Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Using virtual reality and presence to reduce domestic violence
Published:
Read more: Using virtual reality and presence to reduce domestic violence[This story from the UK’s Birmingham Mail describes some of the work of social care organization Antser that uses immersive media experiences to increase understanding and help prevent domestic violence. For more about its work see Antser’s website. An October 2021 story in Knowable Magazine and a July 2020 story from Australia’s 7NEWS.com.au report on similar efforts. For some evidence-based context see two articles by our colleagues: “Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective” in Frontiers in Psychology and “The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as…
-
Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs
Published:
Read more: Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs[This TechRadar story is an encouraging reminder that virtual reality headsets will continue to evolve to be less obtrusive and more comfortable, which will make them more capable of evoking compelling presence illusions. The original version of the story includes a 4:53 minute video (also available via YouTube), and follow the story links and see coverage in Road to VR for more information. –Matthew] Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs But don’t expect the Meta Quest 3 to get a design overhaul yet By Hamish Hector May 10, 2022 Nvidia developers, in association…
-
New Meta essay explains the key role of presence in its vision for the metaverse
Published:
Read more: New Meta essay explains the key role of presence in its vision for the metaverse[Presence plays a key role in a new 8,000-word essay in Medium by Meta President of Global Affairs (and former UK Deputy Prime Minister) Nick Clegg that attempts to outline the company’s vision for the metaverse. Much of the coverage includes this quote: “We’ve gone from desktop to web to mobile; from text to photos to video. In this progression, the metaverse is a logical evolution. It’s the next generation of the internet — a more immersive, 3D experience. Its defining quality will be a feeling of presence, like you are right there with another person or in another place.”…
-
Virtual workouts spiked during the pandemic – and the trend is sticking around
Published:
Read more: Virtual workouts spiked during the pandemic – and the trend is sticking around[The global pandemic has brought many changes in the demand for and evolution of technologies that evoke presence. This NPR story uses personal stories, statistics and interviews with technology creators to describe some of the changes in physical exercise. See the original story for seven more pictures and a 44 second video. –Matthew] [Image: Linda Munson’s youngest grandson, Daniel Gomez, 2, tries on an Oculus headset in her yard in Berlin, Conn. Playing different virtual reality games has become her family’s regular Sunday activity, Munson said. Credit: Yehyun Kim for NPR] Virtual workouts spiked during the pandemic — and the…
-
Design firm videos explore what a brain-controlled computer might feel like
Published:
Read more: Design firm videos explore what a brain-controlled computer might feel like[Based on definitions of presence that involve an illusion of nonmediation or at least partial overlooking of the role of technology in an experience – a seemingly direct connection to mediated places, people and events, brain-computer interface (BCI) technology has great potential to evoke presence experiences. But how would it work? This story from Fast Company describes a series of videos by design firm Card79 that explores this question. The original story includes four more images and a 3:45 minute video from the series; the other videos are available on Card79’s website. –Matthew] What a brain-controlled computer might feel like…
-
Google Maps’ Immersive View makes it “feel like you’re right there” before you go
Published:
Read more: Google Maps’ Immersive View makes it “feel like you’re right there” before you go[Google recently announced a new Immersive View mode for Google Maps, as reported in the story below by The Verge. Ars Technica includes some interesting details in its coverage: “For most uses, Google Maps is a flat, 2D app, and if your device can handle more graphics and a bit more data, you can fire up the Google Earth 3D data set and get 3D buildings. At Google I/O Google has announced a new level that turns the graphics slider way, way up on Google Maps: Immersive View. When exploring an area in Google Maps, the company says Immersive View…
-
The year’s most exciting immersive art experience has just opened. But no one will see it
Published:
