Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Simulation Australasia Unconference 2: Focusing on Solutions
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Read more: Call: Simulation Australasia Unconference 2: Focusing on SolutionsCall for Participants Simulation Australasia Unconference 2: Focusing on Solutions Wednesday 29th April 2020, 8 pm (GMT+10:00) via Zoom Simulation Australasia invites you to join our inaugural “unconference”, a crowd source meeting where we will address common problems and solutions related to COVID19: Unconference is a crowd source meeting to address common problems: Rule #1: Whoever shows up are the right people Rule #2: Whatever happens is fine Rule #3: Whenever it starts is the right time Rule #4: It is over when it’s over We will explore the following themes: Mapping Existing tools and simulations modes to common area…
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Call: Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality”
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Read more: Call: Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality”Call for Expressions of Interest for book on “Everyday Virtual (+Augmented/Mixed) Reality” Dear colleague, If you attended this year’s online Workshop on Everyday Virtual Reality held at IEEE VR 2020, you might remember that we mentioned we were in talks with Springer about editing a book on Everyday Virtual (+Augmented and Mixed) Reality. Ideally such a book would collect more in-depth versions of research experiences related to the Workshop themes, and about the impact they might have had. If you are interested in contributing, please get in touch with us by sending to everydayxr@gmail.com. A 0.5-1 page abstract with your…
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Call: History of Human-Computer Interaction virtual workshop
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Read more: Call: History of Human-Computer Interaction virtual workshopCall for Papers HISTORY OF HUMAN-COMPUTER INTERACTION Remember the past to look to the future A virtual workshop 7th July 2020 https://hcibook.net/hcihistory/ Submission deadline: 23rd June 2020 This workshop will bring together those interested in preserving the fragile history of human-computer interaction. This includes those interested in the strategies to support such endeavours in both HCI and related areas (within and outside academia), and also those seeking to understand the lessons past HCI holds for the on-going development of the field. We hope that this workshop we will start a process to ensure the preservation of the history of HCI…
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Call: Safe and Acceptable Human-Robot Collaboration at IEEE RO-MAN 2020
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Read more: Call: Safe and Acceptable Human-Robot Collaboration at IEEE RO-MAN 2020Special Session on Safe and Acceptable Human-Robot Collaboration for the 29th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2020) Naples, Italy August 31 to September 4, 2020 http://ro-man2020.unina.it/ Deadline: 29th of April 2020 NOTE: The RO-MAN Steering and Organizing Committees are constantly monitoring the information and advice given by the World Health Organisation and the Governments about the COVID-19 pandemic (Coronavirus). Please know that health and safety are our first priority. Our thoughts are with those affected by the restrictions, difficulties and uncertainty that people are facing. At this point, we would like to confirm that:…
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Call: CONVERSATIONS 2020 – 4th International Workshop on Chatbot Research
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Read more: Call: CONVERSATIONS 2020 – 4th International Workshop on Chatbot ResearchCall for Papers: CONVERSATIONS 2020 – 4th International Workshop on Chatbot Research November 23-24, 2020 University of Amsterdam The Netherlands https://conversations2020.wordpress.com Paper submission deadline: September 1, 2020 NOTE: In the case of travel or meeting restrictions: If travel or meeting restrictions are in place at the time of the workshop due to the corona pandemic, we will accommodate for online attendance to the workshop or – if need be – host the workshop as an online event. Chatbot researchers and practitioners are invited to CONVERSATIONS 2020, a two-day workshop on chatbot research and design. This is the fourth event in…
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Call: Philosophy of Human-Technology Relations Conference 2020
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Read more: Call: Philosophy of Human-Technology Relations Conference 2020Call for Abstracts Philosophy of Human-Technology Relations Conference 2020 @ DESIGNLAB, University of Twente The Netherlands November 5-7th, 2020 https://www.utwente.nl/en/phtr/ Deadline for submission of abstracts: June 1, 2020 NOTE: Statement concerning Coronavirus We are happy to invite you to the second edition of the international Philosophy of Human-Technology Relations conference. This is a three-day event to explore the relations between humans and technologies at the intersection of philosophy, design, ethics, art, and engineering. It is organized by a multidisciplinary group of scholars, chaired by prof. Peter-Paul Verbeek, and hosted by the DesignLab of the University of Twente. FOR WHO? The…
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Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)
