Category: Calls


  • Call: “Fictional Persons and Characters” – Free online workshop

    CALL FOR ABSTRACTS Fictional Persons and Characters International Online Workshop October 12, 2022 Submission deadline: June 20, 2022 It is tempting to think of fictional characters as if they were fictional persons. The inhabitants of a fictional world, where they live and engage in meaningful interactions as we do in the real world. However, this conception is problematic. First, because the concept of “person” is far from being clear. Are persons to be defined in physical or mental terms? And even if we restrict ourselves to a Lockean framework where persons are defined in mental terms, regardless of their physical…

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  • Call: “Affecting Game Time: Theory and Practice” Conference

    CALL FOR PAPERS ‘AFFECTING GAME TIME: THEORY & PRACTICE’ 2nd September 2022 Online https://www.cdcs.ed.ac.uk/files/2022-06/Game%20Worlds%20CFP%202022%20-%20AGT.pdf Submission deadline: July 7, 2022 All games are felt in time. Whether they are live service or archived emulations, interruptible mobile play or unrepeatable roguelikes, quick situational happenings or laborious games of death and resurrection, play is an investment through, in and with time. Last year was a year of looping games that confronted us with both the medium’s core unit of design and the temporal affects of lockdown (Deathloop, 2021; Returnal, 2021; Loop Hero, 2021; Twelve Minutes, 2021; Overboard!, 2021). However, the temporal affects games…

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  • Call: “Impossible experiences in extended reality” NordiCHI 2022 Workshop

    Call for Papers “Impossible experiences in extended reality” Workshop NordiCHI 2022 workshop October 8th OR 9th, 2022 Aarhus University, Aarhus, Denmark Workshop: https://impossibleexperiences.wordpress.com/ NordiCHI 2022: https://conferences.au.dk/nordichi2022 Submission deadline: July 20, 2022 Previous research has suggested a typology of VR research that involves the dimensions of realism-fantasy and immersion, which are instrumental to flow (e.g., Velasco, Barbosa Escobar, Petit, & Wang, 2021). However, the term “impossible”, as defined “incapable of being or of occurring”. In that sense, the first part refers to real-fantasy objects, and the second to laws governing the objects. In our view, then, a more encompassing “Impossible experiences”…

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  • Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2022)

    Call for Papers/Posters/Demos VRST 2022 ACM Symposium on Virtual Reality Software and Technology Tsukuba, Japan and online November 29 – December 1, 2022 https://vrst.acm.org/vrst2022/ Submission deadlines: Abstracts: July 18, 2022 Papers: July 22, 2022 Posters and demos: August 22, 2022 The ACM Symposium on Virtual Reality Software and Technology (VRST) is a premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the main international research groups working on XR, along with many of the world’s leading…

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  • Call: Workshop on Symbiotic Society with Avatars: Social Acceptance, Ethics, and Technologies (SSA) at RO-MAN 2022

    Call for Papers Workshop on Symbiotic Society with Avatars: Social Acceptance, Ethics, and Technologies (SSA) In conjunction with the 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022) Naples, Italy and Online September 2, 2022 (Half day morning session) Workshop: https://www.asedc.org/RO-MAN2022_SSA_workshop RO-MAN 2022: http://www.ro-man2022.org/ Paper submission deadline: July 17, 2022 1. Statement of objectives Although COVID-19 pandemic caused many problems in the society, new technologies emerged to overcome the difficulties. One aspect is communication. Using a telepresence robot, people can exist in a distant physical space and meet other people there. In a metaverse environment, the user…

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  • Call: 4th Zip-Scene Conference on Immersive Storytelling

    Call for Proposals 4th Zip-Scene Conference on Immersive Storytelling Innovation Center of Moholy-Nagy University of Art and Design Budapest, Hungary 10-12 November, 2022 https://zip-scene.mome.hu/ Deadline for submitting proposals: June 30, 2022 Dear All, This year we again organize the 4th Zip-Scene Conference of Immersive Storytelling (in-person). Yuhuu! I’m sending below the information about the #cfp (call for proposals): Details (short): The 4th Zip-Scene Conference on Immersive Storytelling (10-12 November, 2022) will be organized in Budapest, at the Innovation Center of Moholy-Nagy University of Art and Design in partnership with ARDIN & INDCOR COST Action. This year – beside the general…

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  • Call: Workshop on Participatory Design in Human-Robot Interaction at RO-MAN 2022

