Month: February 2010
-
Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community
Published:
Read more: Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and communityColleagues, It is with great excitement that I announce the launch of the new International Association of CyberPsychology, Training, and Rehabilitation (iACToR) Member’s Website: http://iactor.ning.com For a limited time only, everyone can enjoy a website that facilitates important dialogue and collaboration about Transforming Health Care through Technology in health care for free. Please visit our website to join the iACToR online community by creating your profile and joining the discussion between eminent experts in the field today. Plus get access to the official journal and official voice of the association, the Journal of CyberPsychology & Rehabilitation and CyberTherapy & Rehabilitation…
-
RoSS, a ‘flight simulator’ for robotic surgery
Published:
Read more: RoSS, a ‘flight simulator’ for robotic surgery[From the University of Buffalo NewsCenter] News Release Introducing RoSS, a “Flight Simulator” for Robotic Surgery New surgical simulator developed by UB researcher and Roswell physician provides unique and effective training for surgeons Release Date: February 25, 2010 BUFFALO, N.Y. — A collaboration between the Center for Robotic Surgery at Roswell Park Cancer Institute and the University at Buffalo’s School of Engineering and Applied Sciences has produced one of the world’s first simulators that closely approximates the “touch and feel” of the da Vinci™ robotic surgical system.…
-
Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group
Published:
Read more: Call: Inter-Company Telepresence and Videoconferencing Conference and Working GroupThe Inter-Company Telepresence and Videoconferencing Conference and Working Group ***Early Bird Registration Ends February 28th*** Thursday April 22nd, 2010 Reston, Virginia A conference and working group for organizations looking to leverage their investments in telepresence and videoconferencing to connect with partners, vendors, and customers. The program is hosted by The Human Productivity Lab who recently published The Inter-Company Telepresence and Videoconferencing Handbook and The Inter-Company Telepresence and Videoconferencing Exchange Review. The conference picks up where the handbook left off with even more detailed information on how your organization can create an inter-company telepresence and videoconferencing program. Learn how to cut…
-
Will Wright: Mental video game playing and the merging of virtual and real
Published:
Read more: Will Wright: Mental video game playing and the merging of virtual and real[From Kotaku (“The Gamer’s Guide)] Are You Playing A Video Game Before You Are Playing It? By Stephen Totilo Feb 23, 2010 Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I’d never considered before, that people will play the virtual reality that is a video game before they physically play it. Specifically, Wright, while speaking about toys [see below], was exploring the concept of model-building, in the context of how playing with toys and using our imagination allows us to mentally model how the world works. Play with toy cars, for…
-
Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)
Published:
Read more: Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)CALL FOR PAPERS CGVR’10 The 2010 International Conference on Computer Graphics and Virtual Reality Date and Location: July 12-15, 2010, Las Vegas, USA You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). SCOPE: Topics of interest include, but are not limited to, the following: O Computer animation O Software tools for computer graphics O Rendering methods O Compression methods O Computational geometry O Fractal geometry and applications O Sound rendering technologies O Color and texture O …
-
Machines simulate rowing at U.S. Indoor Kayak Championship
Published:
Read more: Machines simulate rowing at U.S. Indoor Kayak Championship[From NewsOK] Kayakers head indoors U.S. Championship Machines will simulate rowing BY ED GODFREY The Oklahoman Published: February 19, 2010 Oklahoma City will be the site Saturday for the first U.S. Indoor Kayak Championship at the Cox Convention Center. About 40 top kayakers from as far away as Washington and Hawaii will be competing in the inaugural event. The Cox Center will not have an indoor water course. Instead, the kayakers will be paddling in virtual reality.…
-
Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)
Published:
Read more: Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)FIRST CALL FOR PAPERS INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS 2010) November 24-26, 2010 Thessaloniki, Greece Organized by: Aristotle University of Thessaloniki, Greece & University of Macedonia, Greece Web Site: http://incos2010.web.auth.gr/ SUBMISSION Deadline: **June 28, 2010** CONFERENCE SCOPE AND OBJECTIVES This conference covers the latest advances in intelligent and adaptive solutions for social networks and collaborative systems that lead to gain competitive advantages in business and academia scenarios. The ultimate aim is to stimulate research that will lead to the creation of responsive environments for networking and, at longer-term, the development of adaptive, secure, mobile, and intuitive…
-
Visualization cube offers infinite educational possibilities
Published:
Read more: Visualization cube offers infinite educational possibilities[From the University of Alabama’s UAB Reporter Online] Visualization cube offers infinite educational possibilities Posted by Traci Bratton on 2/18/2010 12:55:00 PM Imagine if a recent amputee could learn to ski without risking serious injury. Or a bomb squad could disarm explosive devices with no risk of casualties. Or doctors could perform flawless surgical procedures before they ever touch a patient. The Enabling Technology Laboratory in the UAB School of Engineering is such a place — a virtual-reality environment that can be used for a host of creative applications. This “visualization cube” is the latest expansion of the school’s computer…
-
Call: ISPR Board of Directors positions
Published:
Read more: Call: ISPR Board of Directors positionsCALL FOR NOMINATIONS International Society for Presence Research Board of Directors Positions The International Society for Presence Research (ISPR) seeks nominations to serve the presence community as members of the ISPR Board of Directors. If you care about telepresence research, theory and practice, please consider nominating yourself and/or others for one of the positions described below. All board members are elected to single, renewable 2 year terms. Nominees must be or become members of ISPR (membership details, and the organization’s bylaws, are available at https://ispr.info/). To submit a nomination, send an e-mail message to ispr@ispr.info containing your name, the name…
-
Robotic device helps visually impaired people navigate around virtual model of real building
Published:
Read more: Robotic device helps visually impaired people navigate around virtual model of real building[From MIT News] Feeling the way Robotic device developed in MIT’s Touch Lab can help visually impaired people navigate around a virtual model of a real building. Anne Trafton, MIT News Office November 23, 2009 For many people, it has become routine to go online to check out a map before traveling to a new place. But for blind people, Google maps and other visual mapping applications are of little use. Now, a unique device developed at MIT could give the visually impaired the same kind of benefit that sighted people get from online maps. The BlindAid system, developed in…
-
Call: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms
Published:
Read more: Call: Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity ParadigmsSECOND CALL FOR CHAPTERS Proposal Submission Deadline: February 28, 2010 (extended and final) Virtual Worlds, Second Life and Metaverse Platforms: New Communication and Identity Paradigms A book edited by Nelson Zagalo, University of Minho; Leonel Morgado, University of Trás-os-Montes e Alto Douro; and Ana Boa-Ventura, The University of Texas at Austin To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=794 Introduction The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human communication, and collaboration. Researchers and scholars are experiencing the importance of this new…
-
ScienceSim, Intel’s virtual land-grant program
Published:
Read more: ScienceSim, Intel’s virtual land-grant program[From Aggie Town Square (“Utah State University’s Meeting Place”)] Aggies use virtual-reality programs for research by Jesse Fowers January 27, 2010 Several researchers at USU are collaborating with Intel Labs to conduct their research in a 3-D virtual environment. Biology doctoral student Arron Duffy is using ScienceSim, a “virtual land-grant” program offered by Intel, to model how population genetics are affected by the unique life cycles of fern plants. Intel hosts hundreds of virtual acres of land on its powerful servers through a Web application called OpenSim, which is an open-source version of the popular social media video game “Second Life.”…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (22)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026
- DIY haptic controller brings touch typing to virtual reality
- Call: 17th International Symposium on Computer Music Multidisciplinary Research (CMMR 2025)