Read more: The year’s most exciting immersive art experience has just opened. But no one will see it[The new immersive art experience described in this Fast Company story highlights the idea that presence experiences occur in the mind, don’t have to correspond to our experiences of the external world and can be strongly influenced by individual differences. See the original story for five more images and visit the Dreammachine website for more information and several reviews. –Matthew] [Image: Credit: David Levene/courtesy Dreamachine] The year’s most exciting immersive art experience has just opened. But no one will see it Yes, visual art can exist without explicitly being seen. Just check out ‘Dreamachine,’ a trippy new immersive installation in…
-
MASA presence: Twitter users respond to delivery robot “lost in the woods”
Published:
Read more: MASA presence: Twitter users respond to delivery robot “lost in the woods”[This story from Buzzfeed reports on and amusingly captures the variety of medium-as-social-actor presence responses to a Twitter post featuring a picture of a delivery robot on a walking trail in the woods near Northampton, England last Sunday morning. See the original story (and the full Twitter conversation) for more responses. Coverage in Futurism provides context, describing the incident as “a rather adorable reminder of the helplessness of increasingly ubiquitous autonomous machines” and noting that “This poor little bot is far from the first to run into trouble. Some of been getting stuck on curbs, while another met a fiery demise…
-
Study identifies uses and gratifications that drive engagement with virtual reality videos
Published:
Read more: Study identifies uses and gratifications that drive engagement with virtual reality videos[This short press release from North Carolina State University describes a new study that applied the uses and gratifications approach to understand what leads to consumer engagement with and interest in continued use of 360 degree videos, and they found key roles for realism and enjoyment. Quoting the abstract, the study “found that five types of gratification, including utilitarian (i.e., navigation), hedonic (i.e., enjoyment), sensual (i.e., realism), social (i.e., community), and symbolic (i.e., coolness), significantly motivated users to use such immersive videos. Simultaneously, data demonstrated that these five types of gratification could influence users’ cognitive engagement with virtual content. In…
-
ControllerPose tracks your legs and lets you see them in VR, enhancing presence
Published:
Read more: ControllerPose tracks your legs and lets you see them in VR, enhancing presence[A team from Carnegie Mellon University has developed a clever way to enhance presence by using cameras in hand controllers to add full body tracking and thereby allow the user to see their own legs in the virtual environment. This CNN story provides details (and a six minute video report about “How virtual reality is gamifying fitness”; a February 2022 ISPR Presence News post of a CNN story by the same author provides context; and for more information and a demo-filled 2:34 minute video (also available via YouTube), see the project’s web page (there’s also a video presentation from CHI…
-
Inspiring presence: Meeting the grandfather of VR in the metaverse
Published:
Read more: Inspiring presence: Meeting the grandfather of VR in the metaverse[This is a wonderful, sweet and wise blog entry from the Ericsson Blog that captures some of the inspiring potential of the presence experiences virtual reality and other technologies can provide. If you visit the original version of the post you can listen to the first author tell the story. –Matthew] Meeting the grandfather of VR in the metaverse “With my Oculus headset still warm, I sat and googled him,” says Ericsson’s Zeljka Sotra. “I couldn’t believe it. I just had a virtual experience with Tom Furness, the grandfather of VR technology. In this other space – a space I…
-
Immersive VR: Empowering kids to survive in fire, flood, and war
Published:
Read more: Immersive VR: Empowering kids to survive in fire, flood, and war[This story from the University of South Australia describes a new application of virtual reality and presence to help children stay safe during bushfires. See the original story for a two-minute news report from 7NEWS Australia (also available via YouTube) and for more details see the Journal of Educational Computing article. For a very different but related study, see the new Computers & Education article “Unintended consequences of spatial presence on learning in virtual reality“ by our colleagues Sun Joo (Grace) Ahn, Kristine Nowak and Jeremy Bailenson. –Matthew] Immersive VR: Empowering kids to survive in fire, flood, and war April…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (14)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Drone Performances: Aesthetics, Mediation, Politics” Conference
- OpenAI brings back ChatGPT 4o after users miss parasocial relationship with it
- Call: Alone Together: 5th International Pandisciplinary Conference on Solitude in Community
- How students created the mixed reality Physical Presence Pet (PPP) at CMU’s Entertainment Technology Center
- Call: “Digital Humanities Today: Critical Inquiry with and about the Digital” Conference