Category: Calls


  • Call: Free online Friday May 6: Human Factors and VR Training with Professor Bob Stone

    Call for Participation Human Factors and VR Training with Professor Bob Stone An event by Immerse Australia Friday, May 6, 2022 Livestream available via link below at 5.30pm AEST, 3.30pm AWST [8:30am in London] If you’re based in Brisbane there will also be an in-person meetup and networking event to watch the livestream: Brisbane Meetup: 5.00pm to 7.00pm AEST Google Calendar / ICS [Source: https://immerseaustralia.org/events/human-factors-bob-stone ] Link for Livestream via Teams: https://bit.ly/immerse-bobstone Venue for Brisbane Meetup: Compono Pty Ltd, Level 3, 32 Duncan St, Fortitude Valley, QLD Cost: Free The study of Human factors is concerned with understanding human capabilities, and then…

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  • Call: ICIDS 2022: 15th International Conference on Interactive Digital Storytelling

    Call for Papers International Conference on Interactive Digital Storytelling December 4-7, 2022 Santa Cruz, California, USA [and online; see first paragraph below and last paragraph before KEY DATES] https://icids2022.ardin.online/ Submission deadline: July 15, 2022 ICIDS is the premier conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. The annual conference is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. ICIDS 2022 is the 15th edition of the conference and will be presented as a fully hybrid…

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  • Call: Publisher Intellect seeking special issue proposals

    CALL FOR SPECIAL ISSUE PROPOSALS Intellect journals https://www.intellectbooks.com/asset/1547/call-fo-special-issue-2022.pdf Deadline: July 1, 2022 Intellect is seeking new special issue proposals to place within a number of our journal titles. We are particularly interested in receiving proposals for special issues on the following topics: Contemporary cinematic theory and practice Sound studies Theatre studies Dance studies Visual culture (particularly in relation to politics and public communication) Design research Art and technology Creative technologies Augmented reality If you would like to propose a special issue, please complete a Guest Editor form, which is available to download from our Publish with Us page: https://www.intellectbooks.com/why-publish-with-us Please…

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  • Call: Central and Eastern European Game Studies conference (CEEGS) 2022: Ludic Realities

    Call for Papers CEEGS 2022: Ludic Realities Central and Eastern European Game Studies conference (CEEGS) October 13-15, 2022 Tallinn University, Estonia [see NOTE below] https://web.htk.tlu.ee/ceegs2022/ Submission deadlines: Abstracts: June 10, 2022 Workshop proposals: June 20, 2022 After two consecutive postponements in 2020 and 2021, the Central and Eastern European Game Studies conference (CEEGS) is back this year and will take place in Tallinn, Estonia. The binary opposition between games and reality, between the playful and the serious, is a concept present in many cultures and deeply ingrained in the Western popular imaginary. And yet, the assumption that games are “not…

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  • Call: Ernst Mach Workshop X: David Chalmers on Virtual Reality

    Call for Abstracts Ernst Mach Workshop X: David Chalmers on Virtual Reality July 7-8, 2022 Institute of Philosophy, Czech Academy of Sciences Prague, Czech Republic https://emw.flu.cas.cz/ Deadline for abstracts: May 31, 2022 The Institute of Philosophy, Czech Academy of Sciences, invites speakers for the annual Ernst Mach Workshop, whose focus in 2022 is going to be David Chalmers’s philosophy of virtual reality, as laid out in his new book Reality+: Virtual Reality and the Problems of Philosophy (2022). Prof. Chalmers will summarize the main themes of his book in a keynote lecture and respond to each talk. Originally a province…

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  • Call: Fighting Pandemics with Computer Graphics and Applications – CG&A special issue

    Call for Papers Fighting Pandemics with Computer Graphics and Applications IEEE Computer Graphics and Applications Special Issue https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-fighting-pandemics-with-computer-graphics-and-applications Submissions deadline: May 28, 2022 Publication: November/December 2022 When pandemics strike societies, they can destroy critical infrastructures, such as healthcare and economic systems. When COVID-19 struck the planet, many technological research developments were proposed, some of them even leading to tools for citizens or governments, with the objective of supporting this complicated period for the entire planet. The vague knowledge available at the time made it difficult to develop computer graphics applications that could be robust and reliable enough to be used…

