Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Adaptive VR increases exercise engagement by sensing user emotions
Published:
Read more: Adaptive VR increases exercise engagement by sensing user emotions[In a new study, researchers at the University of Bath show how using sensors to assess the emotional state of virtual reality users as they play exercise games and using that information to adjust the difficulty level of the game increases the user’s engagement in the activity. The original version of this story from the University includes a 1:55 minute video (also available on YouTube). –Matthew] Can technology turn exercise pain into pleasure? Most people who exercise using VR drop out when things gets too tough or dull – could programs that use sensors to tune into a person’s emotional…
-
VR boosts skill development in people with intellectual disabilities, study finds
Published:
Read more: VR boosts skill development in people with intellectual disabilities, study finds[A new study from researchers at the University of South Australia demonstrates the potential of presence-evoking virtual reality to aid the learning of practical skills by people with intellectual disabilities. As with all of the press coverage, this story from Forbes is based on a press release from the University, which includes a 52-second video (also available on YouTube). –Matthew] [Image: Figure 7 from the published study. “Correct disposals in the real-world assessment across timepoints and between groups. Note: Circular points on each line represent the mean correct disposals in the Real-World Assessment, and the error bars represent the standard…
-
Virtual reality puts healthcare professionals in the shoes of people living with HIV
Published:
Read more: Virtual reality puts healthcare professionals in the shoes of people living with HIV[Established in 2009 by GlaxoSmithKline and Pfizer, ViiV Healthcare is “a specialist pharmaceutical company 100% dedicated to HIV medicines and research and focused on people living with HIV and AIDS.” The company’s Head of Digital Innovation and Implementation Science is leading the development of a series of 360-degree videos for healthcare providers to view in virtual reality so that they’ll better understand what it’s like to be a patient dealing with the stigma of having HIV and learn how to avoid contributing to the stress and discomfort the stigma causes. A ViiV story about the project from August 29, 2024 is…
-
How “personhood credentials” could help prove you’re a human online
Published:
Read more: How “personhood credentials” could help prove you’re a human online[In a startling but predictable development, the advancement of technologies that evoke a variety of forms of social presence are making it increasingly difficult or impossible to distinguish interactions with humans from interactions with technology. Though the prospects are daunting, several initiatives are underway to develop countermeasures, as described in this story from MIT Technology Review. –Matthew] [Image: Credit: Stephanie Arnett/MIT Technology Review | Adobe Stock] How “personhood credentials” could help prove you’re a human online A system proposed by researchers from MIT, OpenAI, Microsoft and others could curb the use of deceptive AI by exploiting the technology’s weaknesses By…
-
Study: VR and AR can temporarily change the way people perceive distances
Published:
Read more: Study: VR and AR can temporarily change the way people perceive distances[The study described in this story from the U of T News describes work being done at the University of Toronto on how using current presence-evoking technologies alters our interactions in the non-mediated world, with important implications for training (e.g., of surgeons, pilots, drivers, etc.). See the original version of the story for a second image. –Matthew] [Image: Research associate Xiaoye Michael Wang fits a VR display onto study participant Colin Dolynski Credit: Molly Brillinger] Virtual and augmented reality can temporarily change the way people perceive distances: Study ‘We wanted to understand if the way our brains and bodies adapt…
-
Venezuelan journalists turn to AI avatars to combat Maduro’s media crackdown
Published:
Read more: Venezuelan journalists turn to AI avatars to combat Maduro’s media crackdown[As the story from The Guardian below reports, in a creative and positive application of presence-evoking technology, journalists in Venezuela are protecting themselves from government persecution by using AI-based avatars to present accurate news about events in the nation. Caracas Chronicles summarizes the development this way: “… traditional media outlets in Venezuela—large newspapers, TV and radio networks—are under some form of control by the government, so independent media, mostly small online platforms (save for the analogue ElBusTV) have to get creative. Enter Operación Retuit, which features short social media videos that encapsulate the initiative’s reporting. The catch is that these…
-
Imperfect presence: 3 things you forgot you knew about speaking in person and how to fix them
Published:
Read more: Imperfect presence: 3 things you forgot you knew about speaking in person and how to fix them[The global pandemic has led to an historic increase in the use of mediated communication, especially for work, but Zoom and other technologies don’t fully replicate the experience of being together – they evoke an imperfect sense of presence in users. In the Fast Company article below, a communication coach describes some of the negative effects of our prolonged reliance on these remote communication technologies and offers tips for how to reverse these effects and restore our in-person communication skills. –Matthew] [Image: Credit: Dynamic Wang/Unsplash] HOW TO BE A SUCCESS AT EVERYTHING 3 things you forgot you knew about speaking…
-
Virtual reality – The universal language in healthcare
Published:
Read more: Virtual reality – The universal language in healthcare[Especially because I recently had an ultrasound scan that produced results completely uninterpretable to my untrained eyes, I find the argument in this essay from Forbes about some of the important benefits of presence-evoking virtual reality in health care very convincing. –Matthew] Virtual Reality – The Universal Language In Healthcare By Alon Zuckerman, Forbes Business Council Member and President of Surgical Theater, a global leader in XR visualization for healthcareAugust 19, 2024 Imagine walking into the doctor’s office in constant pain. Your head feels like it is going to burst. You get an MRI scan. It’s cancer. You feel suddenly…
-
Haptic hoses and hot suits: How VR is helping firefighters prepare for climate change challenges
Published:
Read more: Haptic hoses and hot suits: How VR is helping firefighters prepare for climate change challenges[This Sky News story reports on the widespread use and important benefits (and some limitations) of evoking presence with virtual reality in the training of firefighters. See the original version of the story for seven more images and two videos. For more context see an April 2018 story in ISPR Presence News. –Matthew] [Image: Mick Dewer from the Fire Service College practising with the VR kit] Haptic hoses and hot suits: How VR is helping firefighters prepare for climate change challenges For decades firefighters have trained for emergencies using live fires. Now there’s a new kid on the block. Virtual…
-
Humanoid robots are a bad idea
Published:
Read more: Humanoid robots are a bad idea[Without using presence terminology, this column from Computerworld by insightful technology journalist Mike Elgan explains how, and offers some explanations for why, robot designers are purposely trying to evoke medium-as-social-actor presence perceptions and social responses to robots, and outlines some of the perils of those efforts. See the original version of the story for a 43 minute video (also available on YouTube). –Matthew] [Image: Credit: Credit: Stokkete / Shutterstock] Humanoid robots are a bad idea Multiple companies are now using robots that walk and talk like human beings. What could go wrong? By Mike Elgan, Contributing Columnist (Mike Elgan is…
-
VR lab puts Arizona State U. meteorology students into the eye of a hurricane
Published:
Read more: VR lab puts Arizona State U. meteorology students into the eye of a hurricane[A doctoral student at Arizona State University has spearheaded the creation of an extensive presence-evoking experience for virtual reality that combines real-life data and an engaging three-part story to teach students in an online introductory course in meteorology. The story below includes a 4:30 minute video from the experience (it’s also available on Vimeo). For more information about this project and others, visit the website of the ASU Mobile Experiential Technology through Embedded Optimization Research (Meteor) Studio, including the website’s “About” page. –Matthew] [Image: The “Hurricane Heroes” virtual reality lab experience uses real-life hurricane data. Credit: Courtesy of the Meteor…
-
Emory U. expands VR program to reduce injuries for youth athletes in Georgia
Published:
Read more: Emory U. expands VR program to reduce injuries for youth athletes in Georgia[Emory University is devoting substantial resources to the study and dissemination of strategies that use presence-evoking virtual reality to prevent injuries and enhance performance of young athletes. See the original version of this story for a second image and a 2:37 minute video. –Matthew] Emory expands virtual reality program to reduce injuries for youth athletes in Georgia August 8, 2024 Imagine if playing a video game could reduce your risk of injury and make you a better athlete. The Emory Sports Performance And Research Center (SPARC) is turning this dream into reality for youth athletes in Georgia. As the football…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- May 2025 (20)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: 26th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2025)
- Making VR and presence more accessible: Tool helps people with limited mobility play VR games
- Call: Knowing Place Through Film and Audiovisual Media (conference)
- Barnard College uses mixed reality to stage a play about humanity in a digital age
- Call: Planetary Screens Conference