Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Google announces presence-related technologies
Published:
Read more: Google announces presence-related technologies[Google just announced a series of presence-related technologies, including a voice-control virtual assistant incorporated into new products and services; the developments seem likely to move us closer to being able to interact with information, people and companies more naturally and easily, but this story from Slate’s Future Tense blog points to some important dangers too. See also “Google Is Blurring the Line Between Humans and Software” in Inc. And for more of the Google presence news, see the story in Wired about the incorporation of VR into the Android OS and the story in The Verge about how the new…
-
Our fictional friends: Parasocial interaction and relationships in an evolving media world
Published:
Read more: Our fictional friends: Parasocial interaction and relationships in an evolving media world[I have long thought parasocial interaction and relationships are one of the most interesting, and also most common, presence phenomena; this story from New York Magazine provides a useful updated discussion of the topic. Going a step further, how will vivid, interactive virtual and mixed reality fiction affect these experiences? –Matthew] It’s Okay to Think of the Gilmore Girls As Your Real Friends By Cari Romm April 19, 2016 Like roughly a zillion other mother-daughter pairs in the early 2000s, my mom and I were deeply devoted to Gilmore Girls, the television show chronicling the close relationship between 30-something Lorelai…
-
Oculus launches “VR for Good” initiative to build a better reality
Published:
Read more: Oculus launches “VR for Good” initiative to build a better reality[This is a smart and welcome move by Oculus to encourage positive uses of presence. The story is from Digital Trends. –Matthew] Oculus VR aims to do some good with virtual reality through new social initiative By Kevin Parrish — May 16, 2016 Facebook-owned Oculus VR on Monday launched a new initiative called “VR for Good.” It’s a platform that seeks to build a better reality through the use of VR, and starts with two pilot VR film programs that the company hopes will inspire the next generation of VR content creators. With these programs, Oculus VR is targeting high…
-
The dynamics and challenges of presence in VR horror
Published:
Read more: The dynamics and challenges of presence in VR horror[This story from The New Yorker never explicitly mentions presence but includes several thoughtful analyses about its causes, nature and consequences in the context of virtual reality. –Matthew] [Image: In games like Crystal Rift, virtual-reality creators are beginning to explore how to harness the medium’s darker side without causing psychological harm. Courtesy PSYTEC.] The Coming Horror of Virtual Reality By Simon Parkin May 15, 2016 If Kitchen, a five-minute virtual-reality demo created by the Japanese studio Capcom, were a short film, few viewers would be moved to panic by its misery of horror-movie clichés. In the demo, which has been…
-
Robotic diver OceanOne lets humans explore the depths safely and in high fidelity
Published:
Read more: Robotic diver OceanOne lets humans explore the depths safely and in high fidelity[The humanoid robotic diver OceanOne is an example of sophisticated teleoperation technology designed to evoke presence; this story from Stanford News (where it features a photo gallery) doesn’t use the term but includes several references to “being there” and an example of “medium as social actor” presence (“they made sure to give their heroic robot a celebratory bath [of champagne]”). A 2:48 minute video is available on YouTube. –Matthew] [Image: OceanOne, a new humanoid robotic diver from Stanford, explores a 17th century shipwreck. (Credit: Frederic Osada and Teddy Seguin/DRASSM)] Maiden voyage of Stanford’s humanoid robotic diver recovers treasures from King…
-
Virtual reality reminds users what it’s like to be themselves
Published:
Read more: Virtual reality reminds users what it’s like to be themselves[So much focus is on the ability of VR to let users experience the world as real or fictional others do, but this article from The Atlantic argues that its greatest power is to make us appreciate how we experience the world without technology (what many of us would call presence rather than telepresence) from our own perspective. –Matthew] [Image: Phil McCarten / Reuters] Virtual Reality Reminds Users What It’s Like to Be Themselves The technology enhances the wonder of being oneself far better than it produces empathy for others Michael W. Clune Apr 20, 2016 From my first encounter…
-
Imagine discovering that your teaching assistant really is a robot
Published:
Read more: Imagine discovering that your teaching assistant really is a robot[Imagine a near-future when most of us, most of the time, can’t tell whether we’re interacting with a human or an artificially intelligent ‘bot’; this story from The Wall Street Journal raises lots of questions about the dynamics and ethics of social presence. –Matthew] [Image: In the 2015 film ‘Ex Machina,’ above, a young man assesses the human characteristics of a beautiful robot. Photo: Everett Collection] Imagine Discovering That Your Teaching Assistant Really Is a Robot Students mostly couldn’t tell ‘Jill Watson’ wasn’t human; ‘Yep!’ By Melissa Korn May 6, 2016 One day in January, Eric Wilson dashed off a…
-
Telepresence after death via Facebook, avatars and more
Published:
Read more: Telepresence after death via Facebook, avatars and more[The prospect of technology giving us a virtual life after our death raises fascinating and challenging practical, psychological and ethical questions for presence scholars and others. The story below is from the BBC, where it includes several images. For more on this topic, see the journal article Telepresence After Death. –Matthew] [Image: Source: http://eterni.me/] Facebook is a growing and unstoppable digital graveyard At some point, there will be more dead Facebook users than living ones – and for those left behind, it is transforming how we experience the death of those around us. By Brandon Ambrosino 14 March 2016 The…
-
How NASA is using presence for the public and for astronauts
Published:
Read more: How NASA is using presence for the public and for astronauts[NASA is working on several presence-related projects; this story from Popular Science includes a 1:40 minute video about the Destination: Mars exhibit and a 0:23 minute video of astronauts playing Space Invaders in VR in space; follow the links in the story for much more information. –Matthew] [Image: Source: Astronaut Tim Peake on Twitter] New NASA Exhibit Lets You Virtually Tour Mars With Buzz Aldrin No spaceship required By Mary Beth Griggs Posted March 30, 2016 At its most optimistic, the earliest NASA can hope to put people on Mars is sometime in the 2030s. But we’re impatient, and want…
-
How VR and presence can change the way we see gender and horror movies
Published:
Read more: How VR and presence can change the way we see gender and horror movies[The ability of emerging technologies to give users a sense of presence from different perspectives raises a lot of really interesting and important questions; this story is from The Verge, where it includes the 1:18 minute trailer for Abe VR. –Matthew] How virtual reality can change the way we see gender and horror movies Men, women, and headsets By Adi Robertson on May 5, 2016 Yes, virtual reality will now let you experience being tortured to death by a lovesick robot. Or at least, that’s what I’m getting from Road to VR’s Paul James, who recently tried out Abe VR…
-
Human-like robots may have a disturbing impact on actual humans
Published:
Read more: Human-like robots may have a disturbing impact on actual humans[While some are excited by the possibilities for human-like robots, others point to possible negative consequences of this form of ‘medium as social actor’ presence; this story from Tech Insider includes the full 58:06 minute panel during which Stuart Russell made his comments (which begin at the 21:35). For a cogent review of the status of AI see Slate’s coverage, which includes a link to a recent interview with Russell. –Matthew] [Image: Meka Robotics. Source: YouTube] Human-like robots may have a disturbing impact on actual humans Danielle Muoio May 4, 2016 Researchers hailing from NASA to Google have invested in…
-
Anne Frank virtual reality film raises ethical issues
Published:
Read more: Anne Frank virtual reality film raises ethical issues[Technology can now reproduce and immerse us in historical and personal moments as never before; the presence experiences will not always be positive or deemed appropriate. This story is from The Hollywood Reporter; for more on the ethics involved see coverage in Bustle. –Matthew] [Image: Anne Frank at her home in Amsterdam in 1942, just weeks before she and her family entered the annex. Photograph: Reuters/Corbis/Reuters Photographer / Reuters. Source: The Guardian] Anne Frank Virtual Reality Film Planned The sensitive nature of ‘Anne’s’ plot — and the intensity of the Frank family’s situation — will invariably leave the project open…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (31)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Performance Between Post-Truths” for Cultural Studies journal Lateral
- Electrical linemen across South Carolina are using VR to train for the job
- Job: Research Fellow in Generative Audio for Immersive Sound Design at U. of Surrey
- U.S. Army and Navy increasing use of presence-evoking technologies for training
- Call: The Ethics of AI + XR, an LA ACM SIGGRAPH event