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  • Call: “Embodied Agents for Wellbeing” issue of International Journal of Social Robotics

    Call for Papers SPECIAL ISSUE: EMBODIED AGENTS FOR WELLBEING International Journal of Social Robotics (IJSR) – Impact Factor 5.126 (2020) Journal: https://www.springer.com/journal/12369 Special issue: https://www.springer.com/journal/12369/updates/20296154 Submission deadline: November 30, 2022 The current COVID-19 pandemic has led to societal changes (such as social isolation and work-from-home arrangements) that have severely impacted the mental wellbeing of the worldwide population, causing depressive and anxiety symptoms. This need has resulted in a greater interest in technology-based interventions to support people and promote their mental wellbeing. Embodied agents (e.g., virtual agents, robots) are finding their way into helping to improve their wellbeing and are currently…

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  • Call: International Conference on Graphics and Interaction – ICGI’2022

    CALL FOR CONFERENCE PAPERS International Conference on Graphics and Interaction – ICGI’2022 November 3 and 4, 2022 At the University of Aveiro (UA), Portugal [the organizers are prepared for remote participation if necessary; see below] https://gpcg.pt/icgi2022/call-for-papers/ Deadline for paper submission: July 18, 2022 Deadline for poster submission: October 3, 2022 [See below for related Call for submissions for Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction.] The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro (UA),…

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  • Call: The Ethics of Digital Healthcare issue of Digital Society

    Call for Papers The Ethics of Digital Healthcare Special issue of Digital Society Submission deadline: January 2, 2023 The digitalization of healthcare already has a long history. Today, digitized medical images and patient records are integrated parts of routine healthcare all over the world. What is new, however, is the pace at which new uses of digital information technology are entering healthcare. Video meetings are used both to complement and replace traditional visits to the doctor’s office. Patients undergoing training such as gait rehabilitation are assisted by a robot that partly replaces the physiotherapist. Routine microscopic evaluations of tissues are…

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  • Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)

    Call for Papers The 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) November 1 – 3, 2022 Bremen, Germany [see NOTE below] http://www.icec2022.eu Submission deadline: May 10 NOTE – COVID-19 Information: We are fully aware that the situation regarding Covid-19 is a cause for concern. We aim to have the conference onsite, and are confident that this will be possible. However, we will of course carefully monitor the situation and take the necessary action in case of lockdowns or travel restrictions, in order to provide a hybrid or online conference. The 21st International Federation for Information Processing – International…

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  • Call: Gaming and Gamers in Times of Pandemic – MIT Press Game Histories Book Series

    CALL FOR PAPERS Gaming and Gamers in Times of Pandemic Edited by Piotr Siuda, Jakub Majewski & Krzysztof Chmielewski The editors of this CfP are already in discussion with the MIT Press GAME HISTORIES SERIES editors who enthusiastically voiced support for the collection. The website of the series: https://mitpress.mit.edu/books/series/game-histories Deadline for initial proposals (extended abstracts): May 1, 2022 The Covid-19 pandemic is a historical moment with social, cultural, and economic repercussions and unprecedented government responses. The pandemic has impacted virtually every aspect of our lives regardless of where we live. This volume seeks to examine the impact of this epochal…

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  • Call: Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training

    CALL FOR PAPERS JCSG 2022 Joint Conference on Serious Games 2022: (Mixed Reality) Games for Education, Health and Training Bauhaus-Universität Weimar Weimar, Germany Sept. 22nd/23rd 2022 Conference website: https://www.uni-weimar.de/jcsg2022 See also JCSG portal: https://jointconference-on-seriousgames.org/ Paper submission deadline (extended): May 3rd, 2022 Keynotes: Alexander Kulik, Samuli Laato, Anton Nijholt, TBA CONFERENCE AIM The Joint Conference Serious Games (JCSG) is dedicated to serious games and its multifaceted characteristics combining game design and game technology with further concepts as well as concepts required in the different serious games application domains. Over the last two decades, the use of serious games in several fields…

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