Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Artist Mikami Seiko’s tele-present water and wind
Published:
Read more: Artist Mikami Seiko’s tele-present water and wind[From SmartPlanet] World class robot art includes a telepresent ocean By Christie Nicholson | November 2, 2011 We are often followed by cameras as we go about our daily routines, getting cash, buying milk, throwing underwear into laundromat dryers, yet most of us routinely forget this fact. Want to get a more intense feeling of what it’s like to be tracked? Now through to December 18 you have your opportunity to let robots get closer to you at an art installation, Desire of Codes, at the InterCommunication Center in Tokyo’s Shinjuku district. The artist Mikami Seiko set up walls covered…
-
New in schools: Learning via 3D
Published:
Read more: New in schools: Learning via 3D[From The Wall Street Journal; a related article is available in THE Journal] [Image: Students at Monarch High School in Louisville, Colo., watch lessons in 3-D.] Coming Soon To Schools: Dissecting Frogs in 3-D By Michelle Kung September 7, 2011 When Maurio Medley, an eighth-grade math teacher at Ocoee Middle School in central Florida, wants to teach his students how to find the volume of a cylinder, he doesn’t turn to a textbook or chalkboard. Instead, he turns on a 3-D-enabled projector to rotate a virtual Euclidian solid. Schools are trying to keep up with the multiplex, keen to find…
-
Virtual danger: Toronto lab recreates the world – and may revolutionize research
Published:
Read more: Virtual danger: Toronto lab recreates the world – and may revolutionize research[From The National Post] [Image: The “street lab” recreates the environment outside the hospital. Tyler Anderson / National Post.] Virtual danger: Toronto lab recreates the world — and may revolutionize research Tom Blackwell Nov 16, 2011 It looks like a typical, comfortably furnished one-bedroom condominium, with a few notable exceptions — the apartment has no ceiling, it is surrounded by a catwalk that lets scientists peer down at the occupants and the entire thing is situated in a downtown hospital. “Home lab,” as researchers at Toronto Rehabilitation Institute have dubbed their open-top apartment, is part of an impressive $36-million complex whose…
-
Bell Labs builds telepresence ‘robots’
Published:
Read more: Bell Labs builds telepresence ‘robots’[From iTnews] Bell Labs builds telepresence ‘robots’ Nethead could reach market in two years. By Liz Tay on Nov 7, 2011 Videoconferencing ‘robots’ in development at Alcatel-Lucent’s research arm, Bell Labs, could give remote workers a more physical presence in office meetings within two years. Researchers are working on a low-cost camera and screen that swivels on a set of robotic shoulders, and sits at a meeting table with physical attendees. Each so-called ‘Nethead’ represents a remote participant, who appears by video on the screen, and can control the direction the robot faces by naturally turning his or her…
-
Prototype potential: Cat mask expressions controlled by facial muscle movements via non-contact interface
Published:
Read more: Prototype potential: Cat mask expressions controlled by facial muscle movements via non-contact interface[From CNET’s Crave blog; more information, including images and a 1:31 minute video, is available at DigInfo TV] Giant robot cat mask purrfect for pesky mice by Tim Hornyak November 14, 2011 Japanese writer Natsume Soseki, author of the celebrated novel “I Am a Cat,” would have loved this one. Researchers at Tokyo Metropolitan University’s Ideea Lab have developed a giant furry cat head that mimics the movements of its human wearers. The Neko Kaburu headpiece, aka the AnimatronInterface, consists of an inner mesh mask equipped with sensors that track eyelid, mouth, and muscle movements. These are reproduced in the…
-
A video game designer and a scientist explore the undeniable pull of virtual worlds
Published:
Read more: A video game designer and a scientist explore the undeniable pull of virtual worlds[From scienceline] [Image: A new existence awaits right inside our computer screens. Credit: Snooze] Virtually everything at stake A video game designer and a scientist explore the undeniable pull of virtual worlds By Kelly Slivka | Posted November 13, 2011 Lee Guzofski loves people, and that’s why he loves virtual reality. By the time I arrived to interview him at a coffee shop near Washington Square Park in Manhattan, he was already on a first-name basis with the baristo Leo, chatting with him like an old friend. “New York City is endlessly fascinating and authentic,” Guzofski told me after…
-
Condition One app immerses you in the story
Published:
Read more: Condition One app immerses you in the story[From The New York Times’ Lens blog; the post includes a 1:37 minute video] Immersing Yourself in the Story November 11, 2011 By Michael Kamber Tired of news footage where all you can see is what’s right in front you as the camera rolls down a road in a war-torn landscape? A new iPad app is about to change all that, immersing viewers in a near virtual reality where they can become director and editor. With the Condition One app, which debuts Friday, viewers can get a 180-degree field of view by simply moving the iPad in their hands.…
-
Robotic avatar transmits real-time sensations of remote environment
Published:
Read more: Robotic avatar transmits real-time sensations of remote environment[From Gizmag; coverage in DigInfo TV includes additional information including many images] Robotic avatar transmits real-time sensations of remote environment By Pawel Piejko November 8, 2011 Developing true robot surrogates that allow you to be in two places at once means duplicating all of our movements and senses in machine form. Given you can now make a video call on your phone, it’s fair to say we have the sight and sound aspects pretty well covered, but the challenge of adding touch to the equation is formidable. The TELESAR V Robot Avatar shows just how far we’ve come in turning into telepresence into telexistence…
-
Virtual changing rooms hit the high street: Debenhams first to trial new technology
Published:
Read more: Virtual changing rooms hit the high street: Debenhams first to trial new technology[From The Daily Mail, where the story includes additional images] Virtual changing rooms hit the high street: Debenhams first to trial new technology By Sadie Whitelocks Last updated on 1st November 2011 If clammy changing rooms clogged with rails of clothing and queues of belligerent shoppers drive you mad, the virtual changing room might be the answer. Using your smartphone, iPad or webcam you can try on potential purchases at your leisure, without getting undressed or battling through crowded shops. Known as augmented reality (AR) this cutting-edge technology superimposes outfits over your image, bringing together real and virtual worlds. Now…
-
Real-life holodecks? Microsoft Kinect augmented reality room is the closest thing yet
Published:
Read more: Real-life holodecks? Microsoft Kinect augmented reality room is the closest thing yet[From Wired’s GeekDad blog] Real-Life Holodecks? Microsoft Kinect Augmented Reality Room Is the Closest Thing Yet By Chuck Lawton November 5, 2011 I first saw technology like this at the Microsoft Imagine Cup where student teams hacked the XBox 360 accessory Kinect to do some pretty amazing things. Microsoft’s previously released SDK was showcased at the event with workshops for students to learn how to leverage the platform and every competitor received a free Kinect to further the platform. And while what’s showcased in this [6:00 minute] video is far from a group of students hacking away at a consumer device,…
-
Satosphere provides 360-degree view of art projections and puts audiences into the action
Published:
Read more: Satosphere provides 360-degree view of art projections and puts audiences into the action[From The Vancouver Sun] [Image: A giant steel dome in central Montreal shelters the world’s first ‘immersion theatre’. A 360-degree screen, eight projectors and 157 loudspeakers plunge the spectators completely inside a virtual reality created by modern digital filmmakers. Photograph by: Geraldine Woessner, AFP, Getty Images, Agence France-Presse] Experiencing 3-D without the glasses Satosphere provides 360-degree view of art projections and puts audiences into the action Agence France-Presse November 4, 2011 The audience finds itself inside a giant uterus. Or it flies around cathedral ruins. Or it is transported to a dark, lonely forest. Such are the experiences offered by…
-
A look inside Oregon State’s bicycling and driving simulator laboratory
Published:
Read more: A look inside Oregon State’s bicycling and driving simulator laboratory[From BikePortland.org, where the post includes additional images] A look inside Oregon State’s bicycling and driving simulator laboratory Posted by Jonathan Maus (Publisher/Editor) on October 19th, 2011 A research laboratory at Oregon State University in Corvallis is the first in the nation to integrate an advanced driving simulator with a bicycling simulator. When the two are connected, researchers can collect real-time data on how vehicle operators react in an extremely realistic, three-dimensional roadway environment. Think about that for a minute. Imagine the possibilities of researchers being able to do everything from testing how road users react to each other, how…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- March 2026 (42)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Listening to Possible Worlds: Sound and Music in Speculative Literature and Culture
- MASA presence: Diverse and thought-provoking reactions to delivery robots
- Call: Many, Many Machine Agencies (book chapters)
- Ex-footballer and University develop VR app to tackle harassment of women and girls
- Call: BritCHI 2026, British Computer Society Interaction Specialist Group Conference