Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Remote kissing device lets users smooch anyone over the internet
Published:
Read more: Remote kissing device lets users smooch anyone over the internet[A new version of a “remote kissing device” is apparently providing another example of the uncanny valley, as reported in this short story from My Modern Net. CNN’s coverage includes a humorous 2:06 minute video essay. For comparison, see the December 2016 ISPR Presence News post about the less realistic “Kissenger” device. By the way, in addition to the ~$42 cost at Taobao mentioned below, at this writing the new device is selling for $107 on AliExpress and someone’s offering one on eBay for $450. –Matthew] [Image: Source: New York Post] Remote Kissing Device Lets Users Smooch Anyone Over the…
-
A critical view: The Desert of the Virtual
Published:
Read more: A critical view: The Desert of the Virtual[Drawing on a phrase from philosopher Jean Baudrillard’s Simulacra and Simulation (and made popular in the Matrix films) this essay in Dissent raises disturbing but important concerns about humanity’s efforts to create presence-evoking immersive media “worlds.” For a related but less scathing perspective, see the new essay “Virtual Reality has arrived, but are humans ready for it?” in the Bulletin of the Atomic Sciences. –Matthew] [Image: A rendering of a virtual-reality party. Credit: Yagi Studio/Getty Images] The Desert of the Virtual The metaverse heralds an age in which hardly anyone still believes that tech firms can actually solve our problems.…
-
What this VR pole-dancer wants you to know about the metaverse
Published:
Read more: What this VR pole-dancer wants you to know about the metaverse[The Daily Beast story below describes one person’s experiences with an unusual application of presence-evoking virtual reality. In it ROOt explains some of the challenges and benefits of pole-dancing in VR and the author notes that “If the makers of virtual reality hardware and software could fix some of the issues that arise with pole dancing, they would inadvertently be solving concerns that a larger user base has with virtual reality.” See the original story for five videos via Tik Tok, YouTube and Twitter. –Matthew] What This VR Pole-Dancer Wants You To Know About the Metaverse Mark Zuckerberg could learn…
-
Three short presence stories
Published:
Read more: Three short presence stories[Today’s post contains three very different but interesting short news stories about presence. –Matthew] [From AdNews; see the original version (or YouTube) for the 90 second ad] ‘Children Should Be Seen and Heard’ in a poignant ad industry-backed campaign Creative Agency: Zenith March 1, 2023 MissingSchool, Cocogun, Scoundrel, Rumble, UnLtd and Zenith have teamed up with their latest campaign ‘Don’t you forget about me’, to reconnect seriously sick kids with school. The integrated campaign features a rousing children’s chorus covering the ’80s hit Don’t You (Forget About Me) by the Scottish rock band Simple Minds. The ad shows sick children…
-
Light Field Lab holograms, including latest talking, floating head, continue to get more realistic
Published:
Read more: Light Field Lab holograms, including latest talking, floating head, continue to get more realistic[The CNET story below provides a quick, context-filled first-person report on a demonstration of the latest presence-evoking hologram technology from Light Field Lab. See the original story for four more images and a 6:09 minute video. The author of a similar report in Forbes writes that “If I wasn’t visiting a company that makes holographic technology, I would have thought I was speaking with a person wearing a mask – it looked that real.“ See coverage in PC Magazine for more images and videos as well as details, including Light Field Labs’ expectations regarding when we’ll start seeing the displays…
-
“War Up Close Project” using presence-evoking technology to document and preserve the memory of Russia’s war on Ukraine
Published:
Read more: “War Up Close Project” using presence-evoking technology to document and preserve the memory of Russia’s war on Ukraine[A sad but important application of presence is the topic of a 2:16 minute Voice of America report (also available via YouTube). Here is the VOA text that introduces the story: “The U.S.-based Victims of Communism Memorial Foundation held an exhibition February 22 in Washington dedicated to the war in Ukraine. The traveling exhibit “War Up Close” uses virtual reality to show the horrors of the Russian invasion of its neighbor. Karina Bafradzhian has the story. Camera: Andrey Degtyarev.” A description of the War Up Close Project from the About page of its website is below; visit the site for examples…
-
Tech company uses VR (and presence) to help police officers reduce stress
Published:
Read more: Tech company uses VR (and presence) to help police officers reduce stress[WTHR 13 in Indianapolis, Indiana reports on a local company using presence-evoking virtual reality to improve mental health and create “science-based stress relief” for police officers (and others). See the original story for a second image and a 1:40 minute video report (also available via YouTube). For more information see the Peak Mind website. –Matthew] Tech company uses virtual reality to help IMPD officers reduce stress Peak Mind uses science, software, virtual reality and biometric data to improve mental health in the workplace. By Jennie Runevitch February 27, 2023 INDIANAPOLIS — All of us experience stress at work, but that’s…
-
Researchers develop wireless, soft e-skin for interactive touch communication in the virtual world
Published:
Read more: Researchers develop wireless, soft e-skin for interactive touch communication in the virtual world[The development of a soft “electronic skin” that can “both detect and deliver the sense of touch” has, as this news release from City University of Hong Kong notes, “great potential for enhancing the immersion of distance touch communication.” The fact that such communication could be both one-to-one or one-to-many adds intriguing possibilities. See the original version of the story for three more pictures and see the new publication in Science Advances for more details. –Matthew] [Image: Figure 1A from the researchers’ article in Science Advances showing the design and architecture of a self-sensing and haptic-reproducing e-skin.] CityU develops wireless,…
-
Popular Instagram photographer confesses that his work is AI-generated
Published:
Read more: Popular Instagram photographer confesses that his work is AI-generated[The case of Instagram photographer Jos Avery illustrates both another new way artificial intelligence can be used to evoke misperceptions about the role of technology in an experience and the ethical issues raised by the deception. This story is from My Modern Net, where the original version includes many examples of Avery’s portraits; see the linked Ars Technica and PetaPixel stories for more details. Coverage in Bored Panda adds this complication: “[Y]ou can see the copyright of the photographer on all the photos – but it is likely that he will have to remove it soon – after all, the…
-
Hands-free tech adds realistic sense of touch in extended reality
Published:
Read more: Hands-free tech adds realistic sense of touch in extended reality[An academic and industry collaboration has produced what may be a practical way to add haptic illusions to presence experiences, as reported in this news release from Rice University. See the original version for two more images and a 4:30 minute video (also available via YouTube). –Matthew] [Image: Tabsi, a mechatronic bracelet. Credit: MAHI Lab/Rice University] Hands-free tech adds realistic sense of touch in extended reality Tactile bracelet and ‘pseudo-haptic’ visuals make virtual touch more believable By Jade Boyd February 22, 2023 With an eye toward a not-so-distant future where some people spend most or all of their working hours…
-
Presence news and Call: NASA, HeroX need your help to simulate astronaut Mars missions
Published:
Read more: Presence news and Call: NASA, HeroX need your help to simulate astronaut Mars missions[This short Space.com story provides context for, and links to more information about, a new competition to develop effective simulations of the “experiences and situations astronauts may encounter on Mars.” –Matthew] NASA, HeroX need your help to simulate astronaut Mars missions You can help NASA get astronauts ready for journeys to the Red Planet. By Elizabeth Howell February 16, 2023 A virtual reality challenge seeks to help prepare astronauts for Red Planet living. NASA opened a new Mars challenge today (Feb. 16) in partnership with crowdsourcing platform HeroX, along with Fortnite maker Epic Games and simulation company Buenda. They need…
-
Researchers studying how multisensory VR can support astronauts during future long-duration missions
Published:
Read more: Researchers studying how multisensory VR can support astronauts during future long-duration missions[Texas A&M Today reports on NASA-funded efforts at the University to add smells to virtual reality experiences to enhance presence and help maintain the health of astronauts on long, isolating journeys. See the original story for more images and follow the link to the new article in Acta Astronautica for more details. –Matthew] [Image: Credit: Texas A&M Engineering] Stop And Smell The Roses — From Outer Space Researchers at Texas A&M are looking at how multisensory virtual reality can support astronauts during future long-duration missions. By Felysha Walker, Texas A&M University College of Engineering January 19, 2023 Astronauts are heading…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- July 2025 (36)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Nature in Virtual Worlds: Digital Environmental Humanities” issue of [sic]
- More teens say they’re using AI for friendship. Here’s why researchers are concerned
- Call: “Aesthetic Strategies for Purpose-Driven Play” issue of the International Journal of Film and Media Arts
- AI and management expert Jack Shaw on how extended reality will transform business operations
- Call: “Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide” online conference