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Read more: Call: 2nd European Conference on the Impact of AI and Robotics (ECIAIR)Call for Papers 2nd European Conference on the Impact of AI and Robotics (ECIAIR) Instituto Universitário de Lisboa (ISCTE-IUL) Portugal 22 – 23rd October 2020 https://www.academic-conferences.org/conferences/eciair/eciair-call-for-papers/ Abstract submission deadline: Extended to 30 April 2020 NOTE: To update you on our plans to manage this conference in the light of the global uncertainty around COVID-19. We hope that by the time ECIAIR approaches the situation will have stabilised and we will be able to go ahead with a physical conference. However if this is not the case we will run the event virtually/online in an interactive manner. Furthermore even if the…
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Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCI
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Read more: Call: “Smart Cities at Play: Playful Approaches to Urban Space…” issue of International Journal of HCICall for papers for a special issue on: Smart Cities at Play: Playful Approaches to Urban Space, and Problems of Participation International journal of human-computer interaction (Taylor and Francis; 1.905 IF) https://think.taylorandfrancis.com/international-journal-of-human-computer-interaction-smart-cities-at-play-playful-approaches-to-urban-space-and-problems-of-participation/ Submission deadline: May 10, 2020 Smart cities are commonly understood as being cities augmented by information technology to tackle a range of socio-economic and environmental issues. In recent years, technologies embedded with the global positioning system (GPS) have become a recurring feature of these smart spaces. Such technologies are used to enhance the efficiency of the urban environment. Locative data, for instance, is regularly employed to predict traffic…
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Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)
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Read more: Call: Presence-related tracks at Hawaii International Conference on System Sciences (HICSS)Call for Papers 54th Annual Hawaii International Conference on System Sciences (HICSS) January 5-8, 2021 Grand Hyatt Kauai, Hawaii https://hicss.hawaii.edu/ Paper Submission Deadline: June 15, 2020 We welcome you to one of the largest and most impactful communities of researchers in the field of MIS and system sciences. Throughout its 50 years of research co-creation, HICSS authors have generated a sustained stream of innovative research ideas with 19,000+ publications, and many of them have resulted in seminal work. Overall, acceptance rate for HICSS-53 was 48%. Papers are blind reviewed by at least three referees and minitrack chairs. For accepted papers…
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Call: Computer Graphics & Visual Computing (CGVC) 2020
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Read more: Call: Computer Graphics & Visual Computing (CGVC) 2020Call for Papers Computer Graphics & Visual Computing (CGVC) 2020 10-11 September 2020 London, UK https://cgvc.org.uk/CGVC2020/ Submission deadline: 5th June 2020 NOTE: Given the Corona virus situation we currently live-in, to allow maximum interaction, we are planning for various levels of virtual and interactive attendance. CGVC 2020, hosted by King’s College London in London UK, is the 38th annual computer graphics, visualization, and visual computing gathering organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, and to draw more researchers and industry partners…
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Call: Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies – Online IDC2020 Workshop
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Read more: Call: Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies – Online IDC2020 WorkshopCall for Papers Creating Opportunities for Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies Workshop to be held at ACM Interaction Design and Children IDC2020 June 21, 2020 ONLINE https://sites.google.com/view/idc2020wsai/ Submission deadline: 13 April 2020 Robotics, automated systems and AI are gradually shaping novel techno-social realities especially in educational contexts. However not enough space is being given to a critical reflection on the emerging ethical and social implications for designers/developers and the users, especially children. This workshop aims at creating a space to discuss the current practices and the near-future opportunities for the support of children’s reflections related…
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Call: Art History In Quarantine Conference: Digital Transformations, Digital Futures
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Read more: Call: Art History In Quarantine Conference: Digital Transformations, Digital FuturesCall for Participation ART HISTORY IN QUARANTINE CONFERENCE: DIGITAL TRANSFORMATIONS, DIGITAL FUTURES April 10, 2020 via Zoom #AHINQUARANTINE https://dahj.org/conference In the age of shelter-in-place, digital literacy is no longer optional. In just a few weeks, we have seen an unprecedented infrastructural shift to video conferencing, online pedagogy, and project management software. What presents itself as a challenge to everyday art history is also digital art history’s greatest opportunity-for experimentation, learning, and moving forward, together. With this in mind, we hope to pose a number of pressing questions to our global community: What does a civilization in “social distancing” mean for…
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