Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
University of Maine students create virtual realities in campus lab
Published:
Read more: University of Maine students create virtual realities in campus lab[From The Maine Campus; the VEMI Lab web site is here] [Image: Richard Corey, VEMI Lab Manager, (left) and Timothy McGrath (right) take part in a virtual world in Virtual Environment and Multimodal Integration Lab, located on the third floor of Boardman Hall. Photo by Paul Perkins] Students create virtual realities in campus lab By Rachel Curit Posted on Sunday, September 11th, 2011, 11:10 pm Several University of Maine students are escaping the tedium of school on a regular basis, although classes began only two weeks ago, by plugging in to virtual realities. Unlike students who may avoid the pressures…
-
Psychoacoustics helps reproduce sound the way the brain prefers to hear it
Published:
Read more: Psychoacoustics helps reproduce sound the way the brain prefers to hear it[From The New York Times, where the article includes a multimedia feature; information about Audyssey’s latest product, Personal Surround, is available here] [Image: Tyson Yaberg of Audyssey Laboratories listened to an experimental system at the University of Southern California. Audyssey’s goal is to make dens and living rooms sound like concert halls and movie theaters. Photo by David Ahntholz for The New York Times.] Sound, the Way the Brain Prefers to Hear It By GUY GUGLIOTTA Published: September 5, 2011 LOS ANGELES — There is, perhaps, no more uplifting musical experience than hearing the “Hallelujah” chorus from Handel’s “Messiah” performed…
-
Sony unveils ultra high-definition 4K projector
Published:
Read more: Sony unveils ultra high-definition 4K projector[From Time magazine’s Techland blog, where the post includes additional information; the full Sony press release, which includes the claim that the product will “provide entertainment enthusiasts with a more immersive, engaging visual experience,” is here] Sony Unveils Ultra High-Def 4K Projector: So Long 1080p! By Matt Peckham on September 8, 2011 You’ve finally picked up a monster-sized high-definition 1080p flatscreen for your entertainment center, you’re plowing through your Blu-ray stacks of Lost or Friday Night Lights or Breaking Bad at a crisp, eyeball-thrilling 1920 x 1080 pixels, and then you see this: Sony’s launching a projector that’ll run at 4K,…
-
How Microsoft researchers might invent a holodeck
Published:
Read more: How Microsoft researchers might invent a holodeck[From Wired’s Gadget Lab blog, where the original post includes many additional images; also see the follow-up at Venture Beat here] How Microsoft Researchers Might Invent a Holodeck By Dylan Tweney August 31, 2011 A few hundred yards away, in Hardware Studio B, the rubber gets a little closer to the road. An impressive, multistory curtain of LEDs hangs in the lobby, displaying some sort of interactive art that responds to movement and sounds in the space, while employees enjoy a game of pingpong. The rest of the building is more prosaic, with surplus computers stacked up in the unused…
-
AR in the Art World, from the Omi Sculpture Park to a 9/11 Memorial
Published:
Read more: AR in the Art World, from the Omi Sculpture Park to a 9/11 Memorial[From ArtInfo, where the story includes other images and a short video] ART AND TECHNOLOGY How Augmented Reality Is Going Viral in the Art World, From the Omi Sculpture Park to a 9/11 Memorial By Kyle Chayka Published: August 31, 2011 Right under our noses, or perhaps under our fingertips, a new art medium has been springing up. Augmented Reality (AR) refers to smartphone, tablet, and computer applications that mix the real with the digital, using mobile devices’ built-in cameras to take an image of a user’s physical surroundings, and adding in digital graphics or information on the viewing screen…
-
JAMA: Medical technology simulation training has proven its worth
Published:
Read more: JAMA: Medical technology simulation training has proven its worth[From Cardiovascular Business] [Image: A nurse (left) and a paramedic (right) train medical resident Simon Moore (centre) at Nanaimo General Hospital. Photo by Chris Koehn. Source: University of British Columbia.] JAMA: Medical technology simulation training has proven its worth Written by Editorial Staff September 6, 2011; Last updated on September 7, 2011 A new meta-analysis has confirmed the effectiveness of technology-enhanced medical simulation in clinical training—and the study’s lead author, David A. Cook, MD, a medical-education specialist at Mayo Clinic in Rochester, Minn., suggested in an interview that the time has come to stop proving the obvious. The analysis was…
-
Motion Recognition Clothing: Next generation technology for full body game controllers
