ISPR Presence News

Monthly Archives: November 2009

Call: The Live Art Almanac

Call for recommendations and submissions for The Live Art Almanac – Vol. 2

An international publication of writing on and around Live Art

Deadline: 31 December 2009

The Live Art Almanac Vol. 2 is a publication produced and published by the Live Art Development Agency (London, UK) in partnership with Live Art UK, Performance Space 122 (New York, USA), and Performance Space (Sydney, Australia).

The Live Art Almanac Vol. 2 will be published in 2010 and will draw together recent writings about and around Live Art** – from reviews, interviews and news stories, to cultural commentaries and “private” communications. It aims to be both a useful resource and a good read for artists, writers, students and others interested in Live Art.

Recommendations for, and submissions to, The Live Art Almanac Vol. 2 may be any length up to 5,000 words. The material must be engaging, provocative, and thoughtful writing on and around the contemporary cultural landscape in which Live Art practice sits and must shed light on the various debates and ideas in circulation within that landscape.… read more. “Call: The Live Art Almanac”

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Using Google’s Phone to Make Virtual Reality Goggles

[From MIT’s Technology Review Editors blog; watch the 2:44 minute video demonstration here]

Tuesday, October 27, 2009

Using Google’s Phone to Make Virtual Reality Goggles

Tired of waiting for mass market VR goggles? Here’s an easy way to make your own.

By Kristina Grifantini

Both virtual reality and augmented reality have been gaining attention with the growing popularity of powerful smart phones. And, as the technology inside these devices becomes better and smaller, it seems only a matter of time before someone invents cool-enough looking VR/AR glasses or goggles.

In the meantime however, the folks over at have demonstrated how to make your own goggles using an HTC Magic smart phone, Google Street View, and pair of plastic safety goggles.

By cutting out a tight-fitting cardboard box, attaching it snugly to the goggles on one end and to the smart phone at the other, the user can be immersed in a scene of, say Paris.… read more. “Using Google’s Phone to Make Virtual Reality Goggles”

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Job: Postdoc Fellowship Position at York U in Toronto

From: Wolfgang Stuerzlinger

Post Doctoral Fellowship Position at the ISRG, York University

The Interactive Systems Research Group (ISRG) in the Department of Computer Science and Engineering at York University in Toronto, Canada invites applications for a postdoctoral position to work on innovative digital media research. York University has identified Digital Media as an area of strategic importance with a vision of further developing its existing, cross-faculty repertoire of digital media research programs. The Digital Media initiative is designed to create new research and economic opportunities around an existing consortium of industrial and academic partners existing in the York region (CONCERT). see: /concert-031207.htm

Applicants should have finished a relevant PhD, e.g. in interactive visualization, 3D user interfaces, virtual worlds, 3D content creation, augmented & virtual reality, tangible user interfaces, 3D reconstruction & computer graphics. Fluency in both written and spoken English, along with experience and a track record of writing scientific papers is essential.… read more. “Job: Postdoc Fellowship Position at York U in Toronto”

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Media vehicle simulates cocoon

[From; the project is on display at the Digital Contents Expo in Tokyo]

Media Vehicle simulates a cocoon

by gary, posted October 26, 2009 – 9:07 AM

This cool Media Vehicle is capable of nesting you safely into its safe confines that make it look like a cocoon. Once you´re sealed inside it, you can monitor everything that´s happening outside with the help of a large spherical screen. This screen displays grabs from a camera that is located outside it. The four wheels provide stability and fluidity of motion.

The Media Vehicle is described as a `personal virtual reality cocoon´. It was developed at the Iwata- Yano Laboratory at Tsukuba University.… read more. “Media vehicle simulates cocoon”

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America beats Guadalajara in first game shown in 3D

[From Reuters]

America beats Guadalajara in first game shown in 3D

Mon Oct 26, 2009 12:15pm EDT

CO CITY (Reuters) – Excited Mexicans clutching buckets of popcorn and soft drinks in cinemas ducked whenever the ball was kicked toward them as they watched Sunday’s big game between America and Guadalajara in 3D.