    Call for Submissions Workshop on Participatory Design in Human-Robot Interaction At 31st IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2022) Naples, Italy and Online [NOTE: This is for RO-MAN 2022; the Workshop website doesn’t specify location –Matthew] August 29, 2022 Workshop: https://romanpd.notion.site/romanpd/workshop-on-participatory-design-in-human-robot-interaction-0599c39e0c9248518349c7509d203483 RO-MAN 2022: http://www.ro-man2022.org/ Important Dates: Submission Deadline: July 15th, 2022 Notification of Acceptance: August 14th, 2022 Camera-ready Deadline: August 20th, 2022 Workshop Date: August 29th, 2022 As robots are engaging with more users in a variety of contexts, it is critical to ask who are robots being designed for, who are designing these systems, and…

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  • Call: Games and the Metaverse Workshop at Foundations of Digital Games 2022 conference

    Call for Submissions Workshop: Games and the Metaverse At Foundations of Digital Games (FDG) 2022 conference Athens, Greece and AoE Workshop: https://sites.google.com/view/fdg-metaverse-workshop/ FDG 2022: http://fdg2022.org/ Submission deadline: June 17th, 2022 Join us for our (hybrid) workshop on games and the metaverse at the Foundations of Digital Games (FDG) conference from Sept 5 – 8, 2022. We have 2 submission tracks, to make attendance available to a broader games audience from both industry and academic perspectives. One is a “talk” track; submission for this is a short abstract/outline of a talk you would like to give surrounding games and the metaverse.…

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  • Call: International Workshop on Intelligent interfaces and Human factors in EXtended environments (IHEX) at SITIS 2022

    Call for Papers International Workshop on Intelligent interfaces and Human factors in EXtended environments (IHEX) At SITIS 2022, 16th international conference on Signal Image Technology & Internet based Systems Workshop: https://www.sitis-conference.org/2022/contribute/workshops/ihex/ SITIS 2022: https://www.sitis-conference.org Paper submission deadline:  July 15, 2022 eXtended Reality is becoming more and more widespread; going beyond entertainment and cultural heritage fruition purposes, these technologies offer new challenges and opportunities also in educational, industrial and healthcare domains. The research community in this field deals with technological and human factors issues, presenting theoretical and methodological proposals for perception, tracking, interaction and visualization. Increasing attention is observed towards the…

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  • Call: 1st Workshop on “Affective Robotics For Wellbeing” (at ACII 2022)

    [Also see the related ISPR Presence News post “Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)” –Matthew] Call for Papers AR4W: The 1st Workshop on “Affective Robotics For Wellbeing” Co-located with ACII 2022, 10th International Conference on Affective Computing & Intelligent Interaction October 17th, 2022 (tentative) Nara, Japan Workshop: https://sites.google.com/rosielab.ca/ar4w2022/ ACII 2022: https://acii-conf.net/2022/ Paper submission deadline: June 30, 2022 We kindly invite you to participate and submit your paper contributions to the ACII 2022 workshop “AR4W: Affective Robotics For Wellbeing”, to be held in October 17th, 2022 in Nara, Japan. The main topic of…

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  • Call: Sixteenth International Conference on e-Learning and Innovative Pedagogies

    Call for Papers Sixteenth International Conference on e-Learning & Innovative Pedagogies April 13-14, 2023 Online + University of Malta, Malta (A mix of live, pre-recorded, and in person [at a scale that’s allowed] presentations and social interaction spaces) https://ubi-learn.com/2023-conference/call-for-papers Proposal submission deadlines: Advance Proposal Deadline: 13 June 2022 Early Proposal Deadline: 13 September 2022 Regular Proposal Deadline: 13 January 2023 Late Proposal Deadline: 13 March 2023 A BLENDED CONFERENCE For over 30 years, Common Ground has been invested in developing technologies that seek to break down barriers of access in scholarly communication. In each phase, we’ve built media platforms to…

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  • Call: User Evaluation for VR Games – Special issue of IEEE Transactions on Games

    Call for Papers Special issue on User Evaluation for VR Games IEEE Transactions on Games https://transactions.games/submit/special-issues Abstracts submission deadline: July 30, 2022 IEEE Transactions on Games is inviting researchers to submit abstracts for the upcoming special issue on User Evaluation for VR Games. Abstracts are expected by 30 July 2022! BACKGROUND The rapid development of motion tracking, miniature displays, communication technologies, and the unique characteristics (immersion, realism, engagement) of immersive virtual reality (VR) technologies have changed the nature of gaming and, to a large extent, helped shape its future. The way players interact and experience VR games is very different…

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