Month: November 2009


  • Lightstep’s simulations of disaster evacuation system

    [From the web site of Zest Audio; more information about Lightstep Technologies follows below] Community Simulates Disaster for Life Safety Zest Audio has recently completed the installation of a high power Community sound system for the demonstration facilities of Lightstep Technologies at their Belfast headquarters. Lightstep produce innovative products to help people escape from life threatening situations. Following many well publicised disasters in recent years, involving major loss of life in high rise buildings, nightclubs, underground stations and at sea, Lightstep has developed systems that represent a significant step forward in Life Safety systems. Much has been done to improve…

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  • Video Game to Help Urban Teens Avoid HIV in $4 Million Grant to Yale

    [A press release from Media-Newswire] Video Game to Help Urban Teens Avoid HIV Infection Focus of Nearly $4 Million Grant To Yale New Haven, Conn. – Creating a video game to help teens avoid sex, drugs and alcohol use-behaviors that could lead to HIV infection-is the aim of a five-year, $3.9 million research grant to Yale from the Eunice Kennedy Shriver National Institute of Child Health and Human Development. The grant, to be paid out over five years, will fund work by Lynn Fiellin, M.D., assistant professor of medicine at Yale School of Medicine. (Media-Newswire.com) – New Haven, Conn. –…

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  • Job: Res. Asst. at Serious Games Institute at Coventry U.

    Research Assistant Coventry University – The Serious Games Institute The Serious Games Institute is situated as part of the largest commercial arm of any UK university, on the Coventry University Technology Park Innovation Village. Based just one hour’s easy commute from London, the Institute promotes excellence in applied research, working closely with industry enabling leading edge research to move to development more quickly and supporting spin outs and IP generation. The Institute is the UK’s first hub of excellence in serious games and virtual worlds, and the group are developing an international standing in the emerging cross-disciplinary area, with three…

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  • Butting out in virtual reality may have real-life results

    [From The Vancouver Sun] Butting out in virtual reality may have real-life results By Linda Nguyen, Canwest News Service October 28, 2009 Our actions in virtual reality may subconsciously lead to changes to real-life addictive behaviours, according to a group of Quebec researchers. A recent study by the GRAP Occupational Psychology Clinic and University of Quebec in Gatineau found that smokers who destroyed cigarettes in a virtual-reality environment many times over a period of months reported having less of a tobacco addiction than those who were assigned another virtual-reality task. The theory behind the study, published in the current issue…

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  • The Curious Case of Racism in Second Life

    [From the Pixels and Policy blog (“Uncovering the ways virtual worlds change our politics, policy, and culture”)] 10/26/2009 The Curious Case of Racism in Second Life The standard techno-optimist argument in favor of expanding the Metaverse goes something like this: Virtual worlds hold the promise of commuication without regard for distance, physical ability, gender, or race. Every aspect of the avatar is flexible, rendering prejudice obsolete. It appears such wishful thinking might be snagged on the heated issue of race. Pixels and Policy reports on a little-noticed study that says our racial biases are carrying over into the Metaverse. Bringing Race…

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  • Call: Workshop on Visualization in Computational Science at ICCS2010

    Workshop on Visualization in Computational Science at ICCS2010 This workshop is co-located with the 10th International Conference on Computational Science (ICCS2010), May 31st – June 2nd, 2010, Amsterdam, The Netherlands. Introduction Researchers in computational science generate data faster than we can make sense of that data. In computer simulations and lab experiments, data sets are generated that not only increase in size but also in complexity while the techniques to analyze them are either non-existent or ill-posed. In these cases visualization is an indispensable method to detect structure and patterns in these data sets. This includes the development of increasingly…

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  • Software Helps Music Students Collaborate Online With Crystal Clarity

    [From The Chronicle of Higher Education’s Wired Campus blog; more information is available here and at the EchoDamp web site] October 27, 2009, 02:00 PM ET Software Helps Music Students Collaborate Online With Crystal Clarity By Jeff Young Music schools have a tradition of bringing in famous musicians to hold master classes with a handful of students, but many of those visits have been cut this year because of tight budgets. Free software developed at the University of Southern California promises to make videoconferencing clear enough to hold such classes remotely over high-speed Internet connections. The software is called EchoDamp,…

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  • Call: International Journal of Gaming and Computer-Mediated Simulations

    International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) An Official Publication of the Information Resources Management Association New in 2009 Editor-in-Chief: Richard E. Ferdig, Research Center for Educational Technology – Kent State University, USA Published: Quarterly Call for Papers: The Editor-in-Chief of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, the coverage, and the guidelines for submission to IJGCMS. Mission The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related…

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  • Call: The Live Art Almanac

    Call for recommendations and submissions for The Live Art Almanac – Vol. 2 An international publication of writing on and around Live Art Deadline: 31 December 2009 The Live Art Almanac Vol. 2 is a publication produced and published by the Live Art Development Agency (London, UK) in partnership with Live Art UK, Performance Space 122 (New York, USA), and Performance Space (Sydney, Australia). The Live Art Almanac Vol. 2 will be published in 2010 and will draw together recent writings about and around Live Art** – from reviews, interviews and news stories, to cultural commentaries and “private” communications. It aims to be both…

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  • Using Google’s Phone to Make Virtual Reality Goggles

    [From MIT’s Technology Review Editors blog; watch the 2:44 minute video demonstration here] Tuesday, October 27, 2009 Using Google’s Phone to Make Virtual Reality Goggles Tired of waiting for mass market VR goggles? Here’s an easy way to make your own. By Kristina Grifantini Both virtual reality and augmented reality have been gaining attention with the growing popularity of powerful smart phones. And, as the technology inside these devices becomes better and smaller, it seems only a matter of time before someone invents cool-enough looking VR/AR glasses or goggles. In the meantime however, the folks over at Recombu.com have demonstrated…

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  • Job: Postdoc Fellowship Position at York U in Toronto

    From: Wolfgang Stuerzlinger Post Doctoral Fellowship Position at the ISRG, York University The Interactive Systems Research Group (ISRG) in the Department of Computer Science and Engineering at York University in Toronto, Canada invites applications for a postdoctoral position to work on innovative digital media research. York University has identified Digital Media as an area of strategic importance with a vision of further developing its existing, cross-faculty repertoire of digital media research programs. The Digital Media initiative is designed to create new research and economic opportunities around an existing consortium of industrial and academic partners existing in the York region (CONCERT).…

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  • Media vehicle simulates cocoon

    [From Newlaunches.com; the project is on display at the Digital Contents Expo in Tokyo] Media Vehicle simulates a cocoon by gary, posted October 26, 2009 – 9:07 AM This cool Media Vehicle is capable of nesting you safely into its safe confines that make it look like a cocoon. Once you´re sealed inside it, you can monitor everything that´s happening outside with the help of a large spherical screen. This screen displays grabs from a camera that is located outside it. The four wheels provide stability and fluidity of motion. The Media Vehicle is described as a `personal virtual reality…

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