Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)
Published:
Read more: Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)CALL FOR PAPERS Workshop on Embodied Interaction: Theory and Practice in HCI in conjunction with CHI 2011, Vancouver, May 8th 2011 Submission deadline: January 23, 2011 (EXTENDED) TOPIC An embodied perspective on interaction seeks to describe and explain how the body plays a foundational role in how human beings experience, interact with and understand computation in the world we live in. This workshop seeks to bring together a community of researchers who are creating interactive technologies based on an embodied perspective on human-computer interaction (HCI). We begin with a presentation by the organizers who will revisit the last ten years…
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Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)
Published:
Read more: Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)Call for Workshop Position Papers SAME 2011 – 4th International Workshop on Semantic Ambient Media Experience (NAMU Series) 29th June-2nd July 2011 in conjunction with the 5th International Conference on Communities and Technologies Brisbane, Australia http://www.ambientmediaassociation.org/node/60 http://ct2011.urbaninformatics.net/ Creating the business value-creation, vision, media theories and technology for ambient media Call for Papers The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web, the radio, or books. In the age of ubiquitous and pervasive computation, where the information goes through a distributed interlinked network of devices, the question “what is content…
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Call: Interactive Digital Storytelling for special issue of Transactions on Edutainment
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Read more: Call: Interactive Digital Storytelling for special issue of Transactions on EdutainmentCall for Papers: Transactions of Edutainment Special Issue – “Interactive Digital Storytelling” Editors: Ido Iurgel, Wolfgang Mueller, Paolo Petta Interactive Digital Storytelling (IDS) has enjoyed much interest within both academic research and industry, especially in the gaming sector. IDS aims at an intensified experience and increased meaningfulness of story in simulated computer-generated story worlds and interactive applications, for example through dynamic adaptation of the story flow and of virtual actors’ behaviors to user inputs and the unfolding of the events. IDS draws on a number of fields, such as storytelling, theory of gaming and game technologies, virtual reality, mobile computing,…
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Call: Foundations of Digital Games 2011
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Read more: Call: Foundations of Digital Games 2011Foundations of Digital Games 2011 28th June – 1st July 2011 http://www.fdg2011.org/ Call for Paper available here: http://www.fdg2011.org/calls.html and in PDF version: http://www.fdg2011.org/cfp-fdg2011.pdf FDG 2011, the 6th International Conference on the Foundations of Digital Games (http://www.foundationsofdigitalgames.org/), is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.…
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Call: ISPR 2011 – International Society for Presence Research Annual Conference
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Read more: Call: ISPR 2011 – International Society for Presence Research Annual ConferenceFIRST CALL FOR PAPERS – PLEASE DISTRIBUTE WIDELY International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours – social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people mediated…
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Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”
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Read more: Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”Call for Papers VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments” IEEE Technical Committee on Haptics 13th Virtual Reality International Conference, April 6-8, 2011, Laval, France http://hapticsig.limsi.fr/content/workshop Background: While haptic sense provides the most natural way to interact and physically feel the environment, it also has an important role in communication and collaboration between users through co-located and remote configurations. This special function of haptics supports low level exchanges during closely coupled tasks and enables improved interpersonal awareness, social presence and affective communication through the last Information and Communication Technologies (ICT) and Computer Supported Cooperative Work systems (CSCW).…
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Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing
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Read more: Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive ComputingCall for Papers Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing http://research.edm.uhasselt.be/pervasive-intelligibility/ San Francisco, CA, USA in conjunction with Pervasive 2011 Important Dates Submission Deadline: February 4, 2011 Notification to Authors: March 11, 2011 Camera-Ready Papers: March 21, 2011 Workshop: June 12, 2011 Workshop Theme Due to the proactive and complex dynamics of pervasive computing applications, it is important that systems are intelligible (also called scrutable) to allow end-users to understand “what the systems know, how they know it, and what they are doing”. Furthermore, these systems should put end-users at the center of control by empowering them…
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Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011
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Read more: Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011Call for Papers: 3rd Symposium on Artificial Intelligence and Games at the AISB 2011 Convention, University of York, UK, 4-7 April 2011 Digital games depend greatly on Artificial Intelligence, and in return they provide an excellent testing-ground for AI. In this 3rd symposium we take a broad interpretation of AI to include such topics as HCI (intelligent environments) and emotion. We seek papers of up to 8 pages in length, or short papers up to 4 pages, or posters (submissions up to 2 pages), presenting unpublished work on topics such as: Intelligent games and serious games AI and ML applications…
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Call: International Conference on Circuits, System and Simulation (ICCSS 2011)
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Read more: Call: International Conference on Circuits, System and Simulation (ICCSS 2011)Call For Papers The 2011 International Conference on Circuits, System and Simulation (ICCSS 2011) will be held from May 28-29, 2011 in Bangkok, Thailand. ICCSS 2011 will bring together top researchers from Asian Pacific areas, North America, Europe and around the world to exchange research results and address open issues in all aspects of Circuits, System and Simulation. The ICCSS 2011 papers will be published by IEEE, which will be included in the IEEE Xplore, and indexed by EI Compendex and Thomson ISI.…
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Call: REWIRE – Fourth International Conference on the Histories of Media Art, Science and Technology
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Read more: Call: REWIRE – Fourth International Conference on the Histories of Media Art, Science and TechnologyMedia Art History 2011 – REWIRE Fourth International Conference on the Histories of Media Art, Science and Technology Liverpool, 28th September – 1st October 2011 Call For Papers now open – Deadline Monday, January 31st 2011 http://www.mediaarthistory.org/ Host: FACT (Foundation for Art and Creative Technology), Liverpool In collaboration with academic partners: Liverpool John Moores University, CRUMB at the University of Sunderland, the Universities of the West of Scotland and Lancaster, and the Database of Virtual Art at the Dept. for Image Science, Danube University. Following the success of Media Art History 05 Re:fresh in Banff, Media Art History 07 Re:place…
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Call: First IEEE Workshop on Design, Modeling and Evaluation of Cyber Physical Systems (CyPhy’11)
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Read more: Call: First IEEE Workshop on Design, Modeling and Evaluation of Cyber Physical Systems (CyPhy’11)First IEEE Workshop on Design, Modeling and Evaluation of Cyber Physical Systems (CyPhy’11) http://www.cyphy.org/p/organization.html Held in conjunction with The Seventh International Wireless Communications and Mobile Computing Conference 5-8 July 2011, Istanbul, Turkey. Call for Papers Cyber physical systems combine computing and networking power with physical components. As a result, they enable innovation in a wide range of domains, including robotics; smart homes, vehicles, and buildings; medical implants; and future-generation sensor networks. CyPhy aims to bring together researchers and practitioners working in the areas of modeling, simulation, and evaluation of cyber-physical systems. In 2011, CyPhy will take a broad interpretation of…
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Call: Special issue of Interacting with Computers on Inclusive Design in the Context of Social Media and Emerging Technologies
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Read more: Call: Special issue of Interacting with Computers on Inclusive Design in the Context of Social Media and Emerging TechnologiesCall for Papers for Special Issue of Interacting with Computers on “Inclusive Design in the Context of Social Media and Emerging Technologies” Guest Editors: Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts, University of Kent Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus University of Technology Ben Schneiderman, Human Computer Interaction Laboratory, University of Maryland Call Description: Recently we have witnessed an increasing proliferation of new digital technologies such as online social networking sites, micro-blogging and virtual worlds which has changed the way we communicate and interact with each other. Studies are being conducted in order…
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