Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
These scientists are using virtual reality (and presence) to develop COVID-19 treatments
Published:
Read more: These scientists are using virtual reality (and presence) to develop COVID-19 treatments[Fast Company reports on how scientists are using virtual reality, and both spatial and social presence, to collaborate in the work to identify effective drug treatments for COVID-19. See the original story for a 14:33 minute video and for coverage of related efforts see a November 2020 story in Drug Target Review and a June 2018 post in ISPR Presence News. –Matthew] These scientists are using virtual reality to develop COVID-19 treatments Looking at molecules in 3D arms scientists with important information that’s hard to glean from traditional 2D formats. By Ruth Reader August 3, 2021 Last year, when Italy…
-
Warner Bros “Reminiscence” site uses deepfake tech to put you in the trailer
Published:
Read more: Warner Bros “Reminiscence” site uses deepfake tech to put you in the trailer[A new website for the film Reminiscence lets users create and share a trailer that incorporates a deepfake of the viewer using only a single uploaded photograph. The first short story from SlashGear below describes the process and the film (which at this writing has a 7.8/10 rating at IMDb) and the second story from Protocol provides details about the technology and company behind the interactive, personalized trailer. –Matthew] [Image: Source: DDay] Warner Bros Reminiscence site uses deepfake tech to put you in the trailer By Brittany A. Roston August 14, 2021 The soon-to-be-released science fiction movie starring Huge Jackman,…
-
Gene Roddenberry estate project to create life-size hologram of USS Enterprise
Published:
Read more: Gene Roddenberry estate project to create life-size hologram of USS Enterprise[Yes please. It’s not clear when or even if it’ll happen but as this CNET story notes, a holodeck-like recreation of the entire USS Enterprise would please die-hard fans of the Star Trek franchise. See the original story for more pictures and a 6:11 minute video (also available via YouTube). The official press release is available from PR Newswire and, with lots of pictures, on the OTOY website. See also coverage in Variety. There have been several efforts to recreate the experience of being on the USS Enterprise, including the Star Trek: Original Series Set Tour in Ticonderoga, New York;…
-
Nvidia reveals its CEO was computer generated in keynote speech
Published:
Read more: Nvidia reveals its CEO was computer generated in keynote speech[Nvidia created a virtual version of its CEO to give part of a keynote speech, as reported in this PC Magazine story. Despite the after-the-fact critique of the realism of the illusion, it’s notable that many people either initially believed it or thought the doppelganger gave the entire speech when it was just a short segment (a VICE story helpfully says “if you jump to this part of the presentation you can see [Jensen] Huang magically disappear and his kitchen explode into multiple different 3D models). And even the PC Magazine story notes that “Given the ongoing advancements in technology,…
-
Presence and space: Year-long Mars experiment and Earthbound “space avatars”
Published:
Read more: Presence and space: Year-long Mars experiment and Earthbound “space avatars”[The two new stories below highlight the important role of different types of presence in the exploration and commercialization of space. The first from Business Insider is about a year-long NASA simulation; as the linked press release says, “The habitat will simulate the challenges of a mission on Mars, including resource limitations, equipment failure, communication delays, and other environmental stressors. Crew tasks may include simulated spacewalks, scientific research, use of virtual reality and robotic controls, and exchanging communications.” The second story, from The Register, describes an ambitious project in Japan to deploy “mobile robot ’space avatars’ controllable by the public…
-
Facebook researchers show ‘reverse passthrough’ VR prototype for eye-contact outside the headset
Published:
Read more: Facebook researchers show ‘reverse passthrough’ VR prototype for eye-contact outside the headset[Facebook is developing a technology that displays an external view of the eyes of the user of a virtual reality headset, creating a presence illusion for other people in the room and reducing the sense of isolation of the user. The current prototype is described in the Road to VR story below, where the original includes two more images and two short videos. –Matthew] Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset By Ben Lang August 3, 2021 Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to…
-
Novel VR system uses presence to make having an MRI easier for children and others
Published:
Read more: Novel VR system uses presence to make having an MRI easier for children and others[The King’s College London report below describes a clever use of presence to immerse, distract and calm patients while they have an MRI scan. The original version of the story includes three different images and a 6:41 minute demonstration video is available on YouTube. For related news see “Virtual reality application helps prepare children for MRI examination without fear” in News Medical and the 2018 ISPR Presence News post “First person report: MRI scans are horrible for kids – so I created a VR app to help.” –Matthew] [Image: Source: Medical Xpress] A novel virtual reality technology to make MRI…
-
The fine line between reality and imaginary
Published:
Read more: The fine line between reality and imaginary[New research described in this story from Nautilus demonstrates how “reality and imagination are completely intermixed in our brain which means that the separation between our inner world and the outside world is not as clear as we might like to think.” As technology-mediated experiences become increasingly similar to experiences of either the external or internal world, the potential for further blurring seems likely to increase. See the original story for a second image and reader comments. –Matthew] [Image: One shade of gray: Our knowledge about how shadows influence color makes the B square look lighter than the A square,…
-
Fisk University launches virtual campus with 5G-powered VR cadaver lab
Published:
Read more: Fisk University launches virtual campus with 5G-powered VR cadaver lab[With continuing unease about returning to in -person learning during a pandemic, a Business Wire press release from a new partnership between a university and technology companies announces “one of the first virtual reality campuses” in the US, using “[a]dvancements in hardware and 5G networks… to power more immersive and engaging learning experiences for students in ways we never imagined.” Coverage in ZDNet comments that: “A big part of this story concerns access. Tuition at in-person colleges and universities is rising… At the same time, competition for seats is rampant. Virtual campuses may be an answer to both problems —…
-
Speaking with the living, speaking with the dead, and maybe not caring which is which
Published:
Read more: Speaking with the living, speaking with the dead, and maybe not caring which is which[In this intriguing post from The Splintered Mind blog, University of California, Riverside philosophy professor Eric Schwitzgebel combines the facts that especially with the pandemic people are increasingly interacting via technology and that deepfake technologies are creating increasingly convincing simulacra of people to present a thought experiment about how we may come to experience and think about the medium-as-social-actor presence of a person after their death. See the original post for a video, links to related posts, and thoughtful reader comments and author responses. –Matthew] [Image: A simulated version of a person who has died appears on a laptop screen…
-
Vancouver cinematic outdoor art installation ‘Uninterrupted’ returns for new VR show
Published:
Read more: Vancouver cinematic outdoor art installation ‘Uninterrupted’ returns for new VR show[The story from Canada’s The Globe and Mail describes how a projection mapped art installation on the underside of a Vancouver bridge has been transformed into a free public virtual reality experience following an interruption by the pandemic. For more information, images and videos, see the project’s website and the Canada Wild Productions site. A review of the original 2017 installation from Vancouver Is Awesome describes it this way: “Uninterrupted Swim with the salmon with Nettie Wild’s stunning film Sous le pont / Cambie Bridge / Salmon are dancing / Salmon are dancing. Your heart will dance, too, as the…
-
Under-screen camera technology advances; will it solve the eye contact problem?
Published:
Read more: Under-screen camera technology advances; will it solve the eye contact problem?[Smartphone companies including Oppo are working to successfully hide the forward-facing (“selfie” camera) behind the display screen, with the latest advances reported in this story from Engadget. Beyond the aesthetic and immersive effect of having the image occupy the entire screen, the advances hold the prospect of solving the eye-contact problem in video collaboration, enabling users to look directly at each other. See the original version of the story for more images including the sample photo mentioned. –Matthew] Oppo’s latest under-screen camera may finally be capable of good photos The company’s third-gen camera setup benefits from some AI trickery and…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (24)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Seamless Learning Conference 2025: Molding minds – Melding modes
- How an Auburn U. pharmacy professor is teaching empathy to students and understanding to patients
- Call: “The Age of AI Agents” issue of International Journal of Human-Computer Interaction
- You’ve probably been duped by AI on a dating app – but not the way you think
- Call: MetaMORES, free roleplay game that explores how people express moral emotions and engage with politics in virtual environments