At the packed Azteca, thousands more had a more traditional view of the match between the country’s two most popular teams which finished with a 1-0 victory to America after an early goal by Colombian Aquivaldo Mosquera.

“It was incredible,” said 25-year-old Claudia Fernandez. “I’d already seen films in this format, but watch a football match, never, and I don’t regret it because it’s much more exciting.”

The big-screen view was more electrifying than the stadium for some fans in Guadalajara and Monterrey, who were able to see the match in cinemas in 3D, a world first according to broadcasters Televisa, who plan a repeat for the Apertura championship final.… read more. “America beats Guadalajara in first game shown in 3D”

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Call: MOG 2010 Workshop on Multimodal Output Generation

MOG 2010
July 5-6, 2010 at Trinity College Dublin, co-located with the
INLG 2010 in Ireland


An important aspect of the new generation of intelligent systems is the possibility to employ more than one output modality when interacting with the user. A quick and successful interaction is expected when, for instance, the system’s output is presented to the user via multimedia/hypermedia in which text and graphics are merged, or by a conversational agent that combines the use of speech and gesture. In such multimodal systems sophisticated specifications are needed to combine the different output modalities in such a way that each bit of information is presented in the most appropriate manner.

The MOG 2010 workshop will be held at Trinity College, Dublin, Ireland and is a follow-up of the workshops on Multimodal Output Generation organized in 2008 and 2007.… read more. “Call: MOG 2010 Workshop on Multimodal Output Generation”

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Beam me to the Faculty Senate

[From The Chronicle of Higher Education; a 1 minute video is available in the web version of this story]

October 18, 2009

Beam Me to the Faculty Senate

Videoconferencing proves useful on campusesBy Jeffrey R. Young

The days of face-to-face faculty meetings might soon come to an end. Colleges with several campuses are embracing videoconferencing systems for a range of faculty and staff meetings, to save money and fuel by reducing trips. And more academic meetings now offer the option of attending virtually, using video streams.

Anyone who has tried a videoconference or watched a lecture on a screen in an overflow room knows that the experience is not the same as being there-there’s a loss of social cues the camera doesn’t capture, and it can be a little harder to pay attention because of the sense of distance created.… read more. “Beam me to the Faculty Senate”

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BRG Electronic Carillon Church Bells and Chimes.

[I’ve often enjoyed listening to church bells marking the current time and spreading music through a neighborhood but I didn’t realize they probably weren’t ‘real’ chimes – at least according to the company BRG Precision Products; there’s more information at this site); a related item about a ‘simulated’ grand piano follows below. –Matthew Lombard]

BRG Electronic Carillon Church Bells and Chimes.

Did you know that most church bells installed today are digital electronic chime systems? It’s true! Advanced electronic carillon (kare’ uh-lawn) bell systems include digital recordings of real cast bells, chimes and carillons. Even more important, digital electronic bells are more affordable and versatile than cast bells, but still maintain high quality sound.

Probably the most advanced carillon available anywhere is a digital compact disk based bell and chime system that includes nearly 2,000 bells, hymns and tolls. It also includes advanced timing with atomic clock accuracy, powerful scheduling functions, and a radio remote control.… read more. “BRG Electronic Carillon Church Bells and Chimes.”

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Call: International Communication Association – Games

[Note: Other divisions and interest groups may be of interest to the presence community too.]

Call for Papers

International Communication Association
Games Interest Group Track
Singapore, June 22-26, 2010

A reminder that the submission deadline is 3 weeks away.

Submissions are now open at:

For non-members, register and submit papers by going here first
When you log in to the system, please also click “Volunteer to be a Reviewer”!

Feel free to contact me with any questions.


2010 ICA Games Interest Group CFP

Submissions are made through the ICA portal at under “Paper Submission Site.”

Deadline for submission:  November 6, 2009  (Friday, 11:00 pm EST (23:00 hours))

The study of video games and the game experience offers opportunities for the study of human communication that involve multidisciplinary approaches merging the disciplines of communication studies with cultural studies, arts and visual design, cognitive sciences, computer sciences, engineering, social sciences, education, health sciences, and information design.… read more. “Call: International Communication Association – Games”

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