Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
‘Remote control tourists’ roam Melbourne as your proxies
Published:
Read more: ‘Remote control tourists’ roam Melbourne as your proxies[From International Business Times, where the story includes a another image and a 1:01 video] The Remote Control Tourists Who Check Out The City Before You Book Your Trip By Mark Johanson on October 10 2013 Ever wish you could truly see a city through someone else’s eyes, explore its streets, and check out its sights and senses before you visited? That’s the aim of Melbourne’s new “Remote Control Tourists,” who will roam Australia’s capital of culture between Oct. 9 and Oct. 13 as slaves to your Facebook and Twitter demands (hashtag #MelbourneRCT). You tell the proxies what to eat,…
-
Mixed reality piano trainer makes learning the piano easy (and maybe even fun)
Published:
Read more: Mixed reality piano trainer makes learning the piano easy (and maybe even fun)[From Road to VR, where the story includes a 2:23 minute video; see also a BBC News report with one of the PIANO creators and the related Synthesia app] Mixed Reality Piano Trainer Makes Learning the Piano Easy (and maybe even fun) October 8, 2013 by Ben Lang Back in December of last year, after seeing few compelling consumer augmented reality applications, I wrote a short article about one that I would actually use, an AR piano trainer. I’m thrilled today to see that something very similar has popped up, and can’t wait to get my hands on it!…
-
VR gaming is nearly here – we just need the right controller
Published:
Read more: VR gaming is nearly here – we just need the right controller[From NBC News, where the story includes additional images] [Image: Sixense’s new motion-tracking system makes virtual reality seem like it’s finally within our grasp. Sixense/YouTube] Virtual reality gaming is nearly here — we just need the right controller Yannick LeJacq NBC News October 7, 2013 Video games have long promised to offer their players “immersive experiences,” but full-blown virtual reality — the holodeck or the matrix — was still a fantasy. Now with the Oculus Rift headset on the horizon, that’s no longer the case: soon gamers will be able to slip on a pair of high-tech goggles and truly…
-
Oculus app let fans ‘sleep with’ Hatsune Miku
Published:
Read more: Oculus app let fans ‘sleep with’ Hatsune Miku[From Ani.me, where the story includes a 6:59 minute video; information and another video about a related app that lets the user shake hands with Hatsune Miku is available from Kotaku] [News] Oculurs VR Allows Fans to ‘Sleep With’ Hatsune Miku By Scott Larsen October 5, 2013 I have friends who are absolutely obsessed with characters. They pride themselves on owning anything and everything which feature’s their obsession’s image: posters, wallets, and of course the coveted hug-pillows. To these individuals, I now simply laugh at their obviously meager efforts. Why? Because with the new Oculus Rift VR, you can take…
-
Exploring the prehistoric world, by way of virtual reality
Published:
Read more: Exploring the prehistoric world, by way of virtual reality[From Gizmodo Australia, where the story includes several more images] Exploring The Prehistoric World, By Way Of Virtual Reality Kelsey Campbell-Dollaghan 27 September 2013 For most history students, “exploring the past” means sifting through mountains of data. But digital archaeologist Marcus Abbott wants to make early human civilisation — or its digital simulacra — freely accessible to anyone who wants to explore it. His first prehistoric VR environment? A 3000-year-old spiritual site in the East Anglian fens.…
-
Putting a face on a robot: Age and task affect user preferences
Published:
Read more: Putting a face on a robot: Age and task affect user preferences[From the Georgia Tech News Center, where the story includes additional images] [Image: Akanksha Prakash, a graduate student in the School of Psychology, found that people assign emotions to robots, based on their face.] Putting a Face on a Robot What does the assistive robot of the future look like? It depends. Posted October 1, 2013 | Atlanta, GA A new study from the Georgia Institute of Technology finds that older and younger people have varying preferences about what they would want a personal robot to look like. And they change their minds based on what the robot is supposed…
-
Keeping it real: Construction training with mediated and non-mediated simulations
Published:
Read more: Keeping it real: Construction training with mediated and non-mediated simulations[From The Construction Index, where the story includes additional images] Keeping it real Virtual reality has come out of the games console and onto site. David Taylor looks at a new approach to training. With any kind of training, there’s nothing quite like first-hand experience to make all that theory come alive. But on the other hand if you drop a complete rookie in at the deep end there’s always the danger they will sink instead of swim. Some trainees simply cannot be allowed to make big mistakes – think of trainee airline or fighter pilots. But on the other…
-
Depth-sensing cameras head to mobile devices to enable AR games, 3-D scanning, more
Published:
Read more: Depth-sensing cameras head to mobile devices to enable AR games, 3-D scanning, more[From MIT’s Technology Review] [Image: Copy and paste: A tablet can be used to make 3-D scans of an object using the Structure Sensor and other new hardware coming to mobile devices.] Depth-Sensing Cameras Head to Mobile Devices Adding 3-D sensors to existing and future mobile devices will enable augmented-reality games, handheld 3-D scanning, and better photography. By Tom Simonite on October 1, 2013 Just over a decade since cameras first appeared in cell phones, they remain one of the most used features of mobile devices, underpinning wildly popular and valuable companies such as Instagram and Snapchat. Now hardware that…
-
Point of view: How so many rooted for ‘Breaking Bad’s’ Walter White
Published:
Read more: Point of view: How so many rooted for ‘Breaking Bad’s’ Walter White[From NPR’s Monkey See blog, where the story includes more images and an extended video] [Image: The creators of Breaking Bad judiciously use the point-of-shot sequence in critical scenes of the pilot, including when Walter White is forced to clean the tires of student’s car. Doug Hyun/Courtesy of AMC.] Point Of View: How So Many Rooted For ‘Breaking Bad’s’ Walter White by Michaeleen Doucleff September 27, 2013 If you were still cheering for Walter White at the start of the sixth season (or, as AMC contracts call it, the second half of the fifth season), a mustard stain on a…
-
Testing robotic companions on a simulated mission to Mars
Published:
Read more: Testing robotic companions on a simulated mission to Mars[From IEEE Spectrum’s Automaton blog, where the story includes many additional pictures and a video] Testing Robotic Companions on a Simulated Mission to Mars By Simon Engler Posted 26 Sep 2013 | 20:02 GMT Simon Engler (pictured above with robotic dinosaur Pleo) recently spent four months in a Hawaii habitat that simulated a Mars mission. In this guest post, he tells us about the experience and his research on robotic companions for long-duration space missions.…
-
Google, AP and Tribeca Film Institute fund ambitious immersive journalism project
Published:
Read more: Google, AP and Tribeca Film Institute fund ambitious immersive journalism project[From Fast Company’s Co.Create, where the story includes more images and a video] [Image: Death At The Border: Security camera footage was used to plop bystanders at the scene of Anastacio Hernández-Rojas’ death in a wraparound, fully-immersive digital world.] Put On A Helmet, And You’re In The Story: Why Virtual Reality Journalism Is The Future Google, the Associated Press, and the Tribeca Film Institute are funding one of the most ambitious virtual reality projects yet: A 3-D, fully immersive re-creation of the death of a migrant at the U.S.-Mexico border. By: Neal Ungerleider Nonny de la Peña isn’t your typical…
-
Visualise Studio explains how to use VR for marketing — and not suck
Published:
Read more: Visualise Studio explains how to use VR for marketing — and not suck[From the Huffington Post, where the story includes more images and a video] Visualise Studio Explains How To Use Virtual Reality For Marketing — And Not Suck Michael Rundle Posted: 24/09/2013 Of the myriad possible uses for the next-gen of virtual reality, marketing might not seem like the most thrilling. But if you take a trip down to the Visualise Studio in London for Social Media Week, you might come away with a different impression. Visualise, the team behind some of the web’s most impressive ultra-high 360-degree resolution images – from the London Olympics to the Queen’s Jubilee – have…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (35)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Special sessions at 8th International Conference on Social Robotics (ICSR 2026)
- Neurova Labs is rethinking PTSD treatment for veterans – with VR
- Call: 17th International Conference on Sport and Society (see special focus)
- EU researchers moving telepresence tech to holograms, fine dining and teleporting classes
- Call: “Performance Between Post-Truths” for Cultural Studies journal Lateral