Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 1st Workshop on “Affective Robotics For Wellbeing” (at ACII 2022)
Published:
Read more: Call: 1st Workshop on “Affective Robotics For Wellbeing” (at ACII 2022)[Also see the related ISPR Presence News post “Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)” –Matthew] Call for Papers AR4W: The 1st Workshop on “Affective Robotics For Wellbeing” Co-located with ACII 2022, 10th International Conference on Affective Computing & Intelligent Interaction October 17th, 2022 (tentative) Nara, Japan Workshop: https://sites.google.com/rosielab.ca/ar4w2022/ ACII 2022: https://acii-conf.net/2022/ Paper submission deadline: June 30, 2022 We kindly invite you to participate and submit your paper contributions to the ACII 2022 workshop “AR4W: Affective Robotics For Wellbeing”, to be held in October 17th, 2022 in Nara, Japan. The main topic of…
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Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies
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Read more: Call: Sixteenth International Conference on e-Learning and Innovative PedagogiesCall for Papers Sixteenth International Conference on e-Learning & Innovative Pedagogies April 13-14, 2023 Online + University of Malta, Malta (A mix of live, pre-recorded, and in person [at a scale that’s allowed] presentations and social interaction spaces) https://ubi-learn.com/2023-conference/call-for-papers Proposal submission deadlines: Advance Proposal Deadline: 13 June 2022 Early Proposal Deadline: 13 September 2022 Regular Proposal Deadline: 13 January 2023 Late Proposal Deadline: 13 March 2023 A BLENDED CONFERENCE For over 30 years, Common Ground has been invested in developing technologies that seek to break down barriers of access in scholarly communication. In each phase, we’ve built media platforms to…
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Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games
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Read more: Call: User Evaluation for VR Games – Special issue of IEEE Transactions on GamesCall for Papers Special issue on User Evaluation for VR Games IEEE Transactions on Games https://transactions.games/submit/special-issues Abstracts submission deadline: July 30, 2022 IEEE Transactions on Games is inviting researchers to submit abstracts for the upcoming special issue on User Evaluation for VR Games. Abstracts are expected by 30 July 2022! BACKGROUND The rapid development of motion tracking, miniature displays, communication technologies, and the unique characteristics (immersion, realism, engagement) of immersive virtual reality (VR) technologies have changed the nature of gaming and, to a large extent, helped shape its future. The way players interact and experience VR games is very different…
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Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”
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Read more: Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”Call for Chapters For a New Ethics International Press Book Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI Call: http://smartlearn.uoc.edu/technology-users-and-uses-ethics-and-human-interaction-through-technology-and-ai/ Ethics Press: https://ethicspress.com/ IMPORTANT DATES 2-5 page chapter proposal deadline: June 5, 2022 (extended) Notification of proposal acceptance/rejection: June 1, 2022 Full chapters submission deadline: July 15, 2022 (extended) Notification of final acceptance/rejection: August 31, 2022 Camera-ready submission deadline: November 15, 2022 EDITORS Joan Casas-Roma, Universitat Oberta de Catalunya, Barcelona, Spain. Jordi Conesa, Universitat Oberta de Catalunya, Barcelona, Spain. Santi Caballe, Universitat Oberta de Catalunya, Barcelona, Spain. SCOPE New technological advancements have always changed, in some…
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Call: 25th International Academic Mindtrek conference
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Read more: Call: 25th International Academic Mindtrek conferenceCall for Submissions 25th International Academic Mindtrek conference November 16-18, 2022 Tampere, Finland and online https://www.mindtrek.org/2022/academic-2022/ Mindtrek 2022 (November 15, 2022): https://www.mindtrek.org/2022/ Deadline for full papers, demonstrations, and workshops submissions: July 25, 2022 We are very pleased to announce that the 25th International Academic Mindtrek conference will take place between the 16th and 18th November 2022. We are hoping to host a hybrid event in Tampere, Finland with professional video streaming. The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium. The International…
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Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference
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Read more: Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate ConferenceCall for Abstracts: The “Consciousness and Reality” graduate conference Bucharest, Romania and online June 10-11, 2022 https://philevents.org/event/show/99974 Abstracts submission deadline: June 1, 2022 The “Consciousness and Reality” graduate conference aims to bring together students and researchers from around the world in order to develop a deeper understanding of consciousness in reality and possible virtual worlds. At its first edition, the conference will take place 10-11 June 2022, between 12-8 PM, local time for Bucharest, Romania. Presentations will be 30 minutes long, followed by 10 minutes long Q&A. It will have a mixed format, in that speakers may choose whether they…
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Call: Perception in Games and Virtual Worlds Workshop