Published:
Read more: Motion Recognition Clothing: Next generation technology for full body game controllers[A press release from Medibotics via PRNewswire] Next Generation Technology for Full Body Game Controllers Patent approved for Motion Recognition Clothing(TM) MINNEAPOLIS, Minn., Aug. 31, 2011 /PRNewswire-iReach/ — Medibotics’ U.S. patent 7,980,141 for Motion Recognition Clothing™ (MRC) has been approved. MRC is an innovative technology for translating body motion into computer-readable signals that could power the next generation of full-body game controllers. The market for translating body motion into computer-readable signals is already very large. For example, over 10 million units of an existing camera-based full-body game controller system have been sold. With further development, MRC could be used for…
-
BBC plans to use 3D and ‘super hi-vision’ for London Olympics
Published:
Read more: BBC plans to use 3D and ‘super hi-vision’ for London Olympics[From The Guardian] [Image: Jamaica’s Usain Bolt wins the men’s 100m final in a world record time in the 2008 Beijing Olympics. Photograph: Dan Chung for the Guardian] BBC plans to use 3D and ‘super hi-vision’ for London Olympics Executive in charge of 2012 coverage has spoken about the proposed experiment at the Edinburgh televison festival Mark Sweney Sunday 28 August 2011 The BBC is considering plans to broadcast the 100 metres final of the London Olympics in 3D, as well as trying out a new technology that delivers picture quality said to be 16 times better than HDTV. Roger…
-
Military’s Augmented Immersive Team Training (AITT) to let users see virtual actors, objects interacting with fellow trainees and real objects
Published:
Read more: Military’s Augmented Immersive Team Training (AITT) to let users see virtual actors, objects interacting with fellow trainees and real objects[From Military & Aerospace Electronics] SRI International to develop prototype virtual-reality training system for Marine Corps infantry Aug 28, 2011 Posted by John Keller ARLINGTON, Va. – Simulation, training, and mission rehearsal experts at SRI International in Menlo Park, Calif., are designing a prototype virtual-reality training system for the U.S. Marine Corps that is able to insert virtual actors and objects into computer-generated scenes that each trainee views. SRI International will build the virtual reality training system under terms of a $5.4 million contract awarded Friday by the U.S. Office of Naval Research (ONR) in Arlington, Va. The ONR project…
-
Chatbot-to-chatbot conversation evokes human reactions
Published:
Read more: Chatbot-to-chatbot conversation evokes human reactions[From Cornell Chronicle] Chatty robots go viral on YouTube By Bill Steele Aug. 31, 2011 An online chat between two robots set up by Cornell students is entertaining the nation. “It was just an afternoon hack,” said Hod Lipson, associate professor of mechanical and aerospace engineering. “It went viral in 24 hours and took us completely by surprise.” Lipson asked Ph.D. students Igor Labutov and Jason Yosinski to set up the conversation as a demo for his class on artificial intelligence. They chose a Web-based chatbot (a computer program designed to simulate human conversation) called Cleverbot. Anyone can go to…
-
David Hockney uses technology to provide new ways to see the world
Published:
Read more: David Hockney uses technology to provide new ways to see the world[From MIT’s Technology Review, where the story includes several more images] [Image: A still from the 18-screen video May 12th 2011 Rudston to Kilham Road 5 PM. Credit: ©David Hockney] The Mind’s Eye Long preoccupied with technology, David Hockney is exploring a new artistic medium that uses high-definition cameras, screens, software, and moving images to capture the experience of seeing. September/October 2011 By Martin Gayford One of your basic contentions, I say to the British artist David Hockney, is that there is always more to be seen, everywhere, all the time. “Yes,” he replies emphatically. “There’s a lot more to…
-
Latitude Research’s “Future of Gaming” study provides insights
Published:
Read more: Latitude Research’s “Future of Gaming” study provides insights[From the web site of Latitude] The Future of Gaming: a Portrait of the New Gamers By Kadley Gosselin August 23, 2011 In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. As one study participant noted:…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Trust in AI vs Human Experts: Cognitive, Social, and Emotional Perspectives” for Discover Psychology
- What it’s like to watch an NBA game courtside in Apple Vision Pro
- Call: IVA 2026 – ACM International Conference on Intelligent Virtual Agents
- The ethics of immersion VR therapy
- Call: SMiD 2026: Media and Communication Research and Education in the Era of AI