 1990s when games like Myst and The 7th Guest and Gabriel Knight were in the headlines? Heavy Rain, Sony’s PS3-exclusive noir murder-mystery, may be the first game worthy of what those words actually mean. As overused phrases go, “interactive movie” is a doozy, right up there with “virtual reality.” It’s also historically misleading. What we used to call an “interactive movie” looked nothing like an actual movie. Even the…
-
Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)
Published:
Read more: Call: 3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010)3rd International Workshop on Social and Personal Computing for Web-Supported Learning Communities (SPeL 2010) http://software.ucv.ro/~epopescu/spel2010/ in conjunction with the 21st International Conference on Database and Expert Systems Applications (DEXA’10) http://www.dexa.org/ Bilbao, Spain University of Deusto 30 August – 3 September 2010 Motivation The workshop follows the previous SPeL 2008 and SPeL 2009 workshops held in conjunction with the SAINT 2008 conference and WI/IAT 2009 conference respectively. The general topic of the workshop is the social and personal computing for web-supported learning communities. This year, the workshop focuses on social and intelligent systems in education, with particular interest on aspects related to data, information, and…
-
Wearable robot hitches a ride on human meat-puppets
Published:
Read more: Wearable robot hitches a ride on human meat-puppets[From the Plastic Pals blog] Wearable Robot Hitches A Ride on Human Meat-Puppets Here’s an unusual robot project from the Tsumaki Telerobotics Laboratory (Yamagata University); a Wearable Robot. The experimental model (Telecommunicator T1) seeks to provide gestural presence that you don’t get from a cellphone conversation. A person connects to the small robot through the internet, controlling where it looks by simply tilting their head. Arm gestures, such as waving, are also possible though limited by the current hardware. Anything the robot sees is transmitted to the operator via goggles, who can speak and hear through the robot’s speaker and microphone.…
-
Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)
Published:
Read more: Call: Design and Engineering of Game-Like Virtual and Multimodal Environments (DEnG-VE)A workshop of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) June 20, 2010, Berlin, Germany Introduction: Games, including serious games, have lately received an increased attention from the players’ community as well as from researchers. Among these applications we find an increasing number of games that are realized by means of a virtual or multimodal environment. For instance, more and more serious games make use of simple or advanced virtual worlds to provide a motivational context for medical and rehabilitation purposes. Also, games that have a longer history, such as well-known games designed from an entertainment perspective,…
-
Game changers: How videogames trained a generation of athletes
Published:
Read more: Game changers: How videogames trained a generation of athletes[From Wired] Game Changers: How Videogames Trained a Generation of Athletes By Chris Suellentrop January 25, Wired Feb 2010 The situation was desperate for the Denver Broncos. On the first Sunday of the National Football League’s 2009 season, with only 28 seconds left in the game, they trailed the Cincinnati Bengals 7-6. The ball was on the 13-yard line — their own 13-yard line. On second down, Broncos quarterback Kyle Orton heaved the ball downfield, only to see a Bengals defender deflect the pass away from the receiver. And then something remarkable, close to miraculous, happened. Instead of falling to…
-
Job: Delft University of Technology – Assistant/Associate Professor in Man-Machine Interaction
Published:
Read more: Job: Delft University of Technology – Assistant/Associate Professor in Man-Machine InteractionJob description The Assistant/Associate Professor will focus on performing research in the Cognitive Engineering subfield of MMI, and supervising PhD students in this field. She or he will be responsible for teaching in the area of Man-Machine Interaction and supervising interns, Bachelor’s and Master’s students. The appointee will be responsible for management tasks, acquisition of research projects, and valorisation. The appointee will support and work closely with Prof. I. Heynderickx on topics in the area of display- and lighting-related applications for consumer well-being. Examples of current areas of research are applications for Internet TV, the creation of social experiences, and…
-
Online avatar-based speed skating debuts for Vancouver Olympics
Published:
Read more: Online avatar-based speed skating debuts for Vancouver Olympics[From Free-Press-Release.com; watch a local news segment on this topic from NBC 15 in Madison, Wisconsin here] Speed Skating “Avatar” Racers Debut at Vancouver Olympics By Bruce Winkler on February 5, 2010 FOR IMMEDIATE RELEASE February 5, 2010 — The world’s first Virtual Reality Speed Skating avatars will be unveiled by RA Sports, LLC at the Winter Olympics Pavilion in Vancouver, where, onsite participants will race virtual avatars on-line, in real time, against competitors in both Holland and London. The “skaters” will utilize new Speed Skating Simulators equipped with inertial sensors allowing them to race their on screen avatars down the track…
-
Call: Journal of Gaming and Virtual Worlds
Published:
Read more: Call: Journal of Gaming and Virtual WorldsJournal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 2(3) issue (winter 2010). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 30 April 2010 for long articles; 15th May 2010 for short articles, conference/project reports, poster abstracts, interviews and reviews. Please note that, as of this issue, we are also inviting submissions of MACHINIMA REVIEWS. The following (new) word limits apply: Long articles: 5000-8000 words Short articles: 3000-5000 words Conference and other reports: 1000-2000 words Reviews (books, websites, games, machinima), poster abstracts and interviews: 1500-3000…
-
Siri, your personal assistant mobile app
Published:
Read more: Siri, your personal assistant mobile app[From MIT’s Technology Review Editors blog; see a 3 minute video of Siri here] Friday, February 05, 2010 An Intelligent Software Assistant Debuts By Erica Naone Last year, we selected the “intelligent software assistant” Siri as one of our top 10 Emerging Technologies of 2009. Now, you can try the software out for yourself, as the app has be added to Apple’s app store. Siri, which the company’s CEO Dag Kittlaus describes as “the mother of all mashups with a big brain in the front,” tries to perform all sorts of useful tasks based on simple voice or text commands.…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (24)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Audiovisual Essays for Journal of Science and Technology of the Arts
- Researchers from Japan pioneer a technology that uses real-world doors to connect the real and virtual worlds
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026