Category: Presence in the News


  • Microsoft patents ‘telepresence experience’

    [Microsoft is working on a new ‘telepresence experience’ technology (will the use of the term ‘experience’ help clarify that presence is a property of the perceiver?). This story is from InAVate; the patent is available from the U.S. Patent and Trademark Office. –Matthew] Microsoft patents ‘telepresence experience’ Charlotte Ashley May 11, 2016 Microsoft continues to work on creating virtual environments that facilitate face-to-face communication with those who can’t make it to a meeting or gathering with it’s recently patented ‘telepresence experience.’ The patent details a system which appears to create the effect of talking through a glass to the other…

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  • Live 4k, 360, VR and full-body avatars create presence at the French Open 2016

    [This story from SVG Europe describes the many technologies being utilized to evoke presence for remote and in-person audience members for this year’s French Open tennis tournament; for more information about the Virtual Reality and the on-site RG Lab, see pages on the RolandGarros.com website. –Matthew] Virtual Reality at the heart of France Télévisions Roland-Garros 2016 set up By Catherine Wright Friday, May 20, 2016 As Roland-Garros organisers prepare for the French tennis tournament beginning May 21, France Télévisions is again showcasing the group’s latest technology developments at the RG Lab, under the supervision of its Head of Innovations Bernard…

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  • IMAX plans foray into virtual reality

    [IMAX is entering the out-of-home consumer VR market; this story is from The Wall Street Journal; the IMAX press release is available from PRNewswire, and Outer Places has details on the IMAX-Google VR camera. –Matthew] [Image: Starbreeze showed its virtual-reality headset at the Cannes Film Festival earlier this month. IMAX, in partnership with the Swedish technology developer, plans to launch VR experiences in locations such as multiplexes and malls. Photo: Alexander Sandvoss/DPA/Zuma Press] IMAX Plans Foray Into Virtual Reality IMAX and Google are to develop a camera that will capture 360-degree images to be experienced on VR headsets By Ben…

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  • Hyper Reality: New short film explores a presence-saturated future

    [The new short film Hyper Reality explores a possible future when presence via augmented reality has saturated our lives; the information below about the entertaining and thought-provoking film is from http://hyper-reality.co/, where you can find many more screenshot images and watch the film via Vimeo. Highly recommended. –Matthew] Hyper-Reality By Keiichi Matsuda Hyper-Reality (total runtime approx 6 minutes) is a concept film by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. It is the latest work in an ongoing research-by-design project…

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  • Google announces presence-related technologies

    [Google just announced a series of presence-related technologies, including a voice-control virtual assistant incorporated into new products and services; the developments seem likely to move us closer to being able to interact with information, people and companies more naturally and easily, but this story from Slate’s Future Tense blog points to some important dangers too. See also “Google Is Blurring the Line Between Humans and Software” in Inc. And for more of the Google presence news, see the story in Wired about the incorporation of VR into the Android OS and the story in  The Verge about how the new…

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  • Our fictional friends: Parasocial interaction and relationships in an evolving media world

    [I have long thought parasocial interaction and relationships are one of the most interesting, and also most common, presence phenomena; this story from New York Magazine provides a useful updated discussion of the topic. Going a step further, how will vivid, interactive virtual and mixed reality fiction affect these experiences?  –Matthew] It’s Okay to Think of the Gilmore Girls As Your Real Friends By Cari Romm April 19, 2016 Like roughly a zillion other mother-daughter pairs in the early 2000s, my mom and I were deeply devoted to Gilmore Girls, the television show chronicling the close relationship between 30-something Lorelai…

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  • Oculus launches “VR for Good” initiative to build a better reality

    [This is a smart and welcome move by Oculus to encourage positive uses of presence. The story is from Digital Trends. –Matthew] Oculus VR aims to do some good with virtual reality through new social initiative By Kevin Parrish — May 16, 2016 Facebook-owned Oculus VR on Monday launched a new initiative called “VR for Good.” It’s a platform that seeks to build a better reality through the use of VR, and starts with two pilot VR film programs that the company hopes will inspire the next generation of VR content creators. With these programs, Oculus VR is targeting high…

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  • The dynamics and challenges of presence in VR horror

    [This story from The New Yorker never explicitly mentions presence but includes several thoughtful analyses about its causes, nature and consequences in the context of virtual reality. –Matthew] [Image: In games like Crystal Rift, virtual-reality creators are beginning to explore how to harness the medium’s darker side without causing psychological harm. Courtesy PSYTEC.] The Coming Horror of Virtual Reality By Simon Parkin May 15, 2016 If Kitchen, a five-minute virtual-reality demo created by the Japanese studio Capcom, were a short film, few viewers would be moved to panic by its misery of horror-movie clichés. In the demo, which has been…

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  • Robotic diver OceanOne lets humans explore the depths safely and in high fidelity

    [The humanoid robotic diver OceanOne is an example of sophisticated teleoperation technology designed to evoke presence; this story from Stanford News (where it features a photo gallery) doesn’t use the term but includes several references to “being there” and an example of “medium as social actor” presence (“they made sure to give their heroic robot a celebratory bath [of champagne]”). A 2:48 minute video is available on YouTube. –Matthew] [Image: OceanOne, a new humanoid robotic diver from Stanford, explores a 17th century shipwreck. (Credit: Frederic Osada and Teddy Seguin/DRASSM)] Maiden voyage of Stanford’s humanoid robotic diver recovers treasures from King…

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  • Virtual reality reminds users what it’s like to be themselves

    [So much focus is on the ability of VR to let users experience the world as real or fictional others do, but this article from The Atlantic argues that its greatest power is to make us appreciate how we experience the world without technology (what many of us would call presence rather than telepresence) from our own perspective. –Matthew] [Image: Phil McCarten / Reuters] Virtual Reality Reminds Users What It’s Like to Be Themselves The technology enhances the wonder of being oneself far better than it produces empathy for others Michael W. Clune Apr 20, 2016 From my first encounter…

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  • Imagine discovering that your teaching assistant really is a robot

    [Imagine a near-future when most of us, most of the time, can’t tell whether we’re interacting with a human or an artificially intelligent ‘bot’; this story from The Wall Street Journal raises lots of questions about the dynamics and ethics of social presence.  –Matthew] [Image: In the 2015 film ‘Ex Machina,’ above, a young man assesses the human characteristics of a beautiful robot. Photo: Everett Collection] Imagine Discovering That Your Teaching Assistant Really Is a Robot Students mostly couldn’t tell ‘Jill Watson’ wasn’t human; ‘Yep!’ By Melissa Korn May 6, 2016 One day in January, Eric Wilson dashed off a…

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  • Telepresence after death via Facebook, avatars and more

    [The prospect of technology giving us a virtual life after our death raises fascinating and challenging practical, psychological and ethical questions for presence scholars and others. The story below is from the BBC, where it includes several images. For more on this topic, see the journal article Telepresence After Death.  –Matthew] [Image: Source: http://eterni.me/] Facebook is a growing and unstoppable digital graveyard At some point, there will be more dead Facebook users than living ones – and for those left behind, it is transforming how we experience the death of those around us. By Brandon Ambrosino 14 March 2016 The…

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