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Read more: Call: Perception in Games and Virtual Worlds WorkshopCall for Presentations PERCEPTION IN GAMES AND VIRTUAL WORLDS Workshop September 1-2, 2022 The Norwegian Institute in Athens Athens, Greece https://gamephilosophy.org/2022/05/call-for-presentations-perception-in-games-and-virtual-worlds/ Submission deadline for abstracts: August 1, 2022 Both traditional games and games that take place in virtual environments rely on play-states that are essentially designed around perceptual features that play crucial roles in aiding how the player is acting in the gaming environment. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should…
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Call: CONVERSATIONS 2022 – 6th International Workshop on Chatbot Research, Applications and Design
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Read more: Call: CONVERSATIONS 2022 – 6th International Workshop on Chatbot Research, Applications and DesignCall For Papers: Conversations 2022 – 6th International Workshop On Chatbot Research, Applications and Design University of Amsterdam, The Netherlands November 22-23, 2022 https://2022.conversations.ws/ Submission deadline: September 10, 2022 Welcome to CONVERSATIONS 2022, a two-day workshop on chatbot research, applications, and design. This is the sixth CONVERSATIONS workshop, and we aim to make it a great place for researchers and practitioners to share and collaborate. In previous CONVERSATIONS workshops, we have had enjoyable experiences both on-site and online. This year we will get the best of both worlds by having two online sessions as part of the full on-site program. …
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Call: “Digitalization of Work” at Hawaii International Conference on System Sciences 2023
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Read more: Call: “Digitalization of Work” at Hawaii International Conference on System Sciences 2023Call for Papers “Digitalization of Work“ Minitrack 55th Hawaii International Conference on System Sciences 2023 Maui, Hawaii January 3-6, 2023 Minitrack: https://hicss.hawaii.edu/tracks-56/knowledge-innovation-and-entrepreneurial-systems/#digitalization-of-work-minitrack HICSS 2023: https://hicss.hawaii.edu Paper submission deadline: June 15, 2022 Dear colleagues, We cordially invite you to submit your work to the Minitrack on the “Digitalization of Work“ at the 55th Hawaii International Conference on System Sciences 2023 (https://hicss.hawaii.edu), planned to take place at the beautiful island of Maui in January 2023! Here you can find the detailed call for papers: https://hicss.hawaii.edu/tracks-56/knowledge-innovation-and-entrepreneurial-systems/#digitalization-of-work-minitrack We anticipate submissions including (but not limited to) the following topics: Employee Relations Motivating the future digital…
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Call: 10th International Conference on Human-Agent Interaction (HAI 2022)
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Read more: Call: 10th International Conference on Human-Agent Interaction (HAI 2022)Call For Papers The 10th International Conference on Human-Agent Interaction (HAI 2022) December 5-8, 2022 Christchurch, New Zealand [but see “Covid Response” below] https://hai-conference.net/hai2022/ Submission deadlines: Full paper submissions: June 21, 2022 Poster submissions: August 2, 2022 Workshop submissions: July 15, 2022 The Tenth International Conference on Human-Agent Interaction (HAI 2022) aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. HAI will gather researchers from fields spanning engineering, computer science, psychology and sociology, and will cover diverse topics, including:…
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Call: ACM SAP 2022: ACM Symposium on Applied Perception
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Read more: Call: ACM SAP 2022: ACM Symposium on Applied PerceptionCall for Papers ACM Symposium on Applied Perception September 22-23, 2022 Online http://sap.acm.org/2022/ Deadline for abstract submission: May 30, 2022 Deadline for paper submission: June 3, 2022 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, virtual reality and human-computer interfaces on the visual computing side. The interdisciplinary focus of this conference acknowledges that the various scientific disciplines in perception research…
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Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022
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Read more: Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022Call for Papers Special Session: Social and Biometric data for Applications in human machine interactions: Models and algorithms (SOBIOAPPS) In Conjunction with the 7th IEEE Cyber Science and Technology Congress (CyberSciTech 2022) September 12-15, 2022 Calabria, Italy http://cyber-science.org/2022/dasc/acceptworkshops/ http://cyber-science.org/2022/assets/files/ws-ss/cst/SOBIOAPPS2022_CFP.pdf CyberSciTech 2022: http://cyber-science.org/2022/cyberscitech/ Sponsored by IEEE Systems, Man, and Cybernetics Society EMPATHIC: http://www.empathic-project.eu/ MENHIR: http://menhir-project.eu/ SIROBOTICS: https://www.exprivia.it/en/show-info-event-full.php?id_event=7907 ANDROIDS: https://www.psicologia.unicampania.it/android-project Paper submission deadline: June 1, 2022 The aim of this SPECIAL SESSION is to provide an overview of ideas and methods for developing autonomous systems capable to act as socially and emotionally believable assistive interfaces. To this aim, data gathered from behavioural…
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