Category: Calls


  • Call: The Augmented Humans (AHs) International Conference 2022

    Call for Participation The Augmented Humans (AHs) International Conference 2022 13-15 March 2022 Kashiwanoha, Japan and Online https://augmented-humans.org/ Submission deadlines: Full/Short Papers: January 7th, 2022 Posters/Demos/Exhibition: February 11th, 2022 The Augmented Humans (AHs) International Conference 2022 will be a hybrid online/onsite conference, held on 13-15 March 2022. The onsite conference will be held in Kashiwanoha, Chiba, Japan. The conference focuses on physical, cognitive, and perceptual augmentation of humans through digital technologies. The plural – humans – emphasizes the move towards technologies that enhance human capabilities beyond the individual and will have the potential for impact on societal scale. The idea…

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  • Call: First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022)

    Call for Papers First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022) In conjunction with IEEE VR 2022 12-13 March, 2022 Christchurch, New Zealand (Online) https://metabuild.hkust.edu.hk/ Submission deadline: 11 January 2022 The First Workshop for Building the Foundations of the Metaverse (MetaBuild 2022), in conjunction with IEEE VR 2022, aims to bring together system researchers, engineers and content creators to identify open directions and discuss the latest research ideas and results on technological foundations towards the development of the upcoming metaverse ecosystem. The MetaBuild ’22 workshop focuses on engineering building blocks of the metaverse and the novel approach…

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  • Call: To the 4th Dimension and Beyond – LA ACM SIGGRAPH Event

    Call for Participation To the 4th Dimension and Beyond LA Chapter of ACM SIGGRAPH Event Tuesday, 11 January 2022, 7-9 pm PST Via Zoom https://lasiggraph.org/event/fourth-dimension-and-beyond Computer graphics provides opportunities to interact with, calculate, and visualize multi-dimensional space. This is one of our community’s important frontiers and has been compared to the revolution of linear perspective during the Renaissance. DESCRIPTION: Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is…

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  • Call: 16th European Conference on Game Based Learning (ECGBL 2022)

    Call for Submissions 16th European Conference on Game Based Learning (ECGBL 2022) Lusófona University, Lisbon, Portugal [and online; see NOTE below] 6-7 October 2022 http://www.academic-conferences.org/conferences/ecgbl/ecgbl-call-for-papers/ Submission deadline: 16 March 2022 NOTE: We are planning for ECGBL 2022 to be a “hybrid” conference. Meaning that there will be physical events with virtual elements built into it to create an experience for both those who can attend in person and those able to attend online. OVERVIEW The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers…

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  • Call: 9th Games and Natural Language Processing Workshop (Games and NLP 2022)

    Call for Papers 9th Games and Natural Language Processing Workshop (Games and NLP 2022) At LREC 2022, the 13th Edition of the Language Resources and Evaluation Conference of the European Language Resources Association June 25, 2022 Palais du Pharo in Marseille, France [and remote presentations – see REVIEW PROCESS below –ML] https://gamesandnlp.com/call/ Submission deadline: April 8th, 2022 The 9th Games and Natural Language Processing (Games and NLP 2022) (gamesandnlp.com) -to be held at LREC 2022 – will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement…

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  • Call: Chapters for “Beyond Media Literacy”

    Call for Abstracts: Grabbe, Lars C., Andrew McLuhan, and Tobias Held. 2023. Beyond Media Literacy. Büchner-Verlag: Marburg. Deadline for abstracts: April 22, 2022 Deadline for articles: November 25, 2022 Today, media literacy, digital media literacy, media and information literacy, critical media literacy, media literacy education, and the like, are hot topics discussed from elementary schools to UNESCO and a whole industry of non-profits has sprung up in response. One thing that these programs seem to share is a focus on content, and on spotting bias and manipulation in terms of content creators and purveyors. But there is much more to…

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  • Call: Human-Machine Communication at International Communication Association 2022

    Call for Papers Human-Machine Communication: Bridging Worlds, Bridging Networks Pre-conference of ICA (International Communication Association) 2022 Thursday, May 26, 2022 [Full Day; 8:30 a.m. – 5:00 p.m.] On-site at the ICA22 conference venue in Paris, France https://hmc2022.wordpress.com/2021/11/14/icapreconference/ ICA 2022: https://www.icahdq.org/page/ICA2022 Submissions due: February 18, 2022 FOCUS: The sixth annual pre-conference of Human-Machine Communication (HMC) aims to build bridges and foster dialogues across ICA’s breadth of communication research methodologies, contexts of study, regions of practice, and epistemological traditions as we continue empirical and theoretical investigation of communication between humans and technologies such as chatbots, social robots, smart assistants, and machine environments.…

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  • Call: CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022

    Call for Papers CUI @CHI: Ethics of Conversational User Interfaces workshop at ACM CHI 2022 The ACM CHI Conference on Human Factors in Computing Systems April 30 – May 6, 2022 [Workshop date TBD] New Orleans, LA [plus online and hybrid] Workshop: https://www.conversationaluserinterfaces.org/workshops/CHI2022/ CHI 2022: https://chi2022.acm.org/ Submission deadline: February 24th, 2022 CUI @CHI: Ethics of Conversational User Interfaces workshop at the ACM CHI 2022 conference will consolidate ethics-related research of the past and set the agenda for future CUI research on ethics going forward. This builds on previous CUI workshops exploring theories and methods, grand challenges and future design perspectives,…

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  • Call: The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022)

    Call for Papers The 20th European Conference on Computer-Supported Cooperative Work (ECSCW 2022) June 27th – July 1st, 2022 Coimbra, Portugal https://ecscw.eusset.eu/2022/ Submission deadlines: Workshop and master class proposals: February 11, 2022 Papers etc.: February 25th, 2022 Panel proposals: April 7th, 2022 The European Conference on Computer-Supported Cooperative Work (ECSCW) is an international venue that aims to develop an interdisciplinary and global community in the field of Computer-Supported Cooperative Work (CSCW). With the support of the European Society for Socially Embedded Technologies (EUSSET), the format of the ECSCW conference is meant to facilitate critical discussions on the understanding of cooperative…

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  • Call: HCI for Ethical Value Exchange and Social Inclusion – Intl. Conf. on Social Implications of Computers in Developing Countries

    Call for Papers HCI for Ethical Value Exchange and Social Inclusion (Track 3) 16th International Conference on Social Implications of Computers in Developing Countries Conference Theme: Freedom and Social Inclusion in a Connected World VIRTUAL from Lima, Peru 25-27 May 2022 https://ifip.ue.edu.pe/submissions [see also for other conference tracks] https://ifip.ue.edu.pe/ Submission deadline: 7 January 2022 The Working Group 9.4 of the International Federation for Information Processing (IFIP 9.4) gathers scholars and practitioners that deal with the issue on how ICT affects social development. We invite you to submit full research papers and research-in-progress (RIP) papers to the 16th International Conference on…

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  • Call: ECCE 2022 – European Conference on Cognitive Ergonomics

    Call for Papers EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS (ECCE) 2022 Theme: Evaluating the Reality–Virtuality Continuum October 4-7, 2022 Kaiserslautern, Germany https://hci.uni-kl.de/ecce2022/ Deadline for submissions: March 15, 2022 ECCE is the leading conference in human-media interaction and cognitive ergonomics. It provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences for a variety of domains. ECCE 2022 invites contributions from researchers and practitioners which address the broad spectrum of Cognitive Ergonomics challenges in the analysis, design, and evaluation of virtual and physical interactive systems as part of a rich conference program including keynote talks, paper presentation…

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  • Call: “Towards Social Justice in Digital Gaming” Gamevironments issue

    CALL FOR PAPERS Special Issue of GAMEVIRONMENTS “This Time it’s for all the Marbles. Towards Social Justice in Digital Gaming” edited by Patrick Prax https://www.gamevironments.uni-bremen.de/ Submission deadline for abstracts: 1 February 2022 Digital games are a central element of contemporary media ecology both in terms of playing and making games, but also as an anchor point for communities and cultures. The impact games and gaming have on our societies is both hard to define and undeniable. They extend towards increased access to cultural production and creativity, allowing people to be social in isolation, and to expand the social imaginary. At…

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