Category: Presence in the News


  • You’re not human: The appeal of animal simulators

    [Here’s an interesting take on the kinds of presence experiences we will want; the story is from The Verge, where it includes an additional image. –Matthew] First Click: Life as a bear would be sweet in virtual reality By James Vincent on March 29, 2016 I have a theory. A pet theory, you might say. I think that if and when virtual reality finally takes off (and I realize this still isn’t a given), some of the most popular games will be animal simulators. Bear simulators. Bird simulators. Bug simulators. Games where you don’t have to think too hard or…

    Read more: You’re not human: The appeal of animal simulators
  • Participating in film: Immersive Theater in London takes on Kubrick’s ‘Dr. Strangelove’

    [Attempts to ‘get closer’ to the people and events on the screen go back to parasocial relationships with early film and TV personalities and characters. A latest example is described in this story from The Creators Project blog, where you’ll find several more images and a 1:16 minute video. –Matthew] Kubrick’s ‘Dr. Strangelove’ Meets Immersive Theater in London Catherine Chapman — Mar 21 2016 Over the past month, nearly 20,000 people have been assigned new identities through the Department of Cultural Surveillance (D.O.C.S.), an organization yielding great nuclear power and the potential to launch a full-out assault on the Soviet…

    Read more: Participating in film: Immersive Theater in London takes on Kubrick’s ‘Dr. Strangelove’
  • Could this BB-8 bot help people cope with anxiety?

    [The interactive, social toy based on the Star Wars character BB-8 has the potential to not only evoke ‘medium as social actor’ presence but to help users cope with anxiety; this story is from Motherboard and includes an additional image. –Matthew] Could This BB-8 Bot Help People Cope With Anxiety? Written by Rebecca Krauss March 25, 2016 Lots of students have roommates. Lauren Dwyer, a grad student at Ryerson University in Toronto, shares her space with BB-8, the rolling bot from Star Wars: The Force Awakens. Dwyer has been living alongside BB-8, and studying it, for the past two months.…

    Read more: Could this BB-8 bot help people cope with anxiety?
  • Father creates DIY telepresence robot RambleBot to spend time with his children

    [The DIY telepresence robot RambleBot (which is available for sale by the inventor-creator for a fraction of the cost of professional products), is used to bring family members together across continents. This story is from The Sydney Morning Herald, where it includes more images and a 2:22 minute video. –Matthew] Robot dad: I built a smartphone bot to spend time with my kids March 3, 2016 Hannah Francis, Technology Reporter Divorce can be a painful experience, especially when it means one parent doesn’t see as much of their kids as they used to. When divorcee Matt Walker met his future…

    Read more: Father creates DIY telepresence robot RambleBot to spend time with his children
  • Virtual Reality roller coasters are here (and everywhere)

    [This story from IEEE Spectrum provides a thoughtful and detailed description of the history and experience of riding roller coasters that incorporate VR. Note the explicit mentions of presence, beginning in the 8th paragraph; the original story includes another image, two videos and the sidebar “Virtual Reality Rollercoasters You Can Ride Now! (or Soon).” –Matthew] [Image: Source: Los Angeles Times] Virtual Reality Roller Coasters Are Here (and Everywhere) The U.K.’s Alton Towers, which opens its Galactica ride this week, is one of more than a dozen amusement parks that are giving old rides new life with VR By Kristen Clark…

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  • Realities.io’s jaw-droppingly detailed photogrammetric VR environments

    [Here’s another clever technique for creating immersive, literally photo-realistic presence-evoking virtual environments; the story from Road to VR includes more images, and a 3:06 minute video titled “This is Not a Live Action Video, This is a VR Scene from Realities.io” is available on YouTube. For more coverage, see the Just A/VR Show. –Matthew] Inside ‘Realities’ Jaw-droppingly Detailed Photogrammetric VR Environments By Ben Lang – Mar 11, 2016 Realities wants to transport viewers to exciting places across the globe in ways that are much more immersive than the single, flat vantage point of a 360 degree photo or video.…

    Read more: Realities.io’s jaw-droppingly detailed photogrammetric VR environments
  • Virtual reality movie theaters are now a thing

    [What is said to be the world’s first permanent VR theater has opened, as detailed in this story from VentureBeat; the original includes more images and a 1:40 minute video; coverage in Architectural Digest identifies the initial offerings: “Moviegoers have the option, for example, of watching In Your Face, a film specifically developed for the VR Cinema. The movie looks at the moral dilemma of the Syrian refugee crisis and asks viewers what they would do if a refugee showed up at their door, unannounced. There are lighter options, too. Invasion! is an animated film featuring a rabbit and a…

    Read more: Virtual reality movie theaters are now a thing
  • How VR and presence can enhance the life of older adults

    [Designing presence experiences for older people, as with any demographic, has both challenges and potential benefits. This story is from the Wall Street Journal’s Experts blog; the image comes from a November 11, 2015 press release via Hypergrid Business about the Honor 360 program, which brings “National Memorials to those aging and disabled military veterans who cannot make the trip.” –Matthew] [Image: Veteran with Google Cardboard headset (Image courtesy Veterans United Foundation)] How Virtual Reality Can Enhance the Life of Older Adults By Marc Agronin Mar 21, 2016 Marc E. Agronin is a geriatric psychiatrist at Miami Jewish Health Systems…

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  • Augmented reality, holographical telepresence and a future without screens

    [In a widely praised TED Talk last month Microsoft’s Alex Kipman said “I believe our children’s children will grow up in a world devoid of two-dimensional technology… I can see holographical telepresence in our future.” This story is from IndustryWeek; there’s no video of the talk yet but for more background, see an insider’s post in the Reality Prime blog. –Matthew] [Image: From GeekWire] Augmented Reality Looks to a Future Without Screens Still in development, the Microsoft HoloLens and other augmented reality devices could send our desktops, laptops, tablets and even smartphones into the Dumpster of irrelevancy. Feb 19, 2016…

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  • Presence makes harassment in VR ‘way, way, way worse’

    [This story from Polygon identifies a depressing use of presence (which is referenced by name multiple times), and a few ideas for countering it. Even investigating the phenomenon is challenging – despite the positive intentions I wonder about the ethics of conducting the described ‘experiment’ with an ‘unsuspecting woman.’ –Matthew] [Image: Source: GDC on Flickr] Online harassment in virtual reality is ‘way, way, way worse’ — but can devs change that? Can the problem of bullying in the virtual world be stopped before it gets bad? By Allegra Frank on Mar 16, 2016 Patrick Harris of Minority Media (Papo and…

    Read more: Presence makes harassment in VR ‘way, way, way worse’
  • Presence to make a point: Trump/Hitler in a VR political cartoon

    [Presence can be used to make political statements, as described in this story from Polygon; the original story includes both of the mentioned videos, the second of which features audio from John Oliver’s recent effective and entertaining takedown of Trump, which is available on YouTube. –Matthew] Donald Trump and Adolf Hitler star in what may be virtual reality’s first political cartoon It’s not subtle, but it shows the promise of VR to make a point By Ben Kuchera on Mar 15, 2016 Tilt Brush is a virtual reality painting and sculpture program that allows people to create images in three…

    Read more: Presence to make a point: Trump/Hitler in a VR political cartoon
  • Meet the Euphonia, a talking robotic head from 1846

    [Here is a vivid and ultimately sad reminder that (in this case social) presence has a long history; the story is from Atlas Obscura and features more images. –Matthew] [Image: A close-up of the Euphonia. The Euphonia’s face was impressively realistic but was reported to look very unsettling while in motion. (Photo: Public Domain)] Text-To-Speech in 1846 Involved a Talking Robotic Head With Ringlets Meet the Euphonia, a machine that boasted the ability to replicate human speech. by Addison Nugent March 09, 2016 On a summer day in 1846 at London’s grand Egyptian Hall, Joseph Faber unveiled one